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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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I thank you for your speedy reply & for allowing me to mod your mod.
Venatore. |
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#257 |
Stowaway
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So..the problem is fixed,I reinstalled everything.
![]() ---Thanks guys! Ya'll did a gr8 job!!! |
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#258 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#259 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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@JSCones
I don`t know the structure of the SHIII Commander therefore I want to ask you a question. Would it be very complicated to make a german program surface for the SHIII Commander, like you did for the JSGME ? I know a lot of german Kaleuns who speak very bad english and a german language pack would be a great help for them. I can contribute with the translation if this is appreciated.
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() Last edited by Friedl9te; 11-19-07 at 01:46 PM. |
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#260 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() Last edited by Friedl9te; 11-22-07 at 12:54 PM. |
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#261 | |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#262 |
Seaman
![]() Join Date: May 2007
Location: Italy
Posts: 32
Downloads: 0
Uploads: 0
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Hi to all. I'm trying to start a new carrer in the 29th Flotilla, in the Mediterranean Sea at 09/01/1941.
I selected the Flotilla and the age from SH3 Commander and started my first patrol. Returned to base and all was gone OK. I exited Silent Hunter 3 in order to load my second patrol. I noticed that SH3 Commander selected a grid not in the Mediterranean, and the random button selets an atlantic grid too, so I changed it manually. Launched the game via SH3 Commander, but when I load my second patrol I was transferred in the 1st Flotilla and I have to start from O°N 0°E and return to Brest. Has anyone experienced this problem? This occurs only if I use SH3 Commander and with the 29th Flotilla. Vanilla SH3 is not affected and works correctly. I use SH3 Commander (v2.7) and the game is patched to 1.4 version. No mods installed. Thanks in advance for your time and your replies.
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Memento Audere Semper Gabriele D'Annunzio |
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#263 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
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HI i have sh3 commander 2.7 and I have ship names enabled. Whne I sink the ships I only see the stock names like Large merchant, small tanker. Am I looking in the wrong place or are the names not being used? I am currently using it on gwx2. I have the name list in the c:\programfiles\sh3 commander folder, do I have to move this to the game folder?
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#264 |
Chief of the Boat
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You should have 'Use real ship names' enabled in Commander and these should be in C:\Program Files\SH3 Commander\Cfg
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#265 |
Navy Seal
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You will not see the ship names until you end your patrol. Look in SH3 Commander in your patrol report to see the names.
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#266 | |
Chief of the Boat
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![]() ![]() As long as you've got as I described earlier, it will/should be like HW3 says ![]() |
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#267 |
Sailor man
![]() Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
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I apologize if this has been answered elsewhere but I did a search and came up dry. It seems that the custom time compression settings aren't working or at least one part of it isn't working. I've tried a few times to set the "radio message received" time compression to 256x and 512x but in-game it still defaults back to 1x when I get a message. What have I missed?
Thanks Martin |
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#268 |
Navy Seal
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Only thing I can think of is, did you roll back commander before making the changes?
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#269 |
Sailor man
![]() Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
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Nope. Is that required?
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#270 |
Chief of the Boat
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Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
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