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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1666 |
Black Magic
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#1667 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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#1668 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Just curious if you've updated the download with the new fog visibility changes?
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#1669 |
Ace of the deep .
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#1670 |
Black Magic
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#1671 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
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I noticed !
Iam in the middle of Operation drumbeat .. I had to re-fuel at the KM tanker as I Notced that its very rare that there are any patrol aircraft , patrolling around the eastern USA ,, Is this normal . I understood that IRAI would make that become more realistic . I read another post that a another captain was on his way to re-fule with the KM tanker and got attacked four times and hd to crash dive on all of those occasions . I have only seen 1 aircraft . Its seemingly like I have my settings @ -100% . is that a setting or a glitch ? Ok iam a hard core simmer . I would love the challenge of fending off air attacks .. On that one occasion I crashed dived and heard the plane fly overhead and tha I didnt hear anything at all .. When I gave the order to dive I have a seeting of 10 secs before the crew , execute the move ..
Is thier something wrong that iam nort getting the same intensity as other Capitains ?
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#1672 |
Navy Seal
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The areas around where the re-fueling ships are have a threat zone attacked. This will stops (reduce) any attack ing that area.
Go closer to the coast and patrol - you will see planes then ![]() |
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#1673 |
Ace of the deep .
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After testing i have come up with these figures .
;Submarine player sensors detection parameters [SensorParameters] ;Visual. Visual range factor=0.4 Visual fog factor=0.9 |
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#1674 |
Navy Seal
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Hi TDW
I know you are busy with the importer – so please just note this post for later. ![]() I have been looking at the tactics for the AI U-Boats and trying to understand how they work. Looking at merchants first. When a U-Boat is within 20,000 of a merchant and is daytime (does this mean there is also a night tactic?) I'm guessing it will do the following:- Set engines to full speed if sub is undamaged and If merchant is more than 14km away but under 20km it will check ship speed. If Boat speed is faster than ship speed – it will head to ship on surface – if not it will follow its waypoints. (not chase) When closer than 14km but further than 7.5km (7.5 = visual range?) Run on surface. This one I’m not sure about – what does “stilltarget” mean – is it that it still thinks of it as a target? If damaged – set depth 40m When distance is less than 7.5km but more than 3.5km – attack with deck gun (this does not work btw – gun does not fire) But if damaged – goto 40m and stay at full speed. When boat is between 2km and 3.5km – turn towards target – set speed to 3/4 and dive to 11.5m (could this be changed to 13 or 14m? a lot of the scope sticks out the water. also could it be set to only raise scope for 30 seconds and raise again after a minute or two?) Head to target trajectory – I guess this is where to point for firing at a zero gyro? Fire torps. If boat gets to under 2km but over 1km – reduce speed to 1/4 – point and shoot. When boat gets under 1km – set speed full and goto 31.5m Does these steps repeat until torps run out? When watching all these steps in the game – I can see them following this process. But sometimes – something goes wrong and the boat will surface when they are too close. |
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#1675 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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plz if possible limit the sub`s submerged approach speed also to only half ahead (maybe 4 knots), all over that do way to much noise and appear unreal.
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Stormy...... |
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#1676 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...would it be better and much more real skipping the whole surfacing / deck gun attack rule ?
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Stormy...... |
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#1677 | |
Navy Seal
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![]() Quote:
So it is for when there are only merchants. As soon as damage is taken (merchants fire and cause more than 25% damage) - it will dive to 40m |
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#1678 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i know tdw was working hard about making the subs use the deck gun but ithink he didnt got it to work atm. so there is realy no point atm, even with a deck gun, the sub wont fire it.
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Stormy...... |
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#1679 |
Navy Seal
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Yes - not sure if it just gets confussed
There are actions for the AI sub on its own, if an sub is near, if a merchant is near, if and escort is near and if an unknown contact is near. |
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#1680 |
Ace of the deep .
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