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Old 09-22-14, 05:28 PM   #196
Jeff-Groves
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Download from here
ftp://hartmuthaas.no-ip.org/public/S...UNITYMODS/REF/
There is an english version of the PDF included.
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Old 09-23-14, 12:18 PM   #197
radiator
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Quote:
Originally Posted by Jeff-Groves View Post
Download from here
ftp://hartmuthaas.no-ip.org/public/S...UNITYMODS/REF/
There is an english version of the PDF included.
Oh, no, this archive doesn't contain such a detailed manual,
which I need. I'm looking for this one, but in English:
https://yadi.sk/i/Ofg-c76nbd47D
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Old 09-25-14, 12:34 PM   #198
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Can anybody translate this caution from German into English:

"Sei Dir immer sicher, daß Du die INDEXIERTE (im Verzeichnis) Farbe
speicherst, wenn Du die rgb-Farbendatei speicherst. Da kann einiges daneben
gehen, wenn man nicht aufpasst!"

Please, help, make it understandable...
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Old 09-25-14, 01:40 PM   #199
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Quote:
Originally Posted by BL!TZKR!EG View Post
It is not even correct German. That might be what leads you to no understanding.

In German it must be:

And I would translate this to:
More or less like that. Hope this helps.
Thank you very much for your help, but then we have a problem:
the author (or the one who translated the text) says that you must
save the indexed file in the RGB-format, but Photoshop can not save such
file in this format, it's unreal ... I don't understand what was
going on, or is it fundamentally wrong translation.
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Old 09-25-14, 01:56 PM   #200
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Quote:
Originally Posted by BL!TZKR!EG View Post
No, you got that wrong.

To my understanding it is
the indexed color

and not the indexed file.

Or am I getting that text wrong? I do not have that programm before my eyes though...
Here is the manual in the "wrong" German:
https://yadi.sk/i/Ofg-c76nbd47D
This problem with the translation on page 11.
What does the author mean?
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Old 09-25-14, 02:20 PM   #201
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Quote:
Originally Posted by BL!TZKR!EG View Post
Haha, the translation is really funny...The sentence before your quote is even more rubbish - it appears Ottibald has used some online translator (bablefish or so?) which messed up portions of the text.

Has anybody got the ENGLISH original?
Yes, it's funny and sad at the same time ... I also hope that someone will
upload the original manual. Without it, not understand how to complete the work...
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Old 09-25-14, 02:32 PM   #202
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Quote:
Originally Posted by BL!TZKR!EG View Post
Let's not give up so early. If I can, I will be happy to help you to get going.

And let me also raise a question, please:

Are we talking of the SH3-Terrain-EDITOR or the SH3-Terrain-EXTRACTOR here?

Or are both the same?

Subject and post#1 of this thread irritate me somehow...

It's the same thing. Here is the program:
https://yadi.sk/d/lkTxoHyLbcBaD
With it, we can change the terrain of any port, canal or river in Silent Hunter 3, creating it how in real life...
With the help of this program has been modified port of Wilhelmshaven and Karsibur in LSH3 and CCoM, and many ports of France and Norway in WAC.
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Old 09-25-14, 02:45 PM   #203
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Quote:
Originally Posted by BL!TZKR!EG View Post
Found the English manual! I have had it on my server!!

1. Click on my signature (on S3A)
2. Navigate to the TOOLS section
3. Find file SH3_TerrainExtractor_021b.rar
4. Download
5. Unpack
6. The ENGLISH doc-file is called "SH3 Terrain Editing.pdf"

Does that help you now?
O, man, yes, you realy saved me!
Many, many, many thanks!!!
Now my work will continue
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Old 09-25-14, 03:18 PM   #204
radiator
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Quote:
Originally Posted by BL!TZKR!EG View Post
You are welcome!

Please let me know how your work progresses.
Yes, of course!

I have been working on the creation of new ports in SH3,
which I would like to see in the game. For example:
http://www.subsim.com/radioroom/show...ostcount=11537
http://www.subsim.com/radioroom/show...ostcount=11540
http://www.subsim.com/radioroom/show...ostcount=11552
http://www.subsim.com/radioroom/show...ostcount=11553
http://www.subsim.com/radioroom/show...ostcount=11554
As soon as my work will be finished, I will share it with other forum members!
But I'm afraid that it will not soon ... On the map of the world a lot
of ports and cities
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Old 11-12-14, 10:13 AM   #205
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Does the program allow to change the location of the trees ?
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Old 01-17-16, 08:52 AM   #206
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Quote:
Originally Posted by radiator View Post
As soon as my work will be finished, I will share it with other forum members!
But I'm afraid that it will not soon ... On the map of the world a lot
of ports and cities
SSS
How your work progresses?
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Old 01-17-16, 02:31 PM   #207
radiator
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Quote:
Originally Posted by Anvar1061 View Post
SSS
How your work progresses?
Thank you for your interest, Andrew! Work is moving, but slowly, a lot of time goes into detail... Those who did this, know what I mean. A more detailed answer in private
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Old 01-17-16, 07:58 PM   #208
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Radiator. your screenshots of what you have done are gorgeous.

Tho the beach bunnies back then didn't look quite that good back then.

Great work!
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Old 01-18-16, 12:21 AM   #209
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Quote:
Originally Posted by radiator View Post
Thank you for your interest, Andrew! Work is moving, but slowly, a lot of time goes into detail... Those who did this, know what I mean. A more detailed answer in private
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Old 01-18-16, 02:53 PM   #210
radiator
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Quote:
Originally Posted by GT182 View Post
Radiator. your screenshots of what you have done are gorgeous.

Tho the beach bunnies back then didn't look quite that good back then.

Great work!
Thank you very much! These screenshots in the past, it was just a training, now I'm working on each port with the help of Google maps and SH3TerrainExtractor. If I'll have enough time and effort to complete this monumental work, it will be a good basis for my own megamod When I'll finish work on the all ports of the world (maybe, it will be in 5 years ), I will take all-all-all ships and planes for this game, and will create the most comprehensive museum. After that, I'll will add realistic traffics of the units, which are based on the Jurgen Rohwer chronicle, as well as many more interesting things - meteostations and meteotrawlers, secret bases, whaling fleets, supply ships and submarines, and many, many, many other things! But I'm afraid I'll need it for ten years But seriously, in any case, I would like to say that I do it primarily for themselves, and not in order to prove that my mod is better than the mods of other modders. I just always something lacking, I always wanted to do something different. I respect the creators of other megamods and will be happy if my work (when it is finished) it is useful to someone else. But for now I will refrain from any pre-releases and information about my megamod, as I don't know how much time I'll need and if I'll ever finish their work, even after ten years

For now I can only share a few more screenshots:














Last edited by radiator; 01-18-16 at 05:19 PM.
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