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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Bosun
![]() Join Date: Dec 2007
Location: Manvel Texas
Posts: 62
Downloads: 20
Uploads: 0
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Many thanks Werner
![]() I have to cut my current patrol short so I can get back into port for a refit of NSM 4.0. ![]() |
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#557 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Good job Werner
![]() Me and NSM4 had a great start together: After enabling NSM4 I fired up the sub school torpedo training mission to get a quick look at the changes. I fired all four forward fish at the Mogami and started counting the hits: boom .... boom ... boom ... BOOOOOMMM! "We're taking damage!" etc. Not hard to guess what happened, eh? For sale: A Porpoise-class sub without a bow ![]() |
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#558 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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THANKS WERNER YOU BLOODY GENIUS. PC was fixed just today aswell!
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Rest in peace Dave |
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#559 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Wonderful! Now I can start playing SH4 again in earnest! Well...uh...in a couple of weeks, that is. G/f's exams are still running, the computer is still off limits!
![]() AAAAAAAAAAAAAAAAAAAAAAAAAARGH!!! (Whoever said patience is virtue was clearly not a computer games addict with no access to a computer! :p)
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#560 |
Loader
![]() Join Date: Aug 2004
Posts: 82
Downloads: 16
Uploads: 0
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Hey Werner- I noticed in the torp sim that you've changed the impulse to be a negative number.
Does this simulate the vaccuum effect? If not, what the reason for it? Just curious. -Fishie
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One fish, two fish, three fish, BOOM! ![]() Fishie, Commander SS-215 Fear the Growler! |
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#561 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#562 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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Does pushing the target out of the water help to break its back? Or does that parameter strictly change the visual effects?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#563 |
Officer
![]() Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
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Werner
Thank you very much for your continued work on this. It's a fantastic mod. I love the keel shots in 4.0.
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Like music only more painful http://profile.myspace.com/index.cfm...ndID=108090746 |
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#564 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#565 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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I like the way that you made it. No need to change a thing.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#566 | |
Loader
![]() Join Date: Aug 2004
Posts: 82
Downloads: 16
Uploads: 0
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One fish, two fish, three fish, BOOM! ![]() Fishie, Commander SS-215 Fear the Growler! |
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#567 | ||
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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#568 |
Canadian Wolf
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Congrats on the new version WS, will be trying it out soon
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#569 | |
Loader
![]() Join Date: Aug 2004
Posts: 82
Downloads: 16
Uploads: 0
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![]() I see the "boxes" in the ship- I assume these are flood containers. If I rip a hole big enough, shouldn't 2 fill up instead of just one? Thanks for even responding, dude. I'm just incredibly curious as to how this all works. It's my nature to try to know everything about something I'm doing- much to the dismay of my wife ![]() ![]()
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One fish, two fish, three fish, BOOM! ![]() Fishie, Commander SS-215 Fear the Growler! |
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#570 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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