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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#676 |
Watch
![]() Join Date: Jan 2006
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Forgive my laziness, but I don't want to sift through the thred, as it were....is NSM compatible with TM? I thought I saw NSM IN the actual notes of TM, but I've never split a ship, so I wonder if it's *really* there....
but back to the original question: Does TM work with NSM, and if so, what version? (I'm running nothing but TM 1.7.6z or whatever the most recent is called and stock 1.4)
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#677 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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What triggers this violent explosion is internal Fuel or Ammunition loadouts only, external cargo does not matter; I tried a single mission with boats loaded with a large variety of cargo, and this conclusion is final. Werner, if you need any help with playtesting, give me a holler. My setup already includes ROW Special Effects and RSRDC. @Chardok: not compatible per se, but still usable. Make sure to install NSM4 after TMaru.
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#678 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
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Yeah, I've disabled the exploding keel and now I'm getting 'She's going down' instantly after the first contact hit on every maru. I would suspect that the ammo cargos set by RSRD are the culprit, yet I can't beleive every maru in RSRD is loaded with ammo.
I'd like to go back to NSM 3.3 until this gets straightened out, does anyone have it or a link to it? |
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#679 |
Canadian Wolf
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This is on WS's FF Site:
http://files.filefront.com/NaturalSi.../fileinfo.html I am sure he will have the new version up to snuff shortly. RDP |
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#680 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
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Up to my last patrol, I thought things were going OK, that I wasn't having problems with RSRD / NSM. This last patrol, though, was Hollywood crazy! Sinking a large modern tanker with two fish (broke the ship in two), and a large modern composite with a single shot--yep! at the stern, and she broke in two. Lots of cool explosions, I admit the eye-candy was a nice change-of-pace.
I guess for the next patrol I'll pull NSM, I figure the RSRD non-NSM is better than the RSRD / NSM combo. Until things get fixed...looking forward to it, whereever the problem might lie (not blaming NSM). But I just _have_ to keep RSRD.
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#681 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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It's funny, I have seen this behavior (useing RFB, RSRD, NSM) also, and was disappointed when I learned there was a problem with the two mods togeather. But the other night, I came across a Medium Old Split Freighter, and fired two keel shots at her. Both detonated, but no fireworks or splitting in two. Just a gradual sinking, with a secondary explosion just befor she went under. I know it seems to be the ammo cargo that allows for the ships to break in two, but do all the ships have ammo in their holds? I guess I found one that didn't. |
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#682 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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#683 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
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Nice bonus: upgrade from a Porpoise to a Gato.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#684 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
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It occurs to me the problem with super-volatile marus has nothing to do with NSM, but more to do with RSRD and it's random assigning of ammunition cargo to freighters, because I don't believe Werner has done anything that affects how the stock game treats exploding ammo.
The stock campaign didn't assign cargo at all to marus, so the problem has been masked until now. Those of us who consider the two mods as essential ( I sure as hell do) may need to look at ways of limiting the impact of exploding ammunition or perhaps hacking cargodef.cfg so that ammo has the same volatility as a load of karoake machines. |
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#685 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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I do however agree that the impact of exploding ammo has to be greatly reduced, because I do think as well that RSRDC and NSM 4.0 are absolutely essential. ![]() |
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#686 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#687 |
Commander
![]() Join Date: Sep 2006
Posts: 462
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Hello everyone ~ well since I'm gonna face public exam which will greatly decide my future, I paused playing SH4 for the good sake of results (I can't affort to spend 2 times to finish a patrol ~ that's a kind of luxuary for me at this moment) - so I don't visit the forum at much as before. But I'll still check out the subsim forum for the latest mods
![]() [/not related stuff] Well, I tried to download, but due to an error (I'm not sure whether its mine or the ISP deliberately blocked Filefront), I couldn't obtain the file Would anyone mind uploading the file to another file hosting server for me (e.g. Sendspace / rapidshare) Thanks in advance! ![]() Thanks again for the author of this enchanting mod ~ it makes my day ![]() ![]()
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Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
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#688 |
Torpedoman
![]() Join Date: Apr 2005
Location: Addison, Texas USA
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Hello,
I love your mods, just want to thank you for all the hard work....before I voice a complant ![]() With version 4 of your sink mod, I have been having some really freaky weird problems and had to go back to version 3.3 which works fine. Here is a list of the odd things accurring since I installed version 4 that did not occure in version 3.3. 1. The Homing Torpedoe no longer track targets ( Mark 27 I think it is ) and the Mk 18 no longer leaves any visual damage to ships at all, nore seldom does any 4in and 5in stern or bow gun rounds. I don;t try to many other torpedo's except the Mk.27 and Mk.18 so I am not sure how they are doing. 2. Almost all ships explode on usually 1 keel hit with contact detonator set. Including a Kongo Battleship. ![]() 3. When ships break in two, there skeleton interiors get duplicated and look like 2 ships but each half has the trace of the interior but no exterior skin. ( Very strange bug ). Thats all for now. Once I went back to 3.3 all this went away. Only other mod installed is RSRD mod with LeoVampire's ( RIP Leo ) graphics.
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#689 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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is there a proformance hit??
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#690 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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