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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Just started a career with first version and noticed the crew don't get fatigued, is there a mod available that can enable this ? I haven't been here (SHIII forum) for a long time now so forgive me if this has been asked/solved previously. Is there any upgrades that do not contain SHCommander ? (No disrespect to JScones but have had nowt but problems with it unfortunately).
Cheers and have a Merry one ![]() |
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#737 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi,
there is a MOD called "_LSH3_V5.1__OhneErmuedung". If you have activated this MOD, the crew won't get fatigued. So de-activate this MOD and you will have the Stock Fatigue Modell. Greetings rowi58 |
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#739 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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No, didn't work, had to start from scratch with mod disabled but nothing changed. Game not the same without Crew fatigue.
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#740 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi The Munster,
remember, never change a running SH3 installation before you have finished your patrol in base. Purhaps the last patrol is lost and you must start it again. Greetings rowi58 BTW: was wondering about your "location" in your profile. Am i wrong, if it is Northumbria? ![]() |
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#741 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Hi, I started a career from scratch (even deleted the sh3 folder from my documents), is there a mod I can add that will create crew fatigue ?
I'm next door to Northumbria among the Dumbrians ![]() |
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#742 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Hi The Munster,
could you please post your activated list of MODs in JSGME? Regards Blueduck |
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#743 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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Are you using SH3 commander? I use LSH3 5.1 with SH3 commander, where you can set the various fatigue models to over ride the game.
Works great for me. Oh and to the LSH3 developers, I've been using 5.1 since I purchased the game a few months ago and it is a beautiful mod! Love every bit of it, and thanks for your hard work! |
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#744 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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_DX9HiResFix _LSH3_V5 _LSH3_V5.1 _LSH3_V5.1__Dunkles-Erkennungshandbuch _LSH3_V5.1__ExtendedChallenge _LSH3_V5.1__ExtentedChallenge_BlackContacts _LSH3_V5.1__FunkLeicht _LSH3_V5.1__Rotating-DF-Antenna_V3 _LSH3_V5.1_ATM_Blau _LSH3_V5.1_ATM_Blau-Sonnen-Fix _LSH3_V5.1_ATM_Gruen _LSH3_V5.1_ATM_Gruen-Sonnen-Fix _LSH3_V5.1_ENV_MEP1a-Normal-Nights _LSH3_V5.1_ENV_MEP1b-FSF-for-Normal-Nights _LSH3_V5.1_ENV_MEP2a-Dark-Nights _LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights _LSH3_V5.1_ENV_MEP3_Mediterranean-Water _LSH3_V5.1_GUI_Multi-SlideOuts _LSH3_V5.1_GUI_OLC _LSH3_V5.1_GUI_OLC_Typ-II-Dials _LSH3_V5.1_GUI_OLC_Typ-IX-Dials _LSH3_V5.1_GUI_OLC_Typ-VII-Dials _LSH3_V5.1_GUI_OLC_Typ-XXI-Dials _LSH3_V5.1_GUI_Six-Dials-Simfeeling _LSH3_V5.1_GUI_Six-Dials-Simfeeling-Typ-XXI _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Sinkverhalten-SH3 _LSH3_V5.1_SLS_Spezialeffekte-Gross _LSH3_V5.1_SLS_Spezialeffekte-Mittel _LSH3_V5.1__Single_MultiPlayer I don't use SH3 Commander |
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#745 | |||||
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Also JSGME has got a MouseOverFunction where you can get a quick info about this MOD. Furthermore you can RichtClick an get the ReadMe's. Concerning your MOD-List: Quote:
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At last ATM is completely overwritten by ENV! Quote:
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Finally in your case "_LSH3_V5.1__Single_MultiPlayer" brings a empty campaign and no fatigue for the crew therefore no ships at harbour or at sea and your men stay fresh! Regards Blueduck |
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#746 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Hi, have altered activated Mod list to the following ..
_DX9HiResFix _LSH3_V5 _LSH3_V5.1 _LSH3_V5.1__Dunkles-Erkennungshandbuch _LSH3_V5.1__ExtendedChallenge _LSH3_V5.1__ExtentedChallenge_BlackContacts _LSH3_V5.1__FunkLeicht _LSH3_V5.1__Rotating-DF-Antenna_V3 _LSH3_V5.1_ATM_Blau _LSH3_V5.1_ATM_Blau-Sonnen-Fix _LSH3_V5.1_ENV_MEP3_Mediterranean-Water _LSH3_V5.1_GUI_Multi-SlideOuts Good to go ? |
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#747 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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take "_LSH3_V5.1_ENV_MEP3_Mediterranean-Water" out of the list - it may conflict with the ATM_Blau. Greetz Blueduck |
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#749 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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NP mate!
You are welcome to ask if you have any other questions/problems. Hope you enjoy LSH3V5.1! Cheers! |
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#750 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Ended up with the message 'Silent Hunter III has stopped working', don't know why that happened, any advice ?
Using Windows 7 (ult) with nocd |
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