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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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I think it's a shame that some people have to work to attain it. I just came by my stupidity naturally. "If you got it, flaunt it?" *grin?* (note: you can also achieve certain levels of stupidity through osmosis. Which will avoid some effort, but requires constantly imitating a lemming.)
Anyway, to save you from embarrassing yourself with honest excuses in the future, come to me for good/decent ones (the kind that will make you look like a weirdo, instead of someone who made an honest mistake!). *grin* |
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#617 | |
Rear Admiral
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Also the GWX Integrated Orders mod and FM New Interiors both overwrite the commands.cfg files - and neither mod's version of those files is compatible with the other mod. To use them both you need to manually edit the commands.cfg files so that they contain everything both mods need to work properly. IIRC there are instructions included in the docs for New Interiors regarding how to add the commands necessary for it to your existing commands.cfg files rather than overwriting them. And if you are running New Interiors you don't need GWX Open Hatch, as the New Interiors mod includes an "open/close hatch" function. Also, you may not need the GWX Merged Campaign mod - IIRC it makes the game load the entire available SH3 world, so if you are not planning to move around from, say, the Atlantic to the Black Sea to the Indian Ocean in your current career/campaign, it's loading a lot of ports and traffic and stuff that you don't need at the moment. |
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#618 |
Ace of the Deep
![]() Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
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Dankersheun Frau Kaleun- A small guiding light in the darkness of my as yet non-existent engine room. So I need to have a look at the commands.cfg file, will give this a go next time I'm in Port, sounds like it may be the cause of my problems.
I was wondering about the sh5 water/ 16km atmosphere business. I will disable the GWX atmosphere as well, even though as you say, I have had no conflict- yet. Take your point about the GWX merged campaign, however my machine is more than up to it, and my campaign loading time is around 8-10 minutes, which I can live with. Plus I like the idea that the whole world is there for the taking. Right now! Thankyou for your help Ma'am. |
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#619 | |
Rear Admiral
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#620 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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SUPER!
But a catch! When I'm at the gun, I can not roller to DeckGun, and I can not shoot! It must pass at the CFG ?. As for the Flack! It is the same for the magnification optics (x1.5, x6, x15) of periscope, and obsscope. Thank you for helping me. I think I arrived at my problems! My sh3: GWX3, OLC-Magui, NewInterior V1.0-FM -Copy "Cameras.dat" of GwxOpenHatsch "in NI FM - "Cfg" OLCGui 001, Open and compare with "Cfg" Magui, add the MNID missing. -Copy "Cfg" in NI FM -JSGME So far everything works, all orders Magui, the focal length of Periscope, the gunners and roll to pull yourself, etc. ... Last edited by clouclou; 08-04-10 at 06:32 AM. |
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#621 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Ok I've done something wrong. The interior is completely black. The crew stands in total darkness. Common problem?
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#622 |
Eternal Patrol
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Not for me. I get lots of problems, but that's one I've never seen, nor even heard of.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#623 |
Seaman
![]() Join Date: Dec 2008
Posts: 42
Downloads: 19
Uploads: 0
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hey folks !
i started after a while playing sh3 again and saw this mod. what shall i say... i,m completely blown away, its incredible ! all the bells and whistles the sh5 pics has shown us we now can see in sh3, exploring the boat, quarters ,moving pushrods , much more. fantastic work ! i,m more than pleased in my decision NOT to buy sh5 with its being online politics and more than happy to see such an improvement in sh3 the mod works, in my case currently not very stable, i get from time to time a ctd or even a bluescreen with rebooting of the machine, but i think that my machine get to the limits, even when its a new one. the mod seems to be resource hungry and with gwx i play the merged campaign with full harnour traffic. the only mod is gwx3 gold and the flag mod . well, itry tomorrow diabling the merged campaign and see if it helps. i,m currently in 08.1939 in königsberg - first mission. respect to the developers ! |
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#624 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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Hello!
What I'm trying to make: to reduce all images "TGA" by two (1024x1024 = 512x512) in the folder "Interior/NSS-Uboat7" files "DAT", which makes a gain of 66 Mo. The graphics barely undergoes alterations. I was going back to a campaign. (I also removed the atmosphere GWX 16km) Translated from French to English |
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#625 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I wonder how the Type IX interiors are coming along?
__________________
Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
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#626 |
Argentinian Skipper
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Is this mod compatible with Living SH3 mod? I´ll try that "megamod", but I can´t living without the FM interiors!!!
![]() Many thanks and regards! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#627 |
Stowaway
Posts: n/a
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There in manual wrote that dd oh full compatible with fm interior. Bull****. I have a nygm last version installed and dd oh and fm interior just, hatch closed and no commands working
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#628 |
Stowaway
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i wanna get open hatch fm interior and openhatch in command room working with other mods and aces fix cant fix this problem
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#629 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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What was the mod list that you tried it with? Because i have used aces compatibility fix and it seems to work for me. I don't use it anymore though.
__________________
Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
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#630 | |
Eternal Patrol
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![]() Quote:
http://www.subsim.com/radioroom/faq...._item_language
__________________
“Never do anything you can't take back.” —Rocky Russo |
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