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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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Hello
How do I set a lower volume for the diesel inside the sub? PS: Great mod !!!! ![]() |
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#2 |
SUBSIM Newsman
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@z89x23! Welcome to SubSim,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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There's a setting in the sh3.sdl file that will adjust this. Use the S3D editor and navigate to:
SH3\data\Sound\Sh3.sdl Once there, (if memory serves correctly), I believe you're looking for the 'Submarine_diesel_exterior.wav' file. Simply lower volume as desired, save and presto - all done! ![]()
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#4 |
Eternal Patrol
![]() Join Date: Jul 2011
Location: Winterset, Iowa. Before that, S.F. Bay Area
Posts: 16
Downloads: 29
Uploads: 0
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Very nice. Thank you.....................
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#5 |
Swabbie
![]() Join Date: Dec 2011
Posts: 8
Downloads: 3
Uploads: 0
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I presume this isn't save game compatible??
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#6 |
Rear Admiral
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Shouldn't be any problem saving games because of this mod, provided you installed while you were in base between patrols. With rare exceptions, adding mods mid-patrol is likely to cause problems with saves made before you changed your game files by adding/removing mods.
If you installed the mod while in base, it shouldn't cause a CTD unless there is something else that is a factor as well - lack of enough system resources, conflicts with another mod, etc. What kind of problem are you having and when does it occur? What other mods are you using if any? |
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#7 | |
Swabbie
![]() Join Date: Dec 2011
Posts: 8
Downloads: 3
Uploads: 0
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#8 |
SUBSIM Newsman
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@ The-PurpleOrange! Welcome to SubSim,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#9 |
Seaman
![]() Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
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Hey all. Excellent work Flak, must commend you.
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#10 |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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Right now I got no interior engine sound at all with the diesel working.
I removed the Sh3.sdl file from the mod before installing, because I like the stock/gwx sound better. I was hoping that would work but obviously it didn't. I'm not planning to do much wandering around in my boat, so I don't care to much about the doppler sound effect that comes with the patch. Also the readme states that there are some problems namely that the sound of the diesel is as loud as it is in the engine room. I tried it and it's incredibly loud indeed my flak gun makes less noise! So my question: how can I keep stock/gwx engine sound while having this mod enabled? BTW I'm using GWX gold, so I enabled this mod without adding something manually myself the first time I tried it. Edit: Solved, http://www.subsim.com/radioroom/show...diesels+louder Much appreciated Brett. Also installed your other mod, surfaceenginestartup. Turning all sound levels down except, FX and main in SHIII options helps a lot aswell. Last edited by Vince82; 05-24-12 at 06:41 PM. |
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#11 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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can someone tell me why FM interiors conflicts with st.naz,wilhemshaven,etc...extra ships v6? Try to use both at the same time for eyecandy but they just do not work together.
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#12 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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#13 |
Eternal Patrol
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What are your system specs? The two you named are both major resource hogs. I can run one or the other, but not both. And don't even mention the Merchant Fleet Mod. It's a guaranteed memory sponge if you don't have the latest greatest system.
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#14 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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hi all this is a great mod is it still being worked on?
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