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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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#77 | |
Rear Admiral
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#78 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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:rotfl: let me just go and extract the mod again. BRB. (I thought I would wack up a ASW_TMO_1.5 while it was unpacked.. it got messy)
OK, 1943 career, brisbane... select GATO. and spawn outside port. Good idea putting your visual files in the AI_Sensor_Visual also. Do you think having multiple library files can be detrimental to the game engine?
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"6 days into his patrol, the first enemy ship was spotted... a trawler... ![]() ...It was at this point, Captain AkbarGulag realised how green his crew was..." Last edited by AkbarGulag; 03-07-08 at 11:32 PM. |
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#79 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya's,
I have this TM with some visual mods etc Used TM since i got SH4 really in it's various incarnations Anyways, I have modded the new warning icons so they don't show As the Huds i have modded are mods themselves, Does anyone know who exactly i need to contact for permission etc ? (the more i read the credits the more my brain's losing its will to think) I'm not quite sure looking at the credits on page 1 as to who to approach (maybe more than 1 i think that's why i'm asking lol) And woohoo, Really looking forward to more goodies in a patch Mr duci Dang this and some other mods keeps me clocking up sea-miles ![]() Well Have Fun Cheers Ciao Def |
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#80 |
Rear Admiral
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If you want to post a mod that works on top of TM, im not going to tell you no. Your entirely free to do so, you don't need my permission to do that. Just dont be offended if, when trying to work out the cause/source of a bug, i ask someone to "please deactivate all other mods". I have a hard enough time chasing my own bugs around :rotfl:
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#81 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
Cheers for reply ![]() Yeah i used to chuckle at your quips in your readme's about no permission needed etc he he Think i've narrowed contacts/permissions to 3 more guys (again if i read right) cdrake66 - developed new ordersbar icons specifically for TMaru (then FTT) jimimadrid - Compass Lubber line mod OakGroove - Orders Bar gauges - Orders bar HUD graphics - TDC/ Torpedo/ bearing indicator interface graphics - Submarine Interior graphics - rec manual Will try and pm them all soon and see what they say Well best be off and get a drink then sleep Not a major mod in anyways shape or form but it's my first one (messed with bits in the menu 1024 sometimes) and actually only tried to do it because the new icons were annoying me so bad ![]() Well Take Care Have Fun Def |
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#82 |
Rear Admiral
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Well... if it helps. With the exception of Anvarts mods and kapitan_zur_see propller mod, i typically don't use or incorporate any mod that states i have ask for permission in order to use it. I hate playing poitics, or put my whole project on hold while waiting 2 days to 2 weeks or longer for response that i might never receive. So if the mods readme says im required to grovel, I either find something else, or do it myself. (The two exceptions cited are the ones that i coudlnt do myself, therego i groveled
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#83 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Crossroads: Yeah, I think I really pissed off the admiral coming back with only 14K in tonnage, at least that was the drift I got from his message. For a reward for sticking it out, I got assigned to The USS Balao and the Kiska/Adack Patrol (June '43). The Japs must have taken a powder, and after six weeks of patrolling with no sightings, I took it upon myself to see if I could scare up anything worthwhile in Japanese waters. 24K and still counting. Got three duds and two torps running too deep on one setup. Finally got him with the 6th torpedo - a med freighter of 3K tons. What a waste of 5 torpedoes (Mark 23s too). I think I'll finish up this patrol, then head back and start a new career so I can see all the new stuff that's been added to the other boats. Con and Control: I noticed some of the gauges working on the Gato (USS Drum) before the change. Even the dive plane indicators are working now. NICE! Once before, on a Gato-class, I noticed TWO depth indicators in the control room- one at 165 ft, and the other at 450 ft. Now the two indicators are both reading 165 ft., as before. What happened to the other one? Now that I can look over the planesmen's shoulders, I'd really like to see the deeper one again. I didn't notice any difference in personnel in the Con or Control Room. I'll take a better look on my next career. I'm with you on your thoughts about SH1.5 and U-Boats. Not much interest on this end, at least not enough to spend any more money. The Silent Service in the Pacific Theater is my meat. With all the improvements by you, Lurker, and all the others that have made such improvements to this game, I don't feel it neccessary to play the bad guy. Someday, I might even get up enough guts to try manual targeting. ![]() Run Silent, Run Deep
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#84 |
Rear Admiral
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>>Did you do all the re-working yourself? I didn't realize you were such an artist,
The textures have been by oakgroove since the earliest days. What i primarly did, was work with the data files. Make dials work, move characters around. A few minor texture items i touched up on, but nothing on the order of oakgrooves textures. >>Once before, on a Gato-class, I noticed TWO depth indicators in the control room- one at 165 ft, and the other at 450 ft. Now the two indicators are both reading 165 ft., Ehh, well you should see the depth three gauges total two 165 ft gagues, and the smaller dial between those two, should be a 600 ft depth gauge. (i just doublecked to make sure its really there and not bugged after reading your post :rotfl: ) Just FYI, the conning tower cam and control room cam, both allow for free movement. >>I didn't notice any difference in personnel in the Con or Control Room. I'll take a better look on my next career You wont see crew placement changes in an existing career. You have to start a new career to see them. Or, just fire up the bungo pete single mission and take a look. |
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#85 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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How does this mod (1.5) effect multiplayer if some players have it and others do not have it and only have the UBI 1.4 patch installed?
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"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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#86 | |
Navy Seal
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ALL players must have an identical game setup to be able to play with each other. That means 1.4 cannot play with ANY 1.5 version, and 1.5 + TMO can only play with 1.5 + TMO. All mods have to be matched between players, else the game crashes. |
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#87 | ||
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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#88 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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mmm :hmm:
Installing TMO for 1.5 granted me with a nice little CTD right at the end of loading just before you get into control room when starting a game. Even when it's the only mod installed. |
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#89 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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#90 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() and it's a pleasure to have my prop mod included into yours by the way! As for my mods, feel free to use them without asking prior and wait for response. Just give credits and send me a PM just saying you use one of my mod and i'm happy with that ![]() ![]() Have some problems with last TMO for 1.5 Makes my game CTD right at the end of loading before a patrol just begins... Have any idea?? hard to sort out ![]() |
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