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Old 03-04-12, 12:44 PM   #1
Moldycheese
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Idea for fixing magnetic detonator

I'm new on subsim but i was wondering if anyone could help me. I was wondering how hard it would be to create a mod that fixes the issue with magnetic detonator's not working on GR2 ship files. TheBeast mentioned adding a Damage Zone for the Magnetic Influence Detonator that extended above the torpedo which is then linked to the detonator to detonate the torpedo(sort of a buffer zone). I was wondering if this would be possible and how hard it would be. I'm barely beginning to mod, otherwise I would do it myself.

I absolutely love SH5 but this thing with mag detonators is driving me crazy and robbing me of one of my most favorite features of Silent Hunter.

Last edited by Moldycheese; 03-04-12 at 03:33 PM.
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Old 03-04-12, 06:13 PM   #2
Dignan
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Quote:
Originally Posted by Moldycheese View Post
I absolutely love SH5 but this thing with mag detonators is driving me crazy and robbing me of one of my most favorite features of Silent Hunter.

...You and most everyone on this forum.

I think its one of those things that isn't fixable by mods. I know some of the best modders on this forum have looked into it.
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Old 03-04-12, 07:02 PM   #3
TheDarkWraith
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Rongel made a great discovery that the magnetic detonator works on .dat rendered units. Now it's just figuring out why and what the major differences between .dat and .GR2 units is
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Old 03-05-12, 07:28 AM   #4
Rongel
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The problem with adding invisible zone to magnetic torpedoes is that both magnetic and impact torpedoes use the same actual torpedo. So we can't add new zone only in magnetic torpedo, it will affect the impact-detonator too.

I think the answer is in the DMG_col_-node and it's 3d model. SH 4 ships work just well, something is different in SH 5 damage 3d model. And I believe that dud- and magnetic torpedo issues are related, if we get one working, other will work too.
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Old 03-06-12, 02:41 PM   #5
Moldycheese
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I don't mind if it affects both torpedoes. I know it's kind of an ugly fix, but I would just like something that makes the torpedoes able to detonate under the ship 100% of the time. So if someone could create it would be greatly appreciated.

If someone does create it could you do two versions-one the standard height and another 20m high? I like to mod the blast range to 20-30m sometimes.
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Old 03-06-12, 02:46 PM   #6
pedrobas
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Quote:
Originally Posted by Moldycheese View Post
I don't mind if it affects both torpedoes. I know it's kind of an ugly fix, but I would just like something that makes the torpedoes able to detonate under the ship 100% of the time. So if someone could create it would be greatly appreciated.

If someone does create it could you do two versions-one the standard height and another 20m high? I like to mod the blast range to 20-30m sometimes.
Anything else?
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