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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#961 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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tmowtw 163
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#962 | |
Watch
![]() Join Date: Jan 2009
Location: Athens, WI
Posts: 17
Downloads: 18
Uploads: 0
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Give me fuel, give me fire, give that wich I desire! |
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#963 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Since I don't understand why you don't have the enlarged gun crew if you are using TMO 1.6.3, I would suggest you unload all your mods, reload TMO 1.6.2 and 1.6.3 and then the appropriate RSRD. Make sure it's the correct RSRD. If that doesn't work you probably should unload the entire game and re-install it. Good luck.
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#964 |
Swabbie
![]() Join Date: Mar 2008
Posts: 13
Downloads: 39
Uploads: 0
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I am in an early war porpoise sub.
When I go into the hydrophone display, I can't hear anything in the hydrophone and the green light doesn't light up. Is this intended? The sonarman still automatically picks out targets, but I can't hear them myself. Edit after testing: I think it's related to ship type. The stock ships show up fine, its the ships like "KMSHogislandJPN" that seem to make no sound. This might be better geared in RSRDC forum. Last edited by antares81; 02-17-09 at 09:14 PM. |
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#965 |
Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
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I have been sent to the Sea Of OKHOTSK, any japanese covoy routes thru here??
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#966 |
Watch
![]() Join Date: Feb 2009
Location: Rome, ITALY
Posts: 15
Downloads: 20
Uploads: 0
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Order of installation??
This order of installation is corrected??
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#967 |
Duplicate account
![]() Not Allowed Join Date: Feb 2009
Posts: 14
Downloads: 35
Uploads: 0
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Hi all,
I installed TMO 1.6.3 and then the RSRD for TMOV163 and then the patch for RSRD. I installed according to the suggestion in the readmes for the two patches. All is working fine except that I I have tried 3 campaign starts two December 1941 and 1 spring 1942, each boat clearly (Narwhal, Gar and Tambor) shows and SD radar, but I cannot activate the radar at sea.... I've tried all of the buttons. I can raise and lower the radar mast, but I cannot activate the set itself. A second question I have is how do you use the 2nd deckgun on a Narwhal? I can't figure out how to jump between the guns. I looked in the TMO pdf, but I must have missed this information. Thanks |
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#968 |
Nub
![]() Join Date: Feb 2009
Posts: 2
Downloads: 0
Uploads: 0
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First off I loaded and ran the mod with extreme hapiness and pleasure albeit a short lived run of hapiness for only one item.
While this mod is running, whenever I am submerged and go into free camera mode, I no longer see the icon that represents where my sub is within the water. I know that the free look camera was never really an option in the real sub, but it sometimes helps when I am trying to get out from under a few destroyers. I would really love to continue to run this mod because I love the way it is set up, I just really need help figuring out how to re-enable the icon on the water surface. Please help if possible, and thanks again for the most excellent of mods. |
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#969 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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Kilarius, check this out......http://www.subsim.com/radioroom/show...highlight=kosh
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#970 | |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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Never took notice of it, but now you point it out I'm 100% sure its the same issue I'm having. No sonar sound or light indicator, even tho the crew can detect them. I hope this little bug can be fixed any time soon. Its a real pain in the ass for me, I've to learn now to thrust my crew again. ![]() |
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#971 | |
Nub
![]() Join Date: Feb 2009
Posts: 2
Downloads: 0
Uploads: 0
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Thank you so very much, gonna try this as soon as I can load the game. ![]() |
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#972 | |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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#973 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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BUGs report for TM176
These bugs are found on multiplayer game, after destroying player's sub (KIA status). Game parameters:
1. Player (80m depth) was highly damaged - almost all rooms were flodded by depth charges. 2. Decide: emergency surface - blow ballast! 3. Player was killed during surfacing on 30m depth (KIA) - at this moment external camera was available. 4. Sub was without control, player was still active in observation mode. BUG #1 After KIA status, player's sub was unfloodable: 1) Player's surfacing sub (after KIA = sub was totally flodded) still moved to surface... 2) And surfaced. BUG #2 After surfacing player's sub was unfloodable & indestructible: 1) Player was KIA (sub with no control) 2) Sub was totally flodded 3) Sub was permanently heavy attacked by DDs 4) Sub was rammed by DD ![]() BUG #3 After surfacing player's sub was clashed or bonded (no rammed!) with small merchant: 1) Player was KIA (sub with no control) 2) Sub was rammed by DD few seconds before 3) Sub was migrated inside merchant (!) ![]() BUG #4 Clashed merchant was indestructible: 1) Composition of player's sub and merchant was highly attacked by DD's guns. 2) Few minutes observation: no results on merchant although direct hits from DDs (like speed, smoke, fire etc) 3) For example: DD was highly smoked and fired after ONE friendly hit from other DD. |
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#974 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Something that needs fixing:
1) hitting a Jap midget-submarine with a torp will make the mini-sub jump into planet's orbit ![]() 2) Not only that but once it decides to come down from space and without parachute it starts losing oil once under water ![]() 3) Worst! Not 2 without 3! It also gives the interesting ZERO tons on the Capitains LOG ![]() 4) With such destruction the midget doesn't even show a small scratch (but this cosmetic thing is not that important than previous points) Jap midgets seem to have 3 bugs that need fixing... ![]() Last edited by thyro; 03-01-09 at 08:11 PM. |
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#975 | |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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