![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#271 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]() Quote:
Btw, is this http://en.wikipedia.org/wiki/Hedgehog_(weapon) is still exist in SH5? I saw it last time in SH3, never since. |
|
![]() |
![]() |
![]() |
#272 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#273 |
Black Magic
![]() |
![]()
Here's what I've come up so far with the AI visual:
the way I had it before was totally FUBAR! I've spent lots of time testing and come up with these values for an elite escort with sun directly overhead, no fog, no wind, no waves, and sub at surface: with sub at 90 degrees to escort his visual detection ranges at the following bells are: 0 - 9.8km 2 - 11.7km 5 - 13.0km with sub at 0 degrees to escort his visual detection ranges at the following bells are: 0 - 5.6km 2 - 7.0km 5 - 8.5km now I'm adjusting the light, fog, and night variables ![]() |
![]() |
![]() |
![]() |
#274 | |
The Old Man
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#275 | |
Black Magic
![]() |
![]() Quote:
Here's what the submerged values look like with periscope up: ordered bell of: 0 - 950m 2 - 1050m 5 - 1700m So do these values for surfaced and submerged look right or correct? If not, what should they be under the conditions I posted? |
|
![]() |
![]() |
![]() |
#276 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
|
![]()
I´m agree with TheBeast.
For example, 1.- If you´re 0 degree to escort (less visible) then you should be visible at 5.6km. 2.- But if you´re 90 degree (more visible ) to escort you should be visible far away, at 9.8km. Aren´t they flip flopped? |
![]() |
![]() |
![]() |
#277 |
Black Magic
![]() |
![]()
Finally done testing and setting up the AI's visual. Wow, some drastic changes. This chart shows the AI's visual performance now (in v0.0.12) versus stock and v0.0.11:
Code:
; v0.0.12 gives the following performance figures (Elite unit) (Note: angle 0 means pointing at enemy unit, bell 0 is all stop): ; all values are in Kms ; ; Day surfaced, no wind, no clouds, no fog, no waves ;bell 0 2 5 ;angle ;90 9.2 10.4 11.0 (stock 14.8, 14.8, 15.2, IRAI v0.0.11 14.6, 14.6, 15.1) ; 0 6.6 7.9 8.7 (stock 13.7, 13.8, 14.2, IRAI v0.0.11 13.4, 13.4, 14.0) ; ; Day submerged, no wind, no clouds, no fog, no waves ;bell 0 2 5 ; 1.6 1.9 2.8 (stock 8.5, 8.5, 9.2, IRAI v0.0.11 7.8, 8.0, 8.7) ; ; Night surfaced, no wind, no clouds, no fog, no waves ;bell 0 2 5 ;angle 90 3.7 5.0 5.8 (stock 12.2, 12.2, 12.8, IRAI v0.0.11 12.4, 12.4, 13.1) ; 0 1.9 2.8 3.5 (stock 10.0, 10.0, 10.9, IRAI v0.0.11 10.2, 10.5, 11.4) ; ; Night submerged, no wind, no clouds, no fog, no waves ;bell 0 2 5 ; 0.25 0.3 0.5 (stock 2.6, 2.8, 3.3, IRAI v0.0.11 3.3, 3.4, 3.9) If there's one thing to notice about the chart it's that the enemy's night detection range has been drastically reduced. They no longer have infra-red or night vision scopes anymore ![]() |
![]() |
![]() |
![]() |
#278 |
Ace of the deep .
|
![]()
Is this AI visual settings on a vanilla game ? Do you have any mods that affect the AI settings ? Why i ask this is because with these mods its pretty spot on .
Last edited by THE_MASK; 07-24-10 at 08:29 PM. |
![]() |
![]() |
![]() |
#279 | |
Black Magic
![]() |
![]() Quote:
Also just changed the way the ship's speed is determined vs damage. As the ships accrue damage their speed will decrease according to the amount of damage they have ![]() No magic skills I'm not familiar with. The settings in the chart are the maximum AI visual detection ranges based on an Elite unit (that chart does not affect your crew AI) |
|
![]() |
![]() |
![]() |
#280 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
Does this Mod create challenging AI or just adds more options for them to use?
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#281 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#282 |
Black Magic
![]() |
![]()
v0.0.12 released. See post #1 for details
![]() |
![]() |
![]() |
![]() |
#283 |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
Uploads: 0
|
![]()
Great
![]() Greets Turtle
__________________
MAKE TEA ! NOT LOVE ! |
![]() |
![]() |
![]() |
#284 |
Watch
![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
|
![]()
Can anyone reupload it to mediafire or whatever ? trobles with downloading (
|
![]() |
![]() |
![]() |
#285 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]() Quote:
Personally I find it extremely hard to spot a sub on a wavy sea, the crew should be in a constant alert and no eye fatigue. I remember a documentary about Titanic's watch crew and how hard their life was when they had to stay for hours in a harsh cold weather and facing hard winds. Was no wonder that they had problems to spot a huge iceberg, not to mention a dark low profile sub ... |
|
![]() |
![]() |
![]() |
|
|