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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
GWX Project Director
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I also wish for weather patterns that don't become 'stuck' in an endless loop.
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#137 | |
Chief of the Boat
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Spent nearly a fortnight of my life on that chestnut ![]() ![]() |
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#138 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Mark 24 homing torpedoes for Allied ASW aircraft.
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#139 |
Silent Hunter
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Location: Riverside, California
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Hydrophone performance should be more dynamic and based on a number of factors:
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#140 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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Depth Charge Physics: Depth Charges at deep depth should have a smaller damage radius than they do at shallow depth due to pressure. However, deeper depth should also increase the risk of flooding/leaking from damage incurred.
Reduced Cavitation at deep depth. Sonar: Model Doppler Effects (red/blue shift) for determining if contacts are moving/turning towards or away.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#141 |
Loader
![]() Join Date: Apr 2009
Location: Warrington
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Please can we have some British submarines, we were out there, it was not all U-boats and the USA.
You could have a Mediterranean campaign with British subs stopping Rommels supply lines to North Africa. How about British hunter/killer subs to intercept Nazi U-boats and warships at the entrance to the U-boat bases. Midget submarines!! How about attacking the Tirpitz, or infiltrating Singapore harbor. |
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#142 |
Grey Wolf
![]() Join Date: Feb 2009
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Damage status:
* Damage control system (etc flooding inside hull, red/yellow status of rooms) like SH3 * Better mechanism of flodding on SH3 (sub's rooms are gradually flodded) than SH4 (only partially 1/4, 1/2, 3/4 flodded... no subs room, only "similar" square is flooded...) * Status of leaks/pumps as SH3 * Hull repair priority to fast stopping leaks (in SH4 usually classical equipment is repaired as first... because nobody know about degree of leaks for room - no information about leaks!) * Best idea at SH4: percentage repair status (but is should be changed time status 'when ready' on player request) * Best idea at SH4: on small depth watertight bulkheads are still hermentic General: The best way is combination of the advantages of SH3 and SH4 - it will be best solution for damage control team. The SH3 has a better damage / status of the ship as a whole ship (for example: the degree of section damage, degree of leaks, the pumping status), while SH4 is a better model of damage / status for individual items of equipment inside the ship. External (additional) equipment of ship: In my opinion the additional equipment was better on SH3. Why: * big graphic of ship - more readble * big icon of equipment on ship - more readable where equipment is * big, more readable icon of additional equipment (as legend) In SH4 all these items are "so small and not readable"... but SH3 model is OK. Weapon / torpedo status: SH4 has better, more readable status of loading torpedoes, but graphic at SH3 is more readable (higher icon of torpedo/submarine) I think that in this panel should be available too: * debrises ready to use (if number of debrises is limited) * torpedo launcher status1 (ready/damaged/destroyed) * torpedo launcher status2 (close/open = empty/flooded) * if torpedo launcher's door are damaged when closed, torpedo 'ready to shot' should be possible to unload and reload again to other, working launcher Silent running off 1) parameters of finding players editable by players maybe as different chance to find sub by DD for example as range vs depth etc if: * silent running off and speed = 0 * only repairs are in progress * only torpedo reloading in progress 2) if multiplayer mode 'sub vs human DDs' will be added: sub should generate random sound (to help hunt them by human/AI escort): * sound of pressuring water on sub's hull + sound of repair mode (hammers, etc) + sound of reload torpedo mode |
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#143 | |
Chief of the Boat
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#144 |
Loader
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Location: Warrington
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I was thinking X-craft rather than chariots, but "what the hell" why not have both.
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#145 | |
Loader
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Location: Warrington
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#146 |
Stowaway
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Could you please give us a link to this fact where german u-boats were attacked by friendly fire ?
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#147 |
Silent Hunter
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Another thing I'd really like to see a return of from SH3 is different starting submarine rosters based on the year in the war. On both the American and German sides, there were small but noticeable differences in crew rosters based on what year and month of the war it was. For instance, on the German side, boats didn't start carrying Sani (medic) until the latter years of the war. On the American side, there were no Third Class Machinists or Motor Macs until late in 1943.
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#148 |
Silent Hunter
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A better definition of crew specializations I think is also needed, if we're to believe these are to represent real-world ratings:
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#149 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
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Sweet Jeebus!
Theres nothing left to say.... ![]() ![]() Or a 100% realistic sea floor with accurate depth??? The brown sand disappearing into blackness was always kinda cheesey. Sorry but I waited to long to respond to this thread, all thats left is the ridiculous. ![]()
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#150 |
Fleet Admiral
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Ice Cream maker that actually functions?
Hanomag, we have not even scratched the surface of silly. ![]()
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