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Old 03-19-10, 07:05 AM   #421
d85
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Originally Posted by Aces View Post
Okay I've had a look at Thomsen's "NSS_Uboat7_CR.dsd" and that should be okay if Thomsen's mod is applied after the New Interiors mod. I will look at Thomsen's "commands_enf.cfg" as that will have to be modded to include the new entries from the Interiors mod.

Actually what I might try is to produce a small mod to make as many the the popular mods compatible and extend my work on the combined "sh3.sdl" mod to include other popular modded modded files such as "commands.cfg", "particles.dsd" and "NSS_Uboat7_CR.dsd" etc., I'll keep you posted.

Cheers

Aces

ACES!

Could you write down the list of mods needed for FM interior mod please?
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Old 03-19-10, 07:15 AM   #422
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Moin d85,

there is no other mod needed to run FM_NI. But 2GB of RAM may indeed be the cause for your continuous CTD. Even players with higher specs did encounter problems running the mod. Try Anvartīs fix/patch. But donīt forget to backup the files in question first!

Regards,
DD
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Old 03-19-10, 07:20 AM   #423
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Moin d85,

there is no other mod needed to run FM_NI. But 2GB of RAM may indeed be the cause for your continuous CTD. Even players with higher specs did encounter problems running the mod. Try Anvartīs fix/patch. But donīt forget to backup the files in question first!

Regards,
DD
So you want to say that this mod will launch without any problems with anvarts fix patch with 2 gb of ram.

Well thanks to you diving duck i'll try.
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Old 03-19-10, 07:27 AM   #424
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@d85:
I can not guarantee Anvartīs fix will do the trick for your rig as well. But as many have reported it did for them, itīs definitely worth a try.
For some unknown reason I did not encounter any problem with any of my laptops. Even the older one is running the mod without problems. BUT, both laptops come at 4GB RAM.


Regards,
DD
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Old 03-19-10, 07:28 AM   #425
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So you want to say that this mod will launch without any problems with anvarts fix patch with 2 gb of ram.

Well thanks to you diving duck i'll try.
Sorry for the question again.

Where i can find this patch?
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Old 03-19-10, 07:29 AM   #426
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np, check this post: http://www.subsim.com/radioroom/show...&postcount=321
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Old 03-19-10, 07:31 AM   #427
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Thanks!
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Old 03-19-10, 07:56 AM   #428
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Awesome mod, getting about 34-40 fps in the Engine Room, computer is about 3 years old. PD 3.2ghz, 2 gigs of ram and an 8600GT 512mb video card.

Reallydedpoet!

You have system just like i have so could tell me what have you done to run the mod well without restarts system?
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Old 03-19-10, 08:02 AM   #429
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@d85,

Hi,

As DD mentioned, there aren't any mods needed to run the interiors but be aware that in Thomsen's Sound Pack mod there are two files that will be overwritten when installing FM's Interiors mod the "command_en.cfg" and the "NSS_Uboat7_CR.dsd" files.

The commands.cfg file shouldn't be a problem but the "NSS_Uboat7_CR.dsd" file (as supplied with FM Interiors mod) will possibly stop Thomsen's mod from working as intended. I've had a look at "Thomsen's "NSS_Uboat7_CR.dsd" file and I think it would be okay to apply just this file after installing both mods as follows in JSGME:

Thompsen's Sound (minus NSS_Uboat7_CR.dsd)
FM's Interiors
the "NSS_Uboat7_CR.dsd" from Thomsen's Sound mod.

To accomplish this I'd make a new mod fix with the correct file structure containing only the "NSS_Uboat7_CR.dsd" from Thomsen's mod and call it something like FM-NI Fix for Thomsen's Sound Pack.

Then Dissable both FM interiors and Thompsen's mods in JSGME, rename the "NSS_Uboat7_CR.dsd" file inside the Tompsen's mod folder to "NSS_Uboat7_CR.dsd.bak" or suchlike as a backup. and then re-enable the mods in the above order.


The 3GB patch helped me even with 4GB RAM so well worth a try but the 3GB patch works when you have more than 3GB to enable the game's .exe to address more RAM.


Best Regards


Aces
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Old 03-19-10, 08:35 AM   #430
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@d85,

Hi,

As DD mentioned, there aren't any mods needed to run the interiors but be aware that in Thomsen's Sound Pack mod there are two files that will be overwritten when installing FM's Interiors mod the "command_en.cfg" and the "NSS_Uboat7_CR.dsd" files.

The commands.cfg file shouldn't be a problem but the "NSS_Uboat7_CR.dsd" file (as supplied with FM Interiors mod) will possibly stop Thomsen's mod from working as intended. I've had a look at "Thomsen's "NSS_Uboat7_CR.dsd" file and I think it would be okay to apply just this file after installing both mods as follows in JSGME:

Thompsen's Sound (minus NSS_Uboat7_CR.dsd)
FM's Interiors
the "NSS_Uboat7_CR.dsd" from Thomsen's Sound mod.

To accomplish this I'd make a new mod fix with the correct file structure containing only the "NSS_Uboat7_CR.dsd" from Thomsen's mod and call it something like FM-NI Fix for Thomsen's Sound Pack.

Then Dissable both FM interiors and Thompsen's mods in JSGME, rename the "NSS_Uboat7_CR.dsd" file inside the Tompsen's mod folder to "NSS_Uboat7_CR.dsd.bak" or suchlike as a backup. and then re-enable the mods in the above order.


The 3GB patch helped me even with 4GB RAM so well worth a try but the 3GB patch works when you have more than 3GB to enable the game's .exe to address more RAM.


Best Regards


Aces
I can see that all problem is sound mod because when i'm into the engine's room like i said i hear the sound working engines and when i increase the rounds of engines the sounds of the systems shotdowns (restarts).
In the other rooms i did have problems only into the engine's room

Regards!
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Old 03-19-10, 10:07 AM   #431
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I too am fond of Thomsens Pack, and recently I started to use FM's mod too.

I also noticed the Conflicts. Although I understand the Config files and even the Sll. files, i still don't know what the #NSS_Uboat7_CR.dsd# does.


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Old 03-19-10, 10:25 AM   #432
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If you find out please let me know , AFAIK it is something to do with sound again.

I would like to do with this file and also the commands_xx.cfg file what I've been doing with the combined sh3.sdl file and maybe produce and "extended" combined mod.

Cheers

Aces
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Old 03-19-10, 11:09 AM   #433
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Hi, Aces:

I just enabled Thomsen's SP (V3 plus the patches 3.1 & 3.2) after FM interior mod. Game loads, and runs, but there's a conflict since I didn't hear the expected crew chat , interior sounds,...etc, associated with Thomsen's pack. But no CTD. I will run it again and take note of any other change in the sound that I can notice..

Thank you very much foryour assistance!

Happy hunting!
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Old 03-19-10, 11:15 AM   #434
Aces
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That's interesting, thanks for the info, I'd have expected that it was the other way around ie: Thomson's sounds work but FM Interior's sounds ,or at least some of them ,didn't work and key commands such as Shft+H, CTRL+H SHFT+O, CTRL+O etc. from the FM Interior mod didn't work!.

What files did JSGME warn about when you installed Thomsen's mod after the FM Interiors mod?, I'd expect command_eng.cfg and the NSS_Uboat7_CR.dsd files.

Regards

Aces
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Old 03-19-10, 03:31 PM   #435
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Quote:
Originally Posted by Aces View Post
That's interesting, thanks for the info, I'd have expected that it was the other way around ie: Thomson's sounds work but FM Interior's sounds ,or at least some of them ,didn't work and key commands such as Shft+H, CTRL+H SHFT+O, CTRL+O etc. from the FM Interior mod didn't work!.


Regards

Aces
I ran the game with the same mods enabled as I mentioned before (Anvart's Flag and Radar mods, DD's OH, FM interior and last Thomsen's SP). It loaded and ran with no CTD. This time I tested it in several single missions. These are my impressions:
-Both sounds groups are audible , but the engine sound usually "drowns" Thomsen's chat and interior sounds. This is true not only in the ER but in every other interior compartment, i.e CR, RR, fore quarters. Anyway, the farther from the ER the clearer Thomsen's sounds are audible. I have the impression that in the CT the engine noise interference was significantly less. On the bridge I could clearly heard crew's chat.
-ER noise varies in intensity according to speed and direction of movement,-as should be in reality- so these factors also affect the above-mentioned "drowning effect" .
-Sounds in the RR or forward this compartment are not affected by the status of the hatch, i.e. opened or closed (I didn't expect this to happen,though)
I have no idea how much the engine noise would interfere with normal chat in the sub interior in RL, but I would prefer to reduce its intensity a little bit. I read about how to do this somewhere in this threat so I will look for that post to make the modifications asap....

Additionally, I'm missing the Numpad 0 function that I had previously with DD's OH mod. Have you any suggestion on how to recover this function?

Aces[/QUOTE]
"..."What files did JSGME warn about when you installed Thomsen's mod after the FM Interiors mod?, I'd expect command_eng.cfg and the NSS_Uboat7_CR.dsd files.

JSMGE ONLY warned about the last file.

regards,

rea00cy


PS. Just an aclaratory note. The version of PT sounds mod that I enable was without the MENU and CFG folders. Once enabled (plus the 2 patches 3.1 and 3.2), I followed PT's instructions necessary to make Ctrl + S play the start engine sound. But it didn't work!
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Last edited by rea00cy; 03-20-10 at 07:22 AM.
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