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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Re deep runners, while it drives me nuts, the frequency compares with what I've read, so while it drives me nuts Im happy not to change this. US torps were crappy and the ingame frequency is accurate. I heard of one skipper who sent 4 torps in succession into one merchant and all four were duds, one after the other.
One thing I would like to know is did the US eventually work it out or were their torps unreliable throughout the war. I know the Germans had teething problems at the begginning but got their act together comparatively quickly. Havnt seen a circular runner yet, I thought this was quite common. Quote:
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#467 | |
Bosun
![]() Join Date: Dec 2007
Location: Manvel Texas
Posts: 62
Downloads: 20
Uploads: 0
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3.3 ain't bad, I just viewed a beautiful Takao roll over and dive. To be sure of a hit I fired four torps at 10ft setting, contact, 2hit, 2 missed, she went down in 10 minutes in a blaze of glory. I love this mod. |
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#468 | |
Nub
![]() Join Date: Jan 2002
Location: Sweden
Posts: 4
Downloads: 7
Uploads: 0
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#469 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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I have been reading thru this thread(now I'm cross eyed) what other mods will this work with..I have TM,RSRD and ROW..Can I use this?
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#470 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Aperite Infernos |
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#471 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Speaking of torp problems, I'm wondering why it is that I'm out on patrol...
I sight a target, move into position, etc. Line everything up to make it a good, clean shot. Sometimes dead on, sometimes glancing (slightly). I'm in the beginning of the war, so I set to 0 depth (as close as the game allows anyway...) due to faulty depth keeping and disable the magnetic influence pistol due to it being faulty. With everything set I shoot 1-2 torps spaced at least 10 sec apart. I've watched using the external view as they either run under, or bounce off. If I should choose to enable the influence pistol, they invariably explode before reaching the target... And yes, they'll even run under deeper draft targets... As a matter of fact I just wasted half my torp load on a small freighter...and didn't save that patrol... Maybe I should throw rocks, as it might be slightly more effective?
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#472 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
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I miss using NSM and I'm looking forward to ver. 4.0. I'm now running 1.4 with TM, RSRDC and some of ROW, all of which is great but I miss NSM (which I had when I was running 1.3) every time a torpedo hits a ship.
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#473 | ||
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Thank you.... |
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#474 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Hello werner any news on new mod, looking forward to it, I know it will be ready when ready but just curious mate, thanks.
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#475 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#476 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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I cannot give you an ETA atm. Adding keel weakspots requires a complete compartment rework. It may take a while to find the right balance. |
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#477 | |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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__________________
Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#478 | ||
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#479 |
Canadian Wolf
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Thanks for your contiued work on this WS
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#480 | |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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