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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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CHEERS, FLAK!
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#47 |
Bosun
![]() Join Date: Aug 2009
Posts: 66
Downloads: 102
Uploads: 0
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Any problem with using OH v.2, overwriting files with OH v.3, and then overwriting files for FM interior v.1
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#48 |
Grey Wolf
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I would recommend disabling all previous versions of OH before enabling the interiors, you won`t loose any features since the entire OHv3.10 mod is included.
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#49 |
Bosun
![]() Join Date: Aug 2009
Posts: 66
Downloads: 102
Uploads: 0
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well i wanted to keep OH v.2 because it opens the hatches on all the other boats.
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#50 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Wonderful mod FM/DD!!!
![]() ![]() So far no issues and I'm getting 80+ fps at all times. Out of curiosity, do you have a tweakfile that works with timetraveller's mini tweaker? I was hoping to change the colour values of the light bulbs and ambient night lighting a bit to recreate my own personal blue glow with the mod (as I've done with open hatch 3.09). How would one alter these values? (with your permission of course) Again, amazing job FM/DD! Unbelievable! ![]() (Yay Canada! ![]()
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...Wir alle leben auf einem gelben Unterseeboot... Last edited by ViperU48; 02-28-10 at 09:01 PM. |
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#51 | |||||||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
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Check the manual for a detailed technical explanation! Quote:
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yep, the sound is buggy. But atm the best I can provide. recommendation is copied, ToDo list updated. Empty bunks ... FM will tell. Quote:
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Regards, DD
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#52 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
Posts: 46
Downloads: 2
Uploads: 0
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Just played it some more, it still amazes me the amount of progress the modders have done with this 5 year old beast.
Just a quick question though, is there a way I can delete some of the extra food? I don't think my computer (older than SH3) has a taste for sausage. |
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#53 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
eat faster! LOL. Open CR7.dat with S3D and search for 'DMY_Salami'. You can delete the complete node including all sub nodes or browse the tree and delete them one by one. Corresponding entries in CR7.sim do not have to be deleted. @ALL: PLEASE REPORT YOUR FPS IN ENGINE ROOM (SHIFT+E, facing CR) WHENEVER YOU POST IN THIS THREAD, PLEEEEEEEASE! Regards, DD
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#54 | ||
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
Posts: 46
Downloads: 2
Uploads: 0
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![]() Edit: strange, I can't seem to find a "CR7.dat" file. Last edited by Das Gespenst; 02-28-10 at 07:44 PM. |
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#55 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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Download just finished, off to install, but I'm sure it's gonna be great, based on what I saw of this work in the Open Conning Tower Mod. Thank you for your work, it's much appreciated.
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#56 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
Downloads: 171
Uploads: 0
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Downloading now,
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Sub captains go down with their ship! |
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#57 |
Bosun
![]() Join Date: Aug 2009
Posts: 66
Downloads: 102
Uploads: 0
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Got it all working now with DD OH v.2 and v.3 along with FM interior. Its awesome to be able to walk so much around the boat. and on the top of all the boats as well. Now I have open radioroom hatches on all the boats, along with awesome interiors for the type IX and the type VII. I love it. Great job everybody who made this possible.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() just one thing is the vibration at flank speed is a little much and of course the engine room sound as previously stated. Great mod. ![]() Computer performance is great, a few times where it lags but its not bad at all. |
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#58 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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FM&DD am downloading your amazing stuff now,
I was hoping for this day, and really all I want to say even before trying it out for real, is ... Thanks a lot from all my hart and soul cause this is a free Mod that I guess everyone wanted for a long time, No matter what people say it is the excitement that talks now, you have given us our long time wishes and that my Friends haves No Price or money that can pay this amazing effort and final work of Art... You guys are 2 in a life time.... I hope we can count on you here for much more time... ![]() |
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#59 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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Getting 30 fps looking at engine room from shift + e, which is fine with me (she's about 3 years old).
I completed my first patrol in 39 without doing much, and transferred to the 2nd. Now I went ahead and re-installed without the "sound" folder, as the engines were way too loud to me in comparison to the other sounds. So it doesn't get louder when I get near the diesels, but I can still hear them (I must have been a pioneer in wearing hearing protection, that's it...) This doesn't bother me. I did switch the mod order up slightly this time. So far, so good with: GWX 3.0 Gold DFant_subFlag_2010 OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) TMT v2 LifeBoats&Debris_v4 WBNN Mission Orders Lite Bright MaGui 2 FM_NewInterior_V1.0 FM_NI_Fix_for_OLC_GUI_001 |
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#60 |
Canadian Wolf
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Thanks, just trying this out now
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