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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Did I understand right, or Ducimus is no longer with us, and no longer willing to develop this mod any further ?
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#737 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Truly as it stands and with the additional radar changes produced by Nisgeis, this mod has very long legs and playability. It never ceases to entertain me. Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#738 |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 421
Downloads: 658
Uploads: 0
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Hi,
For some reason during the sub school arty mission, there is no deck gun ammo. Has anyone run across this? I searched the board, but can't find anything. I like to go to the sub school periodically to practice my skills, so I would like to get this fixed. Here are the mods I'm using. TMO 152 TMO Sboat engine patch PE4 RSRD TMO V371 RSRD patch10 RSRD AuxGB fix TMO Floatplane fix US Medals fix TMO152 ROW Sound effect v9 Thanks, CW ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#739 |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 421
Downloads: 658
Uploads: 0
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Figured out what I need to do for the missing ammo.
![]() CW ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#740 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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Hi all,
Just got SH4 and installed TMO and props to Ducimus for a great mod... I installed because the DD in stock were kinda easy in my opinion. Last night got some radio traffic that invasion of Borneo was underway and steamed over the coast to reconnoiter... Ran into an invasion convoy making a beeline for the coast - 4 Takao heavy cruisers and 8-10 Marus escorted by ![]() Now some questions: 1) Are some realism settings fixed? I really need to have a stabilized view. I have a condition that causes vertigo and trying to lock (UZO) onto a cruiser in heavy seas is almost making me puke, although I'm sure this was pretty realistic :hmm: . Every time I select the stabilize view in realism settings, it turns back. Wondering if I can change this. If not I might have to unistall it.... ![]() 2) Although the free camera is a crutch, I kinda like it sometimes. The same thing, try to activate it in the realism settings and no go... Sorry if this has been touched on before, but can't seem to find it (read the FAQ) Cheers! |
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#741 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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![]() Quote:
When you go to the career screen click on the radio up on the left side and select your difficulty settings. Happy Hunting!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#742 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Hi !
Will there be a new Version of TMO ? Regards Rolf |
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#743 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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nope.
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#744 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Too bad. It's the only supermod that I play, and I like it very much for it's usability (especially the SH3'ish like keyboard layout).
I can only hope that someone will take Ducimus's work further. |
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#745 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Bad News !
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#746 |
Seaman
![]() Join Date: Feb 2008
Posts: 38
Downloads: 106
Uploads: 0
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I cant start my s boat.When i give the order ahead 1/3,i got the answer can not comply,although compartment is maned and ready?
![]() ah,im useing 1.5 ver Last edited by salac_78; 11-11-08 at 11:03 PM. |
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#747 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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good luck
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" Last edited by cgjimeneza; 11-12-08 at 06:24 AM. |
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#748 |
Seaman
![]() Join Date: Feb 2008
Posts: 38
Downloads: 106
Uploads: 0
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I have found s boat engine patch(havent test it though),but culdnt find floatplane patch;btw what is floatplane patch anyway
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#749 |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 3
Uploads: 0
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I play TMO with RSRD and i have 3 questions which might have already been adressed and maybe somebody knows a work around. b.t.w. i havw a gar submarine
1. My deckgun and AA gun are missing since i run TMO? 2. Got 2 direct hits by clusters of bombs by zero's. Flames coming out of the sub, no damage what so ever?? 3. How can i make the ships sink more realistic? I also stayed at midway to see the firework at june 4 1942. There was none ![]() |
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#750 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Well, you might want to try RFB and the new damage model, see if it suits you.
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