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Old 07-24-10, 02:07 PM   #11
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
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Quote:
Originally Posted by TheDarkWraith View Post
now that my UIs mod (>v3.8.0) has the ability to filter what the nav map and TAI maps can display I'm spending a lot of time running test missions to learn what all the values in the sim.cfg file do. Once I figure this out this will allow me to make the AI much better. I have some questions though regarding visual range.
I have a test mission using an Elite V&W destroyer due north of me @ 10kms range moving at 5 knots heading straight for me. I am surfaced, at all stop, facing due north also (to provide very little surface area for them to see). Time is midday (sun directly overhead), no clouds, no wind, no waves. At what range should this V&W destroyer be able to spot me?
I think you should leave the visual range as it was in stock, that was pretty oke. Range depends on a lot of factors, ship height, weather, crew (elite or nubs), sub speed and direction .. it's a pretty delicate balance there. I never felt any trouble with the visual range, but with the AI reaction...

Btw, is this http://en.wikipedia.org/wiki/Hedgehog_(weapon) is still exist in SH5? I saw it last time in SH3, never since.
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