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Old 07-23-07, 09:41 AM   #46
con20or
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it is made for jgsme
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Old 07-23-07, 09:43 AM   #47
Bando
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Look at the first thread, Leo made two versions.
1 jsgme
2 add it in yourself

You should be able to jsgme this mod
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Old 07-23-07, 09:45 AM   #48
supposedtobeworking
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I installed it and it makes a huge difference. If I may offer some observations and feedback...for me, sometimes when I look at certain parts of waves it seems like they are rippling and morphing too fast...I am not sure if I notice this at first and it goes away, or perhaps it is just my video card/specs (Gforce 6600 TD vanilla with 1 Gig ram/Athlon 3200+). Overall the effect is breath taking...though when I see parts of waves rippling and waving up and down at a curiously fast rate when the wind speed is low, it is a little distracting. Like I said, sometimes it seems to go away after a short while. does anyone else notice some parts of the waves moving too fast to be convincing? Still not sure if it is a graphic error on my hardware or if it is part of the mod.

Thanks again for your incredible work.
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Old 07-23-07, 10:03 AM   #49
EAGLE_01
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Unbelievable! The sub on a rail thing was killing the sim for me...Thank you VERY much!
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Old 07-23-07, 10:14 AM   #50
leovampire
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Default Okay at the lowest wind speed yes the ocean is

a little bit faster than it use to be but not by much I adjusted the figures so that there would still be a slight current at 0 meters persecond to 4 meters per second.
But as the wind picks up speed so does the ocean current speed. That also means when a full storm is going the ocean is much faster and gives the waves much more force and slows down your sub and a ship no matter what your knt meter says. We need an RPM gauge to show how much harder the engines actualy work.
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Old 07-23-07, 10:15 AM   #51
KING111
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what can i say its awesome
thanks for all your hard work
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Old 07-23-07, 10:25 AM   #52
leovampire
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Default this is a project I was doing for my game a month

before I went in the hospital and just finished it when I got out!

Had time to think about what was missing and it was the sea foam effect was just too out of sink with the waves so adjusted that when I got home and made it work right then posted it for all of you to enjoy.

Thanks to bando for telling me ahead of time I should post it manualy and as a JSGME ready MOD.
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Old 07-23-07, 10:25 AM   #53
unga
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Another awesome mod !!!
Many thanks !!!
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Old 07-23-07, 10:29 AM   #54
tater
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I DLed this but won't get to try it til tonight.

How does the current work? Is it related to wind direction?

I've read reports of subs (Plunger, I think) evading DC attack for many many hours at low speed and surfacing where they submerged because all that time they made no headway vs currents (Marshalls).

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Old 07-23-07, 10:40 AM   #55
leovampire
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Default the current is a constant direction

but when the waves and wind picks up so does the current speed that is how I got the underwater waves effect but the waves change direction with the wind but not as well sinked as I wanted because you really need a total wave state 5 instead of the virtual one I created with the adjustments.

but what caught me off guard is the illusion effect this brought out that you would normaly encounter in the ocean. I mean when it looks like you are crawling through the waves at ahead standard in one direction but when you go with the waves it looks like your flying at warp speed sometimes.

But there is a definate drag on the sub against the waves because travel time changes in the heavy sea's even though the knt meter says it is staying around what it is set for.

I got much better results out of this than I thought I would to tell the truth I mean who knew what the game could actualy produce for ocean effects until I got the adjustments right?

All I wanted at first was to lose the flying sub's and ships effect but once I got started I found out just how much more can come into play and decieded to see just how realistic I could get it.
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Old 07-23-07, 11:52 AM   #56
Sailor Steve
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I've always loved the aerial views of sinking ships, but that one of the tin can going down shows that the motion of the water makes a huge difference!

Great job, Leo!
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Old 07-23-07, 11:57 AM   #57
FooFighters
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Quote:
Originally Posted by supposedtobeworking
I installed it and it makes a huge difference. If I may offer some observations and feedback...for me, sometimes when I look at certain parts of waves it seems like they are rippling and morphing too fast...I am not sure if I notice this at first and it goes away, or perhaps it is just my video card/specs (Gforce 6600 TD vanilla with 1 Gig ram/Athlon 3200+). Overall the effect is breath taking...though when I see parts of waves rippling and waving up and down at a curiously fast rate when the wind speed is low, it is a little distracting. Like I said, sometimes it seems to go away after a short while. does anyone else notice some parts of the waves moving too fast to be convincing? Still not sure if it is a graphic error on my hardware or if it is part of the mod.

Thanks again for your incredible work.
I have the same kinda problem (I have GF 7600GT/AMD64 3200+).
The rippling and morphing looks good if I look straight ahead on the bridge.
But when I look to the left or right it looks like the morphing goes a bit to fast.

Also when using the F12 cam and move forward the water looks a bit strange.
Like it stuttering..

Maybe it's just my rig.. I don't know ?

Still great.. great work !!
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Old 07-23-07, 12:48 PM   #58
Shipwreck
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Thanks bro, great work

SW
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Old 07-23-07, 02:04 PM   #59
vodkamike
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Default I must say...

...this little MOD is just ingenious, I love it. It adds total immersion, it really makes the sea com alive....

That SH3-feeling is back... Thanks!
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Old 07-23-07, 02:17 PM   #60
Deep Six
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OMG you Sir are a genius, never have I seen a more gorgeous sea..I downloaded instant I saw this thread....Manually installed..

I have NO FPS drop, but there again I do have a Super-clocked Arctic cooled 8800GTX!!

60FPS across the board as high as my Refresh rate on my TFT

Thank-You for what will be no doubt the most added mod to any of the forthcoming big guns!!!

Ducimus are you going to add these tweaks to your scene.dat for TM 1.3??


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