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#391 |
Eternal Patrol
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Location: Waterbury, CT. USA
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I am pretty sure I got the ocean jiggling / Jello problem solved and will post an add on for download in a day or so once it is fine tuned!
I was right it is the camera operation and the settings for movment view has to do with enertia if I spelled that right not looking at the file right now. So there will ne a new camera file to install using JSGME to fix the problem. And to answer yes ahead of time it is one with all the mod's already applied to it for interior views and what not. Just in the middle of something so give me a bit/Day or two to get it all locked down. |
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#392 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
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has the blue values changes since last night? I went back w/ the tweeker and found my numbers were different from todays?
Leo, I used the Scene.DAT-Wind file you posted and JSME it into the game after the tweaks...is that okay?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#393 |
Eternal Patrol
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yes a couple of the values did change on the manual work because I decieded to add the changes that were asked of me in the Private Messages I got asking for certain things in the ocean effects and they worked and looked good so I just added them to the manual stuff for now.
I don't want to post it as a download yet because things are up in the air with what Seeadler is going to do as far as reflection effects and it does involve the same file so I want to wait on him first. I hope everyone understands that just want to make it easier in the long run instead of making new files over and over again and posting them over and over again. have enough on the dockit right now with trying to get all the Phrases working in the game and testing other peoples new effects as well. |
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#394 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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I'll go where no man should, because of concern.
Capt.Leo,gentlemen,may need a brake.For a spell.IMHO sorry if sensing stress inappropriately.
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#395 |
Weps
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After the new numbers: which are better IMHO. Rock and Roll!
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#396 |
Eternal Patrol
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not so much stress but all the numbers work I have been doing today actualy.
For the lightning work I had to combine smoke on the water by Willhimtell with Captain Cox's Funnel smoke and then add all the lightning effect changes and then fix the camera's to try and get them working better to lessen the Jello effect of the ocean but it is really looking like a rendering problem like Duciums mentioned more than anything. I had to change 350 lines of numbers in the particles.dat file alone today trying to get all this done so I can test every thing. |
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#397 |
Weps
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is it possible we might get the Lightning this weekend?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#398 |
Eternal Patrol
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It depends on if I can get into port and add the effects while there and have them show up in the campaign layers and not just the test missions.
That is the main problem at the moment. I now have all the lightning settings perfect but I won't release it until I know for a fact it is working in all of the layers of the game. Captain Cox and Kapitan_zur_see both said it is good to go if that problem is solved and Willhiamtell said I can use his mod as well so that is all that is holding me back from release of the lightning. |
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#399 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
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It's awesome LeoVampire!!! Today I take my boat for a spin in a storm!!! Can't wait!!!
THANK YOU!
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#400 |
Eternal Patrol
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Glad you like it and finaly got it working!
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#401 | |
Captain
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#402 |
Eternal Patrol
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I basicly just started an entirly new carrier with the new T.M. 1.6 and I supose it is a good thing seeing everything from all my old games are gone now maybe I can get the lighting working in the Campaign layers. Now I just need to find or run into a storm to see what I need to do.
But Duciums asked if I would check his new one out and I couldn't refuse. He does a lot of hard work putting this together. |
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#403 |
Samurai Navy
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Location: cfgdatsimZOMGddstgasns
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For those who find their sensor range is no longer compatable with their visual range, then add these changes,
I am not 100% sure, but I believe these are Kosh's instructions. Filename: Sensors.cfg ;Visual. Visual range factor=0.3 Visual fog factor=0.95 Visual light factor=0.6 Visual waves factor=0.6 I believe it is suppose to make your watch crew have the same range as your vision. I think it will also depend on what you 'Horizon' is set to also. But these values should give you 9km detection. EDIT: LeoVampires work already has these settings :P
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"6 days into his patrol, the first enemy ship was spotted... a trawler... ![]() ...It was at this point, Captain AkbarGulag realised how green his crew was..." Last edited by AkbarGulag; 08-26-07 at 12:15 PM. |
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#404 |
Engineer
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You have to change the VISUAL / PreciseRange and MaxRange in the sensors.dat as well I believe. That is easily done with S3D.
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#405 | |
Samurai Navy
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