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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Fixed a problem with the Val, the remarks in the eqp are inaccurate and the center pylon is actually B01. The Val is now armed.
http://mpgtext.net/subshare/874Bette...%20v%201.1.rar Last edited by tater; 06-05-07 at 07:35 PM. |
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#2 |
Gunner
![]() Join Date: Dec 2001
Posts: 95
Downloads: 14
Uploads: 0
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thank you and all modders, this game just keeps getting better
__________________
Let\'s play Hide and Seek\'n\'Destroy! |
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#3 |
Sailor man
![]() Join Date: May 2007
Posts: 44
Downloads: 5
Uploads: 0
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I never thought I would find myself wishing I was not out on patrol and in port instead, so I can install new or updated mods. Oh well. First time for everything.
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Thanks.
BTW, any observations at all on the planes, and what they do---or don't do---will help to nail this down. |
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#5 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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sorry about that anyway to delete the thred I made about bomb load outs then?
But can I ask a question where is your B05's? I just notice on the kate B01 B02 B03 B04 no B05 BTW guys you can save while on the surface then shut the game off and change your load out on the planes then put it back in using JG and the start the game up again and it will take effect. Not the type of MOD you have to be in port for because it dosn't effect your crew or boat. Last edited by leovampire; 06-05-07 at 09:35 PM. |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The center pylon is on the Val. I got the Kate working, though I think only 3 bombs in the 4x100kg load, lol.
Odd stuff. |
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