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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2006
Location: Florida
Posts: 76
Downloads: 265
Uploads: 0
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GW vs Commander
I had commander loaded with a standered SH3. when GW came out I uninstalled SH3 and all the mods. Reinstalled SH3 & all patches, then installed GW. My ? is ,can I install commander over the existing SH3/GW.or do I have to start with a clean version?
Thanks, Otto |
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#2 |
Chief of the Boat
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Just install SH3 Commander and everything should be fine
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#3 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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I have a question regarding adding of random mesages to the randomevents file. I have followed the link in this thread to the one specifically about adding of events and followed the format correctly when adding these messages.. i am attempting to change the 'allied unit destroyed' message to randomy select one of three new messages...when i fire up the game i still see only the 'allied unit destroyed' even though i have model effects 'malfunctions and sabotage' checked. After looking through the randomevents file i'm now not even sure if any of the events in this file are occurning even though its checked. Any help would be appreciated.
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#4 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Code:
[0:data\Menu\en_menu.txt] <--or de_menu.txt if you play with German text ChooseFrom=3 RndMidPat=1 <--1 to randomise when you reload a save game, 0 to not 0_STRINGS|4140=Enemy unit destroyed <--4140 is the enemy destroyed line 1_STRINGS|4140=Allied unit destroyed <--whatever text you want! 2_STRINGS|4140=Some unit destroyed Quote:
Last edited by JScones; 08-04-07 at 05:26 AM. |
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#5 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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Yeah that was the problem..underscore instead of colon..thanks very much for your quick reply...everythng working fine now.
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#6 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Seeking Permission
JScones,
I am seeking permission, to Alter the following SHIII Commander 2.7 files; C:/Program Files/SH3 Commander/Crew/Realistic/data/Cfg . crew_config_II_1 . crew_config_II_2 . crew_config_II_3 . crew_config_IX_1 . crew_config_IX_2 . crew_config_IX_3 . crew_config_VII_1 . crew_config_VII_2 . crew_config_VII_3 . crew_config_XXI_1 . crew_config_XXI_2 . crew_config_XXI_3 I request permission to alter the "HasHelmet=No" entry to "HasHelmet=Yes" so the entire U-boat crew wears their schiffchen cap. I will not tinker/alter/mod any other part of the above mentioned files. My intent; if permission is granted is to deliver a "Schiffchen Cap" mod to the members of the SHIII forum. Any consideration would be greatly appreciated. Ven. ![]() |
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#7 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#8 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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I thank you for your speedy reply & for allowing me to mod your mod.
Venatore. |
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#9 |
Stowaway
Posts: n/a
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So..the problem is fixed,I reinstalled everything.
![]() ---Thanks guys! Ya'll did a gr8 job!!! |
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#10 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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@JSCones
I don`t know the structure of the SHIII Commander therefore I want to ask you a question. Would it be very complicated to make a german program surface for the SHIII Commander, like you did for the JSGME ? I know a lot of german Kaleuns who speak very bad english and a german language pack would be a great help for them. I can contribute with the translation if this is appreciated.
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() Last edited by Friedl9te; 11-19-07 at 01:46 PM. |
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#11 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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__________________
Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() Last edited by Friedl9te; 11-22-07 at 12:54 PM. |
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#12 | |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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![]() Quote:
Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#13 |
Seaman
![]() Join Date: May 2007
Location: Italy
Posts: 32
Downloads: 0
Uploads: 0
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Hi to all. I'm trying to start a new carrer in the 29th Flotilla, in the Mediterranean Sea at 09/01/1941.
I selected the Flotilla and the age from SH3 Commander and started my first patrol. Returned to base and all was gone OK. I exited Silent Hunter 3 in order to load my second patrol. I noticed that SH3 Commander selected a grid not in the Mediterranean, and the random button selets an atlantic grid too, so I changed it manually. Launched the game via SH3 Commander, but when I load my second patrol I was transferred in the 1st Flotilla and I have to start from O°N 0°E and return to Brest. Has anyone experienced this problem? This occurs only if I use SH3 Commander and with the 29th Flotilla. Vanilla SH3 is not affected and works correctly. I use SH3 Commander (v2.7) and the game is patched to 1.4 version. No mods installed. Thanks in advance for your time and your replies.
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Memento Audere Semper Gabriele D'Annunzio |
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#14 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
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HI i have sh3 commander 2.7 and I have ship names enabled. Whne I sink the ships I only see the stock names like Large merchant, small tanker. Am I looking in the wrong place or are the names not being used? I am currently using it on gwx2. I have the name list in the c:\programfiles\sh3 commander folder, do I have to move this to the game folder?
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#15 |
Chief of the Boat
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You should have 'Use real ship names' enabled in Commander and these should be in C:\Program Files\SH3 Commander\Cfg
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