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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Watch
![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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yes , bombing and pinging for several hours (( I cant go deeper then 45 m .
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#257 |
Black Magic
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#258 |
Watch
![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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#259 |
Ace of the deep .
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Does SH5 model triangulation ?
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#260 |
Black Magic
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#261 |
Watch
![]() Join Date: Dec 2007
Posts: 22
Downloads: 101
Uploads: 0
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I fired a magnetic detonation torpedo 1 m. below a waterline of a tanker this should be enough to brake her back but tanker was floating in a circles for next 10 min. Then I finished her with deck gun.
That's the way should be? |
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#262 |
Watch
![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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Here is now the common situation : I go silent under water 25m / Ahead of me 5 destroyer range 6000-7000 km . I go silent trying go through them ) . They suddenly approach at full speed and start bombing me , very precise i should say .
Ok i go perescope depth knok out one of destroyers and they just go crazy - I cant shake them off . Soon more destroyers come for bombing and more ... and aviation and more destroyers. Am i so bad ? or the jus have super sonars ? Anyone Knows how to change (increase ) aiming with dc launchers of destroyers ? |
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#263 | |
Ace of the deep .
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#264 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The dc damage is not related to the stock bug where the sub has like 2000 hp instead of 200? So the sub is invincible, no matter how much is dc'ed...
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#265 |
Watch
![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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subs have 250-270 hp and even increasing dc barels damage up to 3000 or whatever more and sphere radius explosion to 100 + give no visible difference (((
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#266 |
Black Magic
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now that my UIs mod (>v3.8.0) has the ability to filter what the nav map and TAI maps can display I'm spending a lot of time running test missions to learn what all the values in the sim.cfg file do. Once I figure this out this will allow me to make the AI much better. I have some questions though regarding visual range.
I have a test mission using an Elite V&W destroyer due north of me @ 10kms range moving at 5 knots heading straight for me. I am surfaced, at all stop, facing due north also (to provide very little surface area for them to see). Time is midday (sun directly overhead), no clouds, no wind, no waves. At what range should this V&W destroyer be able to spot me? |
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#267 |
Watch
![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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Finally !!! after thousands of testing I managed to make barrels very deadly and accurate at the ranges 15-90 meters .
The first barrel if paced well totally destroys lots of subsystems / second cause heavy flooding and hull damage and the life ends on third well placed . Some manupulation with sonars and DDs are extrely deadly if cant submrge more than 100 m . Generally 3-4 destroyers will surely kill a sub in 30-60 minutes and no way to escape except the depth ![]() |
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#268 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Write to TDW to tell him your changes. He will be pleased to know them and improve the AI.
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#269 | |
The Old Man
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#270 |
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![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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