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Old 04-29-11, 04:25 AM   #706
DivingDuck
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Moin Asanovic7,

IIRC the free cam was not provided with a MechShocks Controller. But it is possible to do so.

Regarding clickable items, they can be made accessible for every cam/view. As we have built FM_NI on top of OH_V3.10 a lot of dials and buttons are usable from free cam view already. Check the FM_NI or OH_V3.9xxxx installation manuals for infos on clickspots. They´ll bring you directly into the respective crew´s position. Besides you can use all CH / HA / HF / WO dials/buttons from free cam.

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Old 05-04-11, 04:18 PM   #707
bojan811
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Hi.
I just downloaded this mod and i must say that this is awesome!!!

So good i can not belive how much the game it self will be better with this.

But always there is a but....
So my problem is Magui Final is affected with this mod.
Because the camera file is changed, and now i have the same issue described in manual for this mod( OLCGUI problem)...some extra lines appeared on scopes and uzo.

so a little help would be appreciated

edit:
i salved the problem with the magui F.
i overlooked the fix because i didn`t know for this mod at the time, but he was there all along.

and one again thaks for the great mod!

Last edited by bojan811; 05-04-11 at 08:10 PM.
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Old 05-04-11, 09:32 PM   #708
Fish In The Water
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Quote:
Originally Posted by bojan811 View Post
edit:
i salved the problem with the magui F.
i overlooked the fix because i didn`t know for this mod at the time, but he was there all along.
Glad you're sorted and enjoy the mod!
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Old 05-05-11, 11:20 AM   #709
bojan811
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Quote:
Originally Posted by Fish In The Water View Post
Glad you're sorted and enjoy the mod!
Thanks mate.
Am still waiting for my 7b to become available so far am still in cramped IIa... but am geting there.

Edit:
Just stated my career with my new VIIB but when the patrol started to load just before 95% to finsh my game crashed.
So i just did this...i disbaled this mod but i left the DD_OpenHatch_V3_RH
V3.09 beta and on top of him maknas gui final and fix for Fm_Ni and now the game loaded without new interior of course just free cam but now i have a isue with the hydrophone, when i try to increase the vol on ambient sound i can`t because button says "sonar man".
So is this the right thread to post this or maby should i talk with makman too?

Edit2: another thing when i press PAGE UP button to rise the att per i get a "no officer at helms station" message!? I dont even know what that means.

Last edited by bojan811; 05-05-11 at 04:21 PM.
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Old 05-05-11, 06:43 PM   #710
Fish In The Water
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Quote:
Originally Posted by bojan811 View Post
Edit2: another thing when i press PAGE UP button to rise the att per i get a "no officer at helms station" message!? I dont even know what that means.
You'll need to move one of your officers to the navigator (map) station. Push F7 on your keyboard and then select and drag an officer into the second slot from the left in the command room.

As for the other issue, you shouldn't need the Fm fix activated, but you might want to ask makman as you say.
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Old 05-05-11, 07:04 PM   #711
bojan811
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But i already have officers in all 3 slots.
And the Page up command should be for raising the att per but when i push the button i get no officer massage and lifted periscop 2 in 1 not bad.
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Old 05-05-11, 07:17 PM   #712
Fish In The Water
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Quote:
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But i already have officers in all 3 slots.
And the Page up command should be for raising the att per but when i push the button i get no officer massage and lifted periscop 2 in 1 not bad.
It sounds like you've got some serious mod conflicts. I'd start by looking at anything that mods the Commands_xx.cfg files. Good luck!
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Old 05-05-11, 07:21 PM   #713
frau kaleun
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Quote:
Originally Posted by bojan811 View Post
But i already have officers in all 3 slots.
And the Page up command should be for raising the att per but when i push the button i get no officer massage and lifted periscop 2 in 1 not bad.
Wait wait wait you can get officer massages?

I can't believe nobody told me.


Sorry. Now where were we... are you running any other mods? If so, did you get any possible conflict alerts when you enabled them or FM New Interiors?

From your two posts above I'm not sure what exactly is happening... are you getting the "no helmsman" message even with officers in all the command room slots, with the periscope not going up and down at all?

Or is the periscope responding to the commands given via the keyboard, and you're just not getting any voice response from the crew acknowledging the command?

Come to think of it, I don't know that the crew says anything when the periscopes go up and down. I'm trying to recall but it's possible I've gotten so used to hearing "Jawohl, herr Kaleun" that it doesn't register any more.
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Old 05-05-11, 08:32 PM   #714
bojan811
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I amgetting the "no helmsman" message even with officers in all the command room slots, with the periscope going up and down.

my mod list



Uploaded with ImageShack.us

Just finished patrol....and am Furious...shoot 5 torpedos in the large merchant ...2 at once and 3-4-5 in intervals of 5 to 6 hours in between he just did not want to die...i don`t recal that something like that ever happend to me.
I play DID but in this case if my last 3 torps wich i fired in salvo were not a enough I swear that I would ram him with my sub and it would be him or me.
Does this sound normal to you people?
Maby some of newly used mods has mess up with this.
Do you know in what files represent resistance of the ships?


EDit:
Originally Posted by makman94
ok Bojan...i enabled exactly these mods and volume button is there ...just search a little bit the area with your cursor and you will see it write ''ambient volume''...clic and adjust volume (ok...if someone can really call this ''adjust'')


this is happening becuase the same fix is for those who are using anvart's mods . when you have enabled anvart's mods ,this order (page up) does something when you are in port(don't know exactly what) .you get this message becuase you don't have (i am only guessing here becuase i am not using anvart's mods) the WO on bridge(or some other officer...all officers must be at their places) . i included this order after a request by one member who was using anvart's mod but i don't really know what his mod does exactly with this order .

in your case : don't bother with it ...if you have the WO on bridge you will not get this message (but WO will not execute the order as you haven't install anvart's mods). if you don't have the WO on bridge ...you will get the message but nothing terrible will happen...just ignore the message

edit: disable the ''improved malloy's ruler'' . it is allready included in MaGui F

Last edited by bojan811; 05-05-11 at 08:47 PM.
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Old 05-05-11, 10:30 PM   #715
frau kaleun
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A lot of mods there that I am unfamiliar with. However TDW's Ejecting Pilots and Thomsen's No Instant Death both overwrite the Zones.cfg file, so if you didn't do some manual editing before enabling you lost any changes made to that file by Thomsen's mod that were not also included in TDW's version of it.

Also I'm pretty sure that Renown Replacement and Additional Ammo both overwrite the basic.cfg so the same caveat applies. I doubt that this has anything to do with the issues you're having though.

Can't say I know one way or the other about Zones.cfg, I haven't played around with that file myself (yet).
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Old 05-06-11, 03:46 AM   #716
Fish In The Water
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makman seems to agree the issue is with the Fm fix and the Commands_xx.cfg files.

You can read his post here:

http://www.subsim.com/radioroom/show...&postcount=441
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Old 05-06-11, 07:02 AM   #717
bojan811
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ok. I try and see if it works for me.
Then i will try to enable the fm ni mod and to see will it chrash again.

If we had gwx 3.1 non of this would have happened, and this way too much mods and too little compatibilty.
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Old 05-06-11, 09:33 AM   #718
DivingDuck
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Moin bojan811,

if the problem lies with the commands_xx.cfg you can resolve it easily. Just delete the 'commands_xx.cfg' from FM_NI before enabling the mod and apply the needed changes yourself. Don´t forget to make a save copy of your cmd.cfg first! There are only a few lines to add/change. I´ve included a "how to" in the installation manual.

Don´t miss the fun,
DD
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Old 05-06-11, 10:03 AM   #719
frau kaleun
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Quote:
Originally Posted by bojan811 View Post
ok. I try and see if it works for me.
Then i will try to enable the fm ni mod and to see will it chrash again.
What are your system specs? If your game is crashing after enabling FM New Interiors it might not be a mod conflict, depending on your specs it could be another issue entirely. Some people can't run the mod simply because it requires more RAM or graphics processing "oomph" than their systems can provide.
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Old 05-06-11, 12:53 PM   #720
HW3
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Frau is right! Usually when it loads to 95% and then crashes, it is a memory issue. I have 8MB of Ram, and it took all of it to run this mod well. Add in the MFM, and I had to use the 4GB Patch and Game Booster to run it all together. I still can not use the enhanced damage effects with this setup as it turns into a slide show when there is anything more than a little fire.
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