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Old 07-28-10, 10:35 PM   #616
Von -E
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Originally Posted by Sailor Steve View Post
And if that's not good enough, I'm willing to try harder.
I think it's a shame that some people have to work to attain it. I just came by my stupidity naturally. "If you got it, flaunt it?" *grin?* (note: you can also achieve certain levels of stupidity through osmosis. Which will avoid some effort, but requires constantly imitating a lemming.)

Anyway, to save you from embarrassing yourself with honest excuses in the future, come to me for good/decent ones (the kind that will make you look like a weirdo, instead of someone who made an honest mistake!). *grin*
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Old 07-29-10, 08:36 AM   #617
frau kaleun
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Originally Posted by Flaxpants View Post
I've got a new install and am running GWX, SH3 Commander, plus the following:
GWX-Enhanced damage effects
GWX-Merged Campaign
GWX-Integrated Orders
GWX-OpenHatch
GWX-16km atmosphere

Waterstr+Exhaust-CombiV2.3
SH-5_Water_for_GWX_3.0_V0.9_20_Km
HaloNotVisibleThroughBody
OLC's Modified Searchlight Beams for GWX3
Torpedo_damage_Final_ver2
LITE_RADIO_TRAFIC_V1
Fubar_subskins-Winter camo

Spirit of machines sound mod
Ultimate aircraft sounds

This mod looks so good that I feel I am missing out! Anybody got any ideas?
Don't know that it will do anything to resolve your current issue, but I can tell you that if you're going to run SH5_Water you should disable the GWX 16km Atmo mod. Both of them are environmental mods and SH5_Water includes an "expanded" atmosphere, so having both of them enabled is redundant even if it doesn't cause obvious problems.

Also the GWX Integrated Orders mod and FM New Interiors both overwrite the commands.cfg files - and neither mod's version of those files is compatible with the other mod. To use them both you need to manually edit the commands.cfg files so that they contain everything both mods need to work properly. IIRC there are instructions included in the docs for New Interiors regarding how to add the commands necessary for it to your existing commands.cfg files rather than overwriting them.

And if you are running New Interiors you don't need GWX Open Hatch, as the New Interiors mod includes an "open/close hatch" function.

Also, you may not need the GWX Merged Campaign mod - IIRC it makes the game load the entire available SH3 world, so if you are not planning to move around from, say, the Atlantic to the Black Sea to the Indian Ocean in your current career/campaign, it's loading a lot of ports and traffic and stuff that you don't need at the moment.
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Old 07-30-10, 12:04 AM   #618
Flaxpants
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Dankersheun Frau Kaleun- A small guiding light in the darkness of my as yet non-existent engine room. So I need to have a look at the commands.cfg file, will give this a go next time I'm in Port, sounds like it may be the cause of my problems.

I was wondering about the sh5 water/ 16km atmosphere business. I will disable the GWX atmosphere as well, even though as you say, I have had no conflict- yet.

Take your point about the GWX merged campaign, however my machine is more than up to it, and my campaign loading time is around 8-10 minutes, which I can live with. Plus I like the idea that the whole world is there for the taking. Right now!

Thankyou for your help Ma'am.
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Old 07-30-10, 07:56 AM   #619
frau kaleun
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Quote:
Originally Posted by Flaxpants View Post
Dankersheun Frau Kaleun- A small guiding light in the darkness of my as yet non-existent engine room. So I need to have a look at the commands.cfg file, will give this a go next time I'm in Port, sounds like it may be the cause of my problems.

I was wondering about the sh5 water/ 16km atmosphere business. I will disable the GWX atmosphere as well, even though as you say, I have had no conflict- yet.

Take your point about the GWX merged campaign, however my machine is more than up to it, and my campaign loading time is around 8-10 minutes, which I can live with. Plus I like the idea that the whole world is there for the taking. Right now!

Thankyou for your help Ma'am.
You're welcome. I'd recommend that you disable GWX 16k, Open Hatch and Integrated Orders, and then try re-enabling New Interiors. If that works for you, then it may very well have been a conflict/redundancy between one or both of the latter two GWX mods and New Interiors itself. If not at least you'll have eliminated one possible cause of the problem.
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Old 08-01-10, 02:46 AM   #620
clouclou
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SUPER!
But a catch! When I'm at the gun, I can not roller to DeckGun, and I can not shoot! It must pass at the CFG ?. As for the Flack!
It is the same for the magnification optics (x1.5, x6, x15) of periscope, and obsscope.
Thank you for helping me.

I think I arrived at my problems!
My sh3: GWX3, OLC-Magui,

NewInterior V1.0-FM
-Copy "Cameras.dat" of GwxOpenHatsch "in NI FM
- "Cfg" OLCGui 001, Open and compare with "Cfg" Magui, add the MNID missing.
-Copy "Cfg" in NI FM
-JSGME
So far everything works, all orders Magui, the focal length of Periscope, the gunners and roll to pull yourself, etc. ...

Last edited by clouclou; 08-04-10 at 06:32 AM.
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Old 08-08-10, 01:09 AM   #621
Crécy
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Ok I've done something wrong. The interior is completely black. The crew stands in total darkness. Common problem?
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Old 08-08-10, 10:01 AM   #622
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Originally Posted by Crécy View Post
Ok I've done something wrong. The interior is completely black. The crew stands in total darkness. Common problem?
Not for me. I get lots of problems, but that's one I've never seen, nor even heard of.
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Old 08-10-10, 05:16 PM   #623
ACR
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hey folks !

i started after a while playing sh3 again and saw this mod. what shall i say... i,m completely blown away, its incredible ! all the bells and whistles the sh5 pics has shown us we now can see in sh3, exploring the boat, quarters ,moving pushrods , much more. fantastic work !

i,m more than pleased in my decision NOT to buy sh5 with its being online politics and more than happy to see such an improvement in sh3

the mod works, in my case currently not very stable, i get from time to time a ctd or even a bluescreen with rebooting of the machine, but i think that my machine get to the limits, even when its a new one. the mod seems to be resource hungry and with gwx i play the merged campaign with full harnour traffic. the only mod is gwx3 gold and the flag mod . well, itry tomorrow diabling the merged campaign and see if it helps. i,m currently in 08.1939 in königsberg - first mission.

respect to the developers !
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Old 08-11-10, 03:36 AM   #624
clouclou
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Hello!
What I'm trying to make: to reduce all images "TGA" by two (1024x1024 = 512x512) in the folder "Interior/NSS-Uboat7" files "DAT", which makes a gain of 66
Mo.
The graphics barely undergoes alterations.
I was going back to a campaign.
(I also removed the atmosphere GWX 16km)
Translated from French to English
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Old 08-11-10, 04:37 PM   #625
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I wonder how the Type IX interiors are coming along?
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Old 08-13-10, 01:45 PM   #626
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Is this mod compatible with Living SH3 mod? I´ll try that "megamod", but I can´t living without the FM interiors!!!

Many thanks and regards!

Fitzcarraldo
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Old 08-14-10, 03:01 AM   #627
Sokolov
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There in manual wrote that dd oh full compatible with fm interior. Bull****. I have a nygm last version installed and dd oh and fm interior just, hatch closed and no commands working
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Old 08-14-10, 03:04 AM   #628
Sokolov
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i wanna get open hatch fm interior and openhatch in command room working with other mods and aces fix cant fix this problem
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Old 08-14-10, 09:22 AM   #629
pickinthebanjo
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Originally Posted by Sokolov View Post
i wanna get open hatch fm interior and openhatch in command room working with other mods and aces fix cant fix this problem
What was the mod list that you tried it with? Because i have used aces compatibility fix and it seems to work for me. I don't use it anymore though.
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Old 08-14-10, 11:52 AM   #630
Sailor Steve
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Quote:
Originally Posted by Sokolov View Post
There in manual wrote that dd oh full compatible with fm interior. Bull****. I have a nygm last version installed and dd oh and fm interior just, hatch closed and no commands working
Seems like no matter how many times I post this, there's always someone else who hasn't read the rules.
http://www.subsim.com/radioroom/faq...._item_language
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