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Old 08-02-07, 12:32 PM   #1
otto69
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GW vs Commander

I had commander loaded with a standered SH3. when GW came out I uninstalled SH3 and all the mods. Reinstalled SH3 & all patches, then installed GW. My ? is ,can I install commander over the existing SH3/GW.or do I have to start with a clean version?

Thanks,

Otto
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Old 08-03-07, 08:52 AM   #2
Jimbuna
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Just install SH3 Commander and everything should be fine
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Old 08-04-07, 04:20 AM   #3
Pvt.Godfrey
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I have a question regarding adding of random mesages to the randomevents file. I have followed the link in this thread to the one specifically about adding of events and followed the format correctly when adding these messages.. i am attempting to change the 'allied unit destroyed' message to randomy select one of three new messages...when i fire up the game i still see only the 'allied unit destroyed' even though i have model effects 'malfunctions and sabotage' checked. After looking through the randomevents file i'm now not even sure if any of the events in this file are occurning even though its checked. Any help would be appreciated.
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Old 08-04-07, 05:15 AM   #4
JScones
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Quote:
Originally Posted by Pvt.Godfrey
I have a question regarding adding of random mesages to the randomevents file. I have followed the link in this thread to the one specifically about adding of events and followed the format correctly when adding these messages.. i am attempting to change the 'allied unit destroyed' message to randomy select one of three new messages...when i fire up the game i still see only the 'allied unit destroyed' even though i have model effects 'malfunctions and sabotage' checked.
To the end of your Randomised events.cfg file, add the below (sans italicised comments):

Code:
[0:data\Menu\en_menu.txt] <--or de_menu.txt if you play with German text
ChooseFrom=3 
RndMidPat=1 <--1 to randomise when you reload a save game, 0 to not
 
0_STRINGS|4140=Enemy unit destroyed <--4140 is the enemy destroyed line
1_STRINGS|4140=Allied unit destroyed <--whatever text you want!
2_STRINGS|4140=Some unit destroyed
If you've searched this forum, then you may have found some older lines from an earlier version of the feature. The old version used an underscore as the file path prefix. The current version uses a colon. In other words, the section must be "[0:data\Menu\en_menu.txt]" and NOT "[0_data\Menu\en_menu.txt]". The latter will no longer work. FYI the header of Randomised events.cfg includes more important information on how to use it, so I will not repeat it all here.

Quote:
Originally Posted by Pvt.Godfrey
After looking through the randomevents file i'm now not even sure if any of the events in this file are occurning even though its checked. Any help would be appreciated.
This is normal. You will not get malfunctions every load; this would be simply too much! Look at the file and you'll see some malfunctions occur as little as once every 12 loads. Very few occur more than once in 5 loads. Each event has a comment indicating its frequency of appearance (ie ";8% randomization").

Last edited by JScones; 08-04-07 at 05:26 AM.
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Old 08-04-07, 08:27 AM   #5
Pvt.Godfrey
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Yeah that was the problem..underscore instead of colon..thanks very much for your quick reply...everythng working fine now.
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Old 10-01-07, 06:18 AM   #6
Venatore
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Seeking Permission

JScones,

I am seeking permission, to Alter the following SHIII Commander 2.7 files;

C:/Program Files/SH3 Commander/Crew/Realistic/data/Cfg

. crew_config_II_1
. crew_config_II_2
. crew_config_II_3
. crew_config_IX_1
. crew_config_IX_2
. crew_config_IX_3
. crew_config_VII_1
. crew_config_VII_2
. crew_config_VII_3
. crew_config_XXI_1
. crew_config_XXI_2
. crew_config_XXI_3

I request permission to alter the "HasHelmet=No" entry to "HasHelmet=Yes" so the entire U-boat crew wears their schiffchen cap. I will not tinker/alter/mod any other part of the above mentioned files.

My intent; if permission is granted is to deliver a "Schiffchen Cap" mod to the members of the SHIII forum.

Any consideration would be greatly appreciated.

Ven.
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Old 10-01-07, 07:59 AM   #7
JScones
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Quote:
Originally Posted by Venatore
JScones,

I am seeking permission, to Alter the following SHIII Commander 2.7 files;

C:/Program Files/SH3 Commander/Crew/Realistic/data/Cfg

. crew_config_II_1
. crew_config_II_2
. crew_config_II_3
. crew_config_IX_1
. crew_config_IX_2
. crew_config_IX_3
. crew_config_VII_1
. crew_config_VII_2
. crew_config_VII_3
. crew_config_XXI_1
. crew_config_XXI_2
. crew_config_XXI_3

I request permission to alter the "HasHelmet=No" entry to "HasHelmet=Yes" so the entire U-boat crew wears their schiffchen cap. I will not tinker/alter/mod any other part of the above mentioned files.

My intent; if permission is granted is to deliver a "Schiffchen Cap" mod to the members of the SHIII forum.

Any consideration would be greatly appreciated.

Ven.
Sure, knock yourself out.
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Old 10-02-07, 08:51 AM   #8
Venatore
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I thank you for your speedy reply & for allowing me to mod your mod.

Venatore.
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Old 10-05-07, 11:13 PM   #9
AdlerGrosmann
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So..the problem is fixed,I reinstalled everything.


---Thanks guys! Ya'll did a gr8 job!!!
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Old 11-16-07, 03:45 PM   #10
Friedl9te
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@JSCones

I don`t know the structure of the SHIII Commander therefore I want to ask you a question.

Would it be very complicated to make a german program surface for the SHIII Commander, like you did for the JSGME ?

I know a lot of german Kaleuns who speak very bad english and a german language pack would be a great help for them.

I can contribute with the translation if this is appreciated.
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Friedl9te SilentHunter III Help Thread (Sorry in German)

Last edited by Friedl9te; 11-19-07 at 01:46 PM.
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Old 11-20-07, 12:32 PM   #11
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Friedl9te SilentHunter III Help Thread (Sorry in German)

Last edited by Friedl9te; 11-22-07 at 12:54 PM.
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Old 11-20-07, 03:29 PM   #12
Paco
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Quote:
Originally Posted by Friedl9te
I can contribute with the translation if this is appreciated.
I can help with translation, if help is needed.

Paco
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Old 12-15-07, 06:53 AM   #13
Dilust
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Default From La Spezia to Brest after first patrol??

Hi to all. I'm trying to start a new carrer in the 29th Flotilla, in the Mediterranean Sea at 09/01/1941.
I selected the Flotilla and the age from SH3 Commander and started my first patrol. Returned to base and all was gone OK.
I exited Silent Hunter 3 in order to load my second patrol. I noticed that SH3 Commander selected a grid not in the Mediterranean, and the random button selets an atlantic grid too, so I changed it manually.
Launched the game via SH3 Commander, but when I load my second patrol I was transferred in the 1st Flotilla and I have to start from O°N 0°E and return to Brest.

Has anyone experienced this problem?
This occurs only if I use SH3 Commander and with the 29th Flotilla. Vanilla SH3 is not affected and works correctly.
I use SH3 Commander (v2.7) and the game is patched to 1.4 version. No mods installed.

Thanks in advance for your time and your replies.
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Old 01-20-08, 12:02 PM   #14
emaluzer
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Default ship names

HI i have sh3 commander 2.7 and I have ship names enabled. Whne I sink the ships I only see the stock names like Large merchant, small tanker. Am I looking in the wrong place or are the names not being used? I am currently using it on gwx2. I have the name list in the c:\programfiles\sh3 commander folder, do I have to move this to the game folder?
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Old 01-20-08, 12:45 PM   #15
Jimbuna
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You should have 'Use real ship names' enabled in Commander and these should be in C:\Program Files\SH3 Commander\Cfg
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