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Old 03-11-07, 02:22 PM   #181
Elder-Pirate
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Quote:
Originally Posted by joea
Quote:
Originally Posted by Elder-Pirate
A few weeks ago I really screwed up and tried to install a mod and forgot to click on "Rollback SH3", well what happened was not so good.

I've since reinstalled SH III and first installed JSGME for a week of playing and testing. Everything played well, then three days ago I reinstalled "SH3 Commander". No problems yet running the Sim but there are a few mods I'd like to reinstall while I'm at port BUT "SH3 Commander" has the "Rollback SH3" greyed out ! Just to see whats happening I've tried 3 runs ( patrols ) so far and I would quit the Sim each time while in port and still Rollback SH3 is greyed out. why ??

I would like to reinstall GWX but so far SH3 Commander thinks otherwise.




Uh you reinstalled SH3 and SH3 Commander right? Are sure you even used SH3 Commander to load a game yet? I assume when you uninstalled SH3 you erased any changes made?



AH Geeze

Wish they had memory sticks to install in your brain like you can a computer. I need at least a couple GIGS. :rotfl:

Thanks for answering.
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Old 03-12-07, 05:23 PM   #182
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No problem, now go and "be more aggressive" :rotfl:
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Old 03-14-07, 12:09 AM   #183
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How come the IXD2 is not included while enabling the Correct U-Boot availibility dates-option?
At least it isn't according to this page: http://www.users.on.net/~jscones/software/SH3Cmdr%20Help.html

Perhaps it is just to edit U-Boot availibility.cfg to have it show up at historic dates?
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Old 03-14-07, 10:56 AM   #184
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That chart just shows flotillas it makes changes to (except the 30/33), not the ones it leaves alone.
The IXD2, as the chart shows, is no longer available in the 2nd Flotilla. It is still available in the 10th as normal. If you use GWX its also still available in the 12th Flotilla as shown normally on page 60 of the GWX manual. And in the 30/33 in August of 1944, when it goes to Flensburg
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Old 03-14-07, 01:46 PM   #185
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Ah, I actually thought for a while it had been left out. And yeah, I play GWX but haven't survived long enough yet to get the IXD2. But maybe I'll just find it too big as I still want to do convoy attacks without getting stuck between ships and get rammed.
Thanks anyway for the clarification.
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Old 03-17-07, 08:59 AM   #186
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Jaensen have a question mate...


I'm making a Random Startmenu screen for SHIII Comm.,
there are a lot of dates folders, do I have to add the mod into every date, or
if I add in example, one date and then skip lets say 6 or 7 date folders and add it again, do the menu stays on dose dates I didn't add it, or does it changes to the stock one....????


Do I have to add the mod into every folder date to work????:hmm:
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Old 03-17-07, 09:14 AM   #187
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Quote:
Originally Posted by jcwolf
Jaensen have a question mate...


I'm making a Random Startmenu screen for SHIII Comm.,
there are a lot of dates folders, do I have to add the mod into every date, or
if I add in example, one date and then skip lets say 6 or 7 date folders and add it again, do the menu stays on dose dates I didn't add it, or does it changes to the stock one....????


Do I have to add the mod into every folder date to work????:hmm:
No, just add the files into the date folder corresponding to when you want the screen to appear. You can create your own date folders - you are not stuck with the ones already in SH3Cmdr.

For example, if you have say two screens and add them to date folders 19390901 and 19430101, then the first screen will get copied into the game from 1 Sep 1939 AND REMAIN in the game until 1 Jan 1943, when the second screen replaces it, regardless of how many date folders are in between.
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Old 03-17-07, 09:16 AM   #188
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Thanks for the imput mate, thats exactely what I whanted to know...
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Old 03-19-07, 07:40 PM   #189
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JS, another question for you:

In the U-boat Availability file, how do I set when a particular U-boat type is no longer available for selection? It just seems wierd to me to see the Type VIIB available in 1944 and 1945.
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Old 03-19-07, 08:53 PM   #190
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Quote:
Originally Posted by LukeFF
JS, another question for you:

In the U-boat Availability file, how do I set when a particular U-boat type is no longer available for selection? It just seems wierd to me to see the Type VIIB available in 1944 and 1945.
I don't think you want to make the change in the U-boat availability file.
U-boat availability.cfg makes changes to the Basic.cfg file.
While Basic.cfg has entries for when a boat becomes available, I do not believe it has corresponding entries for when a boat leaves service. Once a boat is available it stays available to the end of the war.

You can work around this (assuming I am correct above) by making the change in your Static settings.cfg file. While you cannot fine tune a change here by flotilla (as you can in U-boat availability) you can make a blanket change by date. It sounds like you want to make a blanket change and remove the VIIB across the board after a certain date anyway, so this should work.

In Static settings.cfg file, after the existing Basic.cfg section, whose last line is:
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC

Insert a second basic.cfg section as follows:
[1:data\Cfg\Basic.cfg]
ApplyToPeriod=19440101|19450601
SUBMARINE1|Month0=6
SUBMARINE1|Year0=1945

NOTES:
1. The "1:" gives this section a unique name
2. SUBMARINE1 section is the Type VII
3. The 0 suffix to Month and Year indicates the subtype B
4. Setting Month0 to 6 and Year0 to 1945 is the same as making it unavailable (as its intro date is now sometime after the war is over).
5. Put whatever date you want the sub to become unavailable, in YYYYMMDD format, in the Apply to Period line (In the above example it becomes unavailable on Jan 01 1944 and stays unavailable until the end of the war (June 01 1945).
6. WARNING 1: While I have made date changes like this, I haven't played a game with this specific change, so it's NOT tested in game.
7. WARNING 2: I wouldnt' do this if you're actually in posession of a VIIB.

Of course, JScones probably has a 2 second solution for this that I've overlooked.

Last edited by Steppenwolf; 03-19-07 at 09:37 PM.
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Old 03-20-07, 02:13 AM   #191
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Does anyone know how I can tell if the Uber Sub is actually being used?

Are there any screen hints to look for. My top speed was about 10 kts on the surface I no real change to Torp or Gun performance.

It is loaded in JSGME and SH3 was loaded with SH3 Cmdr and GWX is installed.
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Old 03-20-07, 02:08 PM   #192
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The reason for your loss of speed is probably down to the sabotage/malfunctions in SH3 Cmdr
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Old 03-28-07, 09:39 PM   #193
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Hi,

First, big thanks for this wonderful program, just great


But something is not clear to me ( one more .. ) ; I have a carreer in December 1941, and this evening, i launch SH3 with SH3Cmdr as usual, but while in game, i decided to make a quick single mission. But what happen if the situation of this mission is, let's say in 1944 ? ( while my carreer is in 1941 ). Will the game show skin and stuff like year 41 or 44 ?


And other thing : I guess i made a big mistake I tried one little mod ("My five dials integrated") without rolling Back It was just before trying the single mission above and during this mission, my observation periscope was a mess ...

So maybe i will have to reinstall the whole thing So, my last question, if i must do it, is how to not loose my carreer with the data of my captain ? ( i know about SH3 saves, but with S3Cmdr, i'm not sure which files to keep and when to restore them ..


I am realy a "no go" tonight, sorry




EDIT: Finally, after investigate, i don't have to reinstall anything, nothig is mess up !! Don't know why and how, it was the mod : "TW_PeriTDC_For_Gwx" ( or my bad use of it) who was the issue .. Sorry.

But my first question remains ..

Last edited by Marko_Ramius; 03-29-07 at 03:19 AM.
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Old 03-31-07, 04:11 PM   #194
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Quote:
5. Enable using JSGME the Dec-23 Update in GWX
Is this still required since the release of the 1.03 patch,
and if so...where is it in my piles o'downloads?
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Old 03-31-07, 04:19 PM   #195
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Quote:
Originally Posted by ButchG
Quote:
5. Enable using JSGME the Dec-23 Update in GWX
Is this still required since the release of the 1.03 patch,
and if so...where is it in my piles o'downloads?
No
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