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Old 03-01-10, 04:53 PM   #151
[SJ]nailz
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I got so annoyed with this CTD'ing last night I completely re-installed Win7.

Got SH3 back on, patched, cracked and GWX'ed.

I enabled several mods in JSGME the ones in my signature. CTD again....

So I took aout the only conflicting mod that no fix was supplied for Liferafts&Debris. CTD.

So I took out everything except this mod. CTD.

So what I have is SH3, patched to 1.4b, with the RLD no-DVD crack, and GWX3 gold. CTD.

System Specs;

Intel Quad Core q6700
4GB RAM
nVidia 9700 with 512MB dedi RAM.
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Old 03-01-10, 05:02 PM   #152
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Quote:
Originally Posted by [SJ]nailz View Post
I got so annoyed with this CTD'ing last night I completely re-installed Win7.

Got SH3 back on, patched, cracked and GWX'ed.

I enabled several mods in JSGME the ones in my signature. CTD again....

So I took aout the only conflicting mod that no fix was supplied for Liferafts&Debris. CTD.

So I took out everything except this mod. CTD.

So what I have is SH3, patched to 1.4b, with the RLD no-DVD crack, and GWX3 gold. CTD.

System Specs;

Intel Quad Core q6700
4GB RAM
nVidia 9700 with 512MB dedi RAM.

I think, I might be wrong here, that your problem is the graphic card also.......If you use XP you also have the game memory issue that you can fix by patching the Boot.Ini and then applying the SH3Eexe patch from Han solo's site...
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Old 03-01-10, 05:04 PM   #153
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Quote:
Originally Posted by [SJ]nailz View Post
I got so annoyed with this CTD'ing last night I completely re-installed Win7.

Got SH3 back on, patched, cracked and GWX'ed.

I enabled several mods in JSGME the ones in my signature. CTD again....

So I took aout the only conflicting mod that no fix was supplied for Liferafts&Debris. CTD.

So I took out everything except this mod. CTD.

So what I have is SH3, patched to 1.4b, with the RLD no-DVD crack, and GWX3 gold. CTD.

System Specs;

Intel Quad Core q6700
4GB RAM
nVidia 9700 with 512MB dedi RAM.
What error is it giving? Is it Kernel.dll or something else? Kernel would be memory related. Oh and a point of reference, I use a 512mb 9500GT card which is real budget as I blew my 8800GT up and the mod worked fine in Naval Academy but I've yet to test loading a new patrol or single mission, what were you trying to load snailz?
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Old 03-01-10, 05:15 PM   #154
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Hers's a cut from the manual.





Here's a cut from JSGME




Result? CTD


Yes the Kernael error. I doubt it's my GFX as this machine runs stuff much more intense than SH3, Left 4 Dead 2, many racing games, even SH4...
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Old 03-01-10, 05:28 PM   #155
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just tried it again, with the GWX - Lite Harbour Traffic. CTD

As you can see in the next screenie, my memory doesnt get near full, its the thin blue line. that is gradually increasing, on top of all the jaggie ones.

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Old 03-01-10, 05:44 PM   #156
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INTERESTING EXPERIMENT RESULTS:

Just as an experiment, instead of loading mods sequentially with JSGME, I created a personal "Super Mod" by copying files over each other in sequence into one mod folder. The mods I copied were:

Torpedo Damage Final v2
Foam
Fubar's Crew Skins
b25_SF_Grass_Full
Waterstream V4
OLC Gold MKII - Option 4
SH-5 Water for Med
DD_OH_3.09
FM_Interior_v1.0
FM_NI_Fix_for_OLC_GUI

I then activated the Super Mod in JSGME with a few other mods before it (Al-msg_typewritter_Font, Thompsen's Sounds v3, Med Skin for VIIB, etc.).

With GWX 3.0 alone, it now boots up out of every port without problem...even St. Nazaire and Salamis!

I then activated my Mediterranean Mod in JSGME after it, tried again from Salamis, and it crashed. That could be owing to the size of my Med Mod (around 500MB right now...most of it being new ships).

As further experiments, I am going to try Kiel alone (it was CTDing a lot also) and then try integrating my Med Mod files into the Super Mod and see if activating it all at once eliminates the problem.

Flakmonkey: Thanks for the tip on the Weapons Officer. That solved my problem. (I feel pretty stupid now. )

I don't know how exactly this helps, but it may warrant some experimentation by others.
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Old 03-01-10, 06:02 PM   #157
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I tried the "Super Mod" with Konigsberg and Kiel and its working good and consistently!

I'll try merging my Med Mod into a copy of Super Mod and see if that solves the problem I had there with CTDs.

If so, I think we may have a possible solution in making this work.
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Old 03-01-10, 06:06 PM   #158
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Quote:
Originally Posted by [SJ]nailz View Post
Hers's a cut from the manual.





Here's a cut from JSGME




Result? CTD


Yes the Kernael error. I doubt it's my GFX as this machine runs stuff much more intense than SH3, Left 4 Dead 2, many racing games, even SH4...

Try uninstaling the DD OH mod ,

cause that will soft a lot the Memory issue...
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Old 03-01-10, 06:13 PM   #159
[SJ]nailz
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I only put that in to copy the manual as close as possible. with just the new mod on it's own it crashes.
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Old 03-01-10, 06:20 PM   #160
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Moin [SJ]nailz,

what about your swap file? Whatīs itīs size? Maybe your swap file is too small. Iīm not sure whether this will help, but itīs worth a try.

Regards,
DD
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Old 03-01-10, 06:30 PM   #161
[SJ]nailz
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Quote:
Originally Posted by DivingDuck View Post
Moin [SJ]nailz,

what about your swap file? Whatīs itīs size? Maybe your swap file is too small. Iīm not sure whether this will help, but itīs worth a try.

Regards,
DD

following your suggestion, I just tried using a 4GB class 6 SD card as a dedicated ready boost device, it makes a sizeable help in other games, Arma2 takes a noticeable performace gain from it.



CTD



What I don't understand is my machine is not rubbish, quad core, 4GB ram, 4GB page file, 4GB ready boost.


WTF
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Old 03-01-10, 06:41 PM   #162
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What destination folder are you using for SHIII?
I donīt have much experience with Win7, but I faintly remember some posts about Vista denying JSGME to access files/folders that were installed into default directories. As Win7 is kind of a descendant of Vista this still might be an issue.

Regards,
DD
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Old 03-01-10, 06:57 PM   #163
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Quote:
Originally Posted by [SJ]nailz View Post
CTD



What I don't understand is my machine is not rubbish, quad core, 4GB ram, 4GB page file, 4GB ready boost.


WTF
It could be a hardware issue. I guess you don't have the luxury of being able to swap out parts. I'm not saying that it IS hardware, but I'm certain that it could be.

I hope it's not, though. The most important thing is not to panic. Good luck with this, sounds like a tough one.
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Old 03-01-10, 07:11 PM   #164
sabretwo
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Quote:
Originally Posted by DivingDuck View Post
What destination folder are you using for SHIII?
I donīt have much experience with Win7, but I faintly remember some posts about Vista denying JSGME to access files/folders that were installed into default directories. As Win7 is kind of a descendant of Vista this still might be an issue.

Regards,
DD
I have had some weirdness with JSGME under Windows 7. For instance, JSGME stating that a Mod is present for activation after it was deleted from the Mod Folder, etc. For the most part it seems to be okay, but occassionally I get some strange behaviors.

Last edited by sabretwo; 03-01-10 at 07:51 PM.
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Old 03-01-10, 07:48 PM   #165
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Great mod

If I wanted to turn down the diesel sound on the interior, what file would I do this to?

I am looking in the Sh3.sdl file included with the mod using the Silent 3ditor

Thanks anyone.
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