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Old 07-10-09, 01:32 PM   #1276
AVGWarhawk
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Quote:
Originally Posted by cgjimeneza View Post
current TMO has the alley, I find no problem , just make your mind early and decide wether you need to move the crew in time and not when those akizukis are comming on top of you
Not yet! It is coming. You playing RFB?
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Old 07-10-09, 01:42 PM   #1277
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Nice!

Definetely put in Real Environment please - it'll be so much less hassle to have two or three mods to install in the right order instead of my usual sixteen...
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Old 07-10-09, 01:50 PM   #1278
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Nice!

Definetely put in Real Environment please - it'll be so much less hassle to have two or three mods to install in the right order instead of my usual sixteen...

I agree and like the one stop shop. I'm not opposed to having 4-5 loaded. Mostly I just stick with TMO/RFB and the correct RSRD version. Seems to fit the bill for me.
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Old 07-10-09, 02:54 PM   #1279
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Default an oops is in order

actually, I might have mistaken from the Op Monsun open billets for external crew.... dont mind me too much, I might be going slightly crazy you know...

EDIT:
I finally got a bit of time early saturday, Im using a mod called crew quarters for TMO163.... that might be considered a Hogans Alley precursor....
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Last edited by cgjimeneza; 07-13-09 at 07:25 AM.
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Old 07-10-09, 11:00 PM   #1280
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Quote:
Originally Posted by AVGWarhawk View Post
I agree and like the one stop shop. I'm not opposed to having 4-5 loaded. Mostly I just stick with TMO/RFB and the correct RSRD version. Seems to fit the bill for me.
Same here. There are times that the updates fly and it was such a pain that I just cut it down to the bare minimum. Plus I don't have to keep up with so many mods. Life is getting shorter.
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Old 07-10-09, 11:03 PM   #1281
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Edit: Edited to nothing due to UFO attack.
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Old 07-12-09, 02:40 PM   #1282
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WHEN...

WHEN will we see Trigger Maru -1.8 ?

I can't wait it more

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Old 07-13-09, 12:32 AM   #1283
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Just installed the TMO, SH4 doesn't even seem like the same game any more. I have been in the Pacific Ocean when I was in the navy and these guys make me feel like I am there again.
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Old 07-13-09, 12:53 AM   #1284
Gato76
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T.Maru 1.8 Beta http://www.filefront.com/14028491/BETA_TMO_17_to_18.7z/
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Old 07-14-09, 05:15 AM   #1285
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Thanks Gato76

SUPERBE !!
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Old 07-18-09, 06:34 AM   #1286
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I am using 1.8 beta now. seems to be fine but there is no 20mm gun. leave port with one but cannot access the gun even when crewmen are assigned there. Also, the aa gun icon is black, and cannot click the aa gun on.
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Old 07-18-09, 09:29 AM   #1287
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He's back, patrolling

Both 20mm,& 40mm are useless in 1.8B, on even Sampans/life-rafts,no hit points. Must have been nurfed due to CTD syndrome Duci's won't even flame a sail.
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Old 07-18-09, 02:54 PM   #1288
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Quote:
Originally Posted by donut View Post
Both 20mm,& 40mm are useless in 1.8B, on even Sampans/life-rafts,no hit points. Must have been nurfed due to CTD syndrome Duci's won't even flame a sail.
Did you switch from "AA Rounds" ( default ) to "HE Rounds" before you engaged the target ?
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Old 07-18-09, 05:11 PM   #1289
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I am using 1.8 with it's patches and have all guns. Did you start a new career when you loaded 1.8? If not, you will not have all the features, i.e., hogan's alley, etc.
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Old 07-18-09, 07:04 PM   #1290
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Did start a new career, but even after two missions I still cannot access the AA guns, even with crewmen assigned to them. Its the only problem I seem to have.
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