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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 |
Mate
![]() Join Date: Mar 2008
Location: australia
Posts: 52
Downloads: 1
Uploads: 0
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Started my second patrol with NSM and realistic torpedoes. Had a contact with a merchant and started experimenting. I've mentioned elsewhere the dual solution with periscope and sonar to compare systems, but I only managed a single hit from 3 fish. It hit the stern and blew off the screw, so satisfaction number one was hearing the engine chug like crazy and the rudder flip like a stranded fish but the ship sitting dead. The merchant had no weapons and was alone so I surfaced and sat about 500yds away to watch her sink. Didn't happen. So I went for a short cruise around to the side with hole, extended the range, and started being mean. Every 2 minutes or so I'd put an HE round into the hull just above the torp hole. I know it makes little difference to the game, but I liked imagining the damage crews refusing to enter a compartment that was being hammered every 2 minutes. Anyway, the point of this was I was regularly checking for shell holes because I wanted to see if I could get impacts below the waterline, and yes you can, and the holes were visible...although for accuracy HE shells set to penetrate water should always leave holes in a merchant (delay fusing). I ended up finishing her off with a fish from a stern tube and have seen my first break. Joy! 2 bits of ship to watch sink!
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#767 |
Navy Seal
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You know....
I'm playing the Type IX-D2 in SH4UBM and really missing NSM!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#768 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#769 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Just FYI, removed all mods...tested in the artillery training session...DG created holes in the hull of the target ship. Added NSM4 and nothing else = no holes. Maybe it's because I don't have SH4 1.5. Overall, not a deal killer. Still a great mod. Just thought I'd let you know.
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#770 | ||
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#771 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#772 | ||
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#773 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#774 |
Watch
![]() Join Date: Dec 2007
Posts: 29
Downloads: 20
Uploads: 0
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Please update this for 1.5
![]() I really enjoy the Uboat add on, even the horribly unrealistic bits (deal with it :P) but one thing I really hate is going back to the old way ships sink. Huge ships going under in 2 seconds just really takes the fun out of sinking something. |
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#775 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
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Any idea on timescales for the 1.5 version please? I'll make sure I'm in port for when it arrives!
And a bump for someone who was looking for this thread. WB. |
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#776 |
Swabbie
![]() Join Date: Jun 2007
Posts: 10
Downloads: 19
Uploads: 0
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It would be REALLY Great, if time could be found to update this mod!
Playing without it is just 50% of the fun ![]() |
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#777 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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I gotta agree .... NSM makes it so sweet
![]() Running both versions, so I still get to see it when I run 1.4. Did that a lot with IL2. |
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#778 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Werner did you ever get around to fixing the incompatibility with RSRD where the ammo cargo would set off the keel?
If not will it have to be in your 1.5 version? Will you do a fix for your 1.4?
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Rest in peace Dave |
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#779 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Maybe the the last posts of http://www.subsim.com/radioroom/showthread.php?t=130679
will give you a few hints to do it on your own.
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![]() ![]() Last edited by McHibbins; 04-12-08 at 06:29 AM. |
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#780 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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I removed the Ammo cargo in the NSKeel, but this of course disables the keel breaking
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Rest in peace Dave |
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