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Old 03-25-10, 06:14 PM   #211
bert8for3
Ace of the Deep
 
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Many thanks for the latest ver
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Old 03-25-10, 07:36 PM   #212
piri_reis
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Just got the chance to try out the latest version. Loving the diving and surfacing sequences with the Chief & others much more talkative. Yet to try out the ALAAAAAARMM!

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Old 03-25-10, 10:42 PM   #213
Krieg87
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This is a great mod!
Thanksa lot!

Adds a lot more depth to the game!
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My hats off to all the modders!
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Old 03-25-10, 10:54 PM   #214
SteelViking
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Just thought I would let you know, the crash dive button that Darkwraith added in his UI mods seems to make your crash dive script work. I do not have the workaround enabled or anything, but when I hit the button I have a watchman falling down the ladder, chief screaming "crash dive" and the whole bit.

Edit: The button was there before DarkWraith's UI, but his UI seems to be making the difference.

Last edited by SteelViking; 03-26-10 at 01:58 PM.
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Old 03-26-10, 05:48 AM   #215
Txema
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Quote:
Originally Posted by SteelViking View Post
Just thought I would let you know, the crash dive button that Darkwraith added in his UI mods seems to make your crash dive script work. I do not have the workaround enabled or anything, but when I hit the button I have a watchman falling down the ladder, chief screaming "crash dive" and the whole bit.

Really ???

I have to try it !!!

Excellent finding


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Old 03-26-10, 06:06 AM   #216
ACSoft
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Quote:
Originally Posted by Heretic View Post
I'm considering not making the crash dive override optional in the next version, just including it as part of the mod like I originally intended. I think it'd cause less confusion.
To my view 3x YES. I made it myself already by me.

1) Without it, what you intended to feature is broken.
2) With it, everthing just work fine, no bad side effect.
3) More easy to switch from mod's with or without beards

The only side effect of the override is that the user have to remember that ordering a dive from the surface with a direct mouse click on the deep-meter, will result in a crash dive to 70 meter and NOT a normal dive to the selected deepth. To my view, this is not a problem. This could even have been a voluntary feature of the simulation.

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Old 03-26-10, 07:08 AM   #217
ACSoft
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Quote:
Originally Posted by SteelViking View Post
Just thought I would let you know, the crash dive button that Darkwraith added in his UI mods seems to make your crash dive script work. I do not have the workaround enabled or anything, but when I hit the button I have a watchman falling down the ladder, chief screaming "crash dive" and the whole bit.
Just tested that by me, but it does not work in my case.

If you want to be sure, look the sub from outside (follow it with the cam), hit the crash dive key ("shift-V" or "C" depending your mod's). Now, if you can see some or all guys going down, one by one, before the sub is submerged, mean the Heretic crash dive script work. If all four guys don't react until they are under the water, mean the script don't work.

ACS
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Old 03-26-10, 08:16 AM   #218
t0maz
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Awesome!

And optional crash dive workaround is good idea for me.

Thx!
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Old 03-26-10, 09:34 AM   #219
Heretic
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Quote:
Originally Posted by SteelViking View Post
Just thought I would let you know, the crash dive button that Darkwraith added in his UI mods seems to make your crash dive script work. I do not have the workaround enabled or anything, but when I hit the button I have a watchman falling down the ladder, chief screaming "crash dive" and the whole bit.
I'm not seeing it when I try it. It can be confusing since the commands.cfg triggers sounds.
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Old 03-26-10, 09:49 AM   #220
SteelViking
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Ok I did a lot of testing under a bunch of conditions. When I am already going all ahead flank (I refuse to call it "extreme speed") and I hit the crash dive button on DarkWraith's UI the script will not trigger, and I go down like normal albeit to fast.....But if I am going any other speed-full, half, etc and I hit the button the script triggers= new dialog from chief, guy falling down ladder, and the outside behavior explained by ACSoft. However, I then do not dive. The script triggers but the boat remains on the surface and I have to hit the button again to actually crash dive.
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Old 03-26-10, 10:15 AM   #221
Heretic
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That's weird. Does it behave the same way without the UI mod?
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Old 03-26-10, 01:52 PM   #222
SteelViking
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Just tested it under every condition I can think of, and no, with the stock UI the script never triggers, but it does dive every time. After unloading and reloading all mods, I still have the same behavior I described before.

I hope the information I am providing is actually helpful by the way.
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Old 03-26-10, 02:37 PM   #223
Heretic
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Well huh... When I try it with the stock UI, it doesn't work. When I try it with the default version of DW's new UI, it doesn't work. Then it occurred to me try try one of his variants. I switched it over to the SH3 variant, and suddenly it works. I wonder what the difference is?

Thanks for the info .
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Old 03-26-10, 02:41 PM   #224
kylania
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Quote:
Originally Posted by Heretic View Post
Well huh... When I try it with the stock UI, it doesn't work. When I try it with the default version of DW's new UI, it doesn't work. Then it occurred to me try try one of his variants. I switched it over to the SH3 variant, and suddenly it works. I wonder what the difference is?

Thanks for the info .
Tried the DW SH5E interface yesterday. From surface clicked the right side Crash Drive button and it worked. I crash dived, heard some "alaaarm" and thuds as people came down the ladder, saw ladder climbing animations and stuff.

I surfaced and pressed "c" my key for crash dive. I heard a bell (no alaarm) and went to flank speed, but that was it. No dive or anything. Pressed it again, got the bell, no yelling, but did dive.
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Old 03-26-10, 06:12 PM   #225
SteelViking
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Quote:
Originally Posted by Heretic View Post
Well huh... When I try it with the stock UI, it doesn't work. When I try it with the default version of DW's new UI, it doesn't work. Then it occurred to me try try one of his variants. I switched it over to the SH3 variant, and suddenly it works. I wonder what the difference is?

Thanks for the info .
You are more than welcome. I find this one of the most important mods out so far, and I am glad to help in any way possible.
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