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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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BBW's words do not clearly express, that he has installed LSH3V5 and GWX within ONE SH3 folder. In fact you will be able to install LSH3V5 into the GWX-SH3-folder and activate it by JSGME. But i am sure, that it will not work, because e.g. the main.cfg in your personal folder will NOT be changed by JSGME. And the versions of LSH3V5 and GWX are different - the game will crash! The safest way is, to use a new SH3-Installation! Regards Blueduck |
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#182 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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Hi again
i red at the manual that if you want to have another sub (viic , ix) you must transfer at kiel. Tryied but i took a message saying that i transfered to null, and the game freezed and i made a restart any help woul be appreciated cheers ![]() ![]() |
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#183 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Sighting of another U-boat
I have continued to play this marvellous Supermod SH3 Add-on through out the mayhem of the impending release of SH5. And I must say that I am still finding things that make you stand up and take notice of the outstanding quality of the added game play that this mod adds to SH3. To give you an example of this today I was up early and had nothing to do so I decided to play SH3 for an hour I docked last night at the MarineHilfsschiff "Gelting" ( I think that is what it is called) so I set course to square BF18 and what do you know straight into the path of a convoy which I attacked as I always do engaging the warships first to clear the way to the merchant ship as it is still early war I can use the deck gun on them. I had taken position behind the convoy to attack the second to last warship contact which happened to be a corvette so it had to be a surface skimmer to hit it which I did I started the attack using the Deck gun on the merchants as the last Warship was running parallel to the convoy but not closing so I assumed it must be another U-Boat shadowing the convoy as in the GXW Mod. Once I had sunk the last of the convoy I decided to go and say hello to my fellow U-boat captain so I set course towards the contact but I had no visible contact with the sound contact so I closed within 500 metres and went to periscope depth and at about 50 meters there it was a VIIB at periscope depth I have not come across another sub below the surface before so this was a really nice thing to see and I watch her disappear into the murky gloom of the green water of the Atlantic. Very well done ![]() |
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#184 | |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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Thanks for your help, rea00cy ![]() ![]()
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ATROPOS-the deadly nightshade |
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#185 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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I want to report a weird artifact when playing LSH3_V5 (no other mod activated). In every mission that I've played so far, at one time or another ships are emitting double smoke columns (not multiple-stacked ships). One of these looks normal but the other is a very dense smoke colum that runs almost parallel to the water surface.
It was observed in every view screen (periscope, UZO, external, bridge) and when the camera is heading toward that artifact the FPS drops dramatically. Sometimes the artifact is seen even where there are not ships, like a cloud floating above the water.. English is not mother language so, it is difficult to me to express what I saw in clear English . I have taken a photo which you can see below: ![]() I will try to get more pics of this unusual effect to further illustrate it here. Does anyone know how to avoid this? Thanks, rea00cy
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ATROPOS-the deadly nightshade |
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#186 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi rea00cy,
that's not an atrifact, that's a feature. Realy! Some ships are able to hide the ships they are escorting behind a "wall of smoke". This apears when "enemy is sighted". Your scrennshot shows the "rest" of such a wall. It takes some until it disappers completely. Greetings rowi58 |
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#187 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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it seems to me your screenshots show the unpacked LSH3V5-contents. The files you are looking for are already part of SH3. So please navigate to your SH3 game folder and then the given path. There you will find the files. Blueduck |
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#188 |
Helmsman
![]() Join Date: Jun 2005
Location: Michigan/USA
Posts: 103
Downloads: 201
Uploads: 0
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I have this installed and it looks fantastic but I don't speak german or read german is there a way to make it all english.
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A Point Of Great Significance...Is The Keen Sensitivity Of The Wolf To The Condition Of It's Prey. In Judging What He Can Handle And What Should Prudently Be Left Alone, The Wolf Brings To His Daily Work Sophisticated Skills Completely Beyond Our Human Keen. These Are Made Possible By Inborn Capacities Effectively Tuned And Developed In The Young Wolf Through An Apprenticeship That Only The Capable Survive. |
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#189 |
A-ganger
![]() Join Date: Nov 2008
Location: US eastern seaboard
Posts: 75
Downloads: 62
Uploads: 0
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sorry quick question...is this mod compatible with GWX 3?
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#190 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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#191 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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#192 |
A-ganger
![]() Join Date: Nov 2008
Location: US eastern seaboard
Posts: 75
Downloads: 62
Uploads: 0
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oh
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#193 |
Silent Hunter
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LivingSilentHunter v5 is a Super-MOD of it´s own, same as GWX or WAC !
Best regards, Magic |
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#194 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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runs nice
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#195 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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No problem. Just use "MultiSH3" to install a second copy of SH3 for LSH3V5.
Greets Blueduck |
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