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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1096 |
Stowaway
Posts: n/a
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#1097 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Crew staying on the bridge when sub dives is usually caused by Alt Tabbing out of the game. Causes other glitches too.
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#1098 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
Downloads: 39
Uploads: 0
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ok banjo, it isnt happening now so you must be right!!
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#1099 | |||
Admiral
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The Deck Gun has been corrected by slowing down the horizontal movement. This will still allow for the MaxOptics magnified views, but create a more precise control of the gun left/right. Also, A SCAF (Ship Centered, Accuracy Fix) "tool tip" was added to both American and German side of play. The "tool tips" will explaining what is marked on the Recognition Manual pictures, and what you should do to receive a correct manually found range. Note: The latest fix has the date 4/11/09 in it's title. I put it on the same download thread site as the previous fix so it could be easily found at the TMO 1.7 main thread. A link to "MaxOptics & SCAF fix for TMO 1.7_41109" can be found "here". Just ignore the released date of 04-02-2009 of the older fix.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 04-11-09 at 04:30 PM. |
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#1100 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Thank you so much CapnScurvy!
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#1101 |
Watch
![]() Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
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Does this replace the "Max Optics for TMO1.7 Binocs", or do we add it after the mod? Thanks.
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#1102 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Well you would install TMO_1.7, and then download and install CapnScurvy's latest "MaxOptics & SCAF fix for TMO 1.7_41109" mod.
From a previous post in this thread by CapnScurvy... The order of activation should be: TMO 1.7 MaxOptics & SCAF fix TMO1.7_41109 <-- this is the latest version as of today RSRDC_TMOv163_v410 RSRDC_v410_Patch 2B Hope that helps
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. Last edited by OneTinSoldier; 04-11-09 at 09:41 PM. Reason: Added install order by CapnScurvy |
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#1103 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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One question, Im running TMO 1.7 and i'm still receiving hydrophone contacts while surfaced
any suggestions? |
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#1104 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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I think that's consider normal Wolfling04. Apparently from what I've read here on the forums in response to other people that have asked about this, U.S. Fleet Boats had their hydrophones mounted on the bottom of the hull. Different from German U-Boats which had theirs mounted up on the deck.
Regards
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#1105 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Thank you One, i thought i had read somewhere that TMO removed the hydrophone contacts while surfaced
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#1106 |
Lucky Jack
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TMO does keep hydrophone contacts while surfaced. It was up for debate though because the chin sonar could hear supersonic sounds but only if the sub was at very low revs on the engines or even stopped. The game allows it at all speeds.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1107 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Thanks AVGWarhawk,
I always thought it was probably a little silly to pick up contacts while surfaced. My thought was that surface clutter noise would be too high to pick anything greater than visual range anyway. But yeah, I can see how engine noise from ownship while on the surface would be prevalent too.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#1108 | |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Is there any way to mod it so that at a certain speed you cant hear any hydrophone contacts? |
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#1109 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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I'm having the same issue with the radio. I know how the pull down map works but it doesn't show up. The texture is missing. It shows up as part of the recognition manual and for some reason won't stop on scripted events.
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#1110 |
Lucky Jack
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What LukeFF did in RFB was not let the sonar work until you hit about 30 feet when submerging. This is was the only way to handle leaving it working as in TMO or just shutting it off all together. Also, by doing this you are slowed down when submerging.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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