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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
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Thank you again.
I tried to clear out all of the 'unused' mods I show in my JSME and for some reason it un-installed everything I had. Is this typical? I am going to unpack the folder and re-install per your direction using JSME. Thanks!
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#692 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
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It probably had something to do with mods overwriting mods, just as a rule of thumb, I always remove all mods before I delete any of them, because when I don't it seems to delete them anyway. Also as a a side note, whenever removing mods like TMO, its always best to do so while saved in port. Some files, if changed while at sea, will cause CTD or corrupt save files. Good Hunting ![]() |
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#693 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
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I noticed on my first patrol with my present command that my deck gun (3"/50 bow mount) that I have no Armor Piercing ammo, and only 180 rounds of HE rounds. All early commands in the past (including S-Boats) included both types of ammo of 180 rounds EACH.
I'm not sure which MOD changed my loadout, or maybe the Sargo-class only carried HE rounds. What gives? I'll leave this same message on the RSRDC board. SH 1.5 MODS: TriggerMaru_Overhaul_152 TMO_Enable_Uboat_ver3 TMO_SBoat_engine_Patch RSRDC_TMOv15_V371 RSRDC_V371_Patch10 Command: USS Sealion (SS-195) (Sargo-class) Assignment: Dec 7, 1941, Asiatic Fleet Present Patrol: Makasaar Straits, May 1942
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#694 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
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Historically US subs carried only HE ammo for the deck gun.
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#695 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
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does the 1.4 version of TM include NSM?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#696 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
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Has my interest, so I will find out ![]() Edit: :rotfl: I had the change log and this came from Changelog_15to_16 (Duc's name not mine...) "// added Natural SInking Mechanics version 3.1 by WernerSobe." So anything over 1.6.XX has them included and 1.7.XX is Sh4v1.4 compatible so yest it's there!! |
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#697 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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#698 | ||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#699 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
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Has something changed on the interior free move camera?
I can't move around in the control room. |
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#700 |
Torpedoman
![]() Join Date: Aug 2005
Location: San Diego
Posts: 118
Downloads: 31
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Is there a way to fire torpedo spreads? In the commands cfg file, the following appear:
Select_salvo_tube_index Ctxt=1 Name-Set_salvo_mode Ctxt=1 In the Gato sub cfg file there are seven different tube combos specified for salvos. However, I can't find a way to do this in game.
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Cordially, Neil CAPT USN (Ret.) |
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#701 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
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Not sure if this is an ongoing or old issue, but I was attacking a light merchant and out of nowhere...It dissappeared and I didnt get the tonage for the ship.
I did attack the ship with several torpedo's and it was sinking....did not get the 'ship sunk' message but it was close. What a dissappointment. Anyone?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#702 | |
Ace of the Deep
![]() Join Date: Apr 2005
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#703 | ||
Commodore
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Posts: 611
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The reason I ask is because the game recoginizing sinking in one of two ways: A) You cause more then maximum HP in torpedo damage B) The ship passes a certain point in the water while sinking and is registered as "sunk". Occasionally while in shallow water the boat will reach bottom before passing the point of being sunk. I have even seen them standing with the stern at a close to 90 degree angle with the water. When not in shallow water it will occur as well, but for that I have no explanation. |
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#704 | |||
Commodore
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Did not know that, thanks for the info. |
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#705 |
Torpedoman
![]() Join Date: Aug 2005
Location: San Diego
Posts: 118
Downloads: 31
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Zero Niner thanks for the response on salvos.
New subj: Will NSM run trouble free with both TMO 152 & RSRDC 371 patch 10?
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Cordially, Neil CAPT USN (Ret.) |
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