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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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#617 | ||
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#618 | ||
Stowaway
Posts: n/a
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BTW, that link for the 1.4 version should be posted on the first post, just in case some of us are still using v 1.4. :p Downloading now........... |
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#619 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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very nice
![]() now, i got TMO152. That IS the latest, yeah? I saw some things about 172 or something but the filefront delivered 152 yesterday. so 172 is an entirely other version, I gather? Asking because I noticed the interface is back to the one I recognize from 1.4 ![]() also: will I wreck everything if I remove cameras.dat and commands.cfg from PE3.3 and then install it on top? I prefer ducimus' setup over 3.3. (I'd be even happier if I could get the roaming command room camera working properly but you can't win em all, lol)
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And when an 800-ton Uboat has you by the tits... you listen! |
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#620 |
Bosun
![]() Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
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Help
Hi guys,im sure that this is a great mod and i've been trying to download it for days but every time i try there is a message like this :"
There was an error processing your request. Please wait while your request is retried in 10 seconds... If this error persists, please contact FileFront support."So could you please give me some advice about this, I don't know what to do and I am a big sh4 fan,i want to instal new mods so badly but every file on filefront just wont download!Thanks |
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#621 |
Bosun
![]() Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
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this is the greatest mod I've ever seen,thanks alot man,finally sh4 is the best game ever (i dont know about you but for me sure is)
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#622 |
Bilge Rat
![]() Join Date: Jul 2008
Posts: 1
Downloads: 24
Uploads: 0
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Hi,
I can't download it too. How did you get it run ? |
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#623 |
Bosun
![]() Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
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try use opera browser and if it still doesn't work,then try pressing download button,I've tryed many times and finally the miracle happen
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#624 |
Mate
![]() Join Date: Jul 2008
Posts: 55
Downloads: 0
Uploads: 0
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So yeah, I've downloaded the 1.4 version and the 1.4 version, and they both crash during the loading page, I keep getting an error message, but it freezes (thus I'm unable to read the message) and crashes. My game is fully patched and updated, Also, I have the uboat TMO patch, so what is going on?
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#625 | |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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#626 |
Mate
![]() Join Date: Jul 2008
Posts: 55
Downloads: 0
Uploads: 0
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I ment to say I had downloaded V1.4 and v1.5, sorry my mistake.
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#627 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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I've been gone forever but now I'm back and TMO is still "Not Compatible" With NSM!? It can't be that difficult to include that. Having TMO without NSM is like having a great game that crashes on start up.
Anyone know if NSM is RFB compatible? I may have to convert. I do want to play with TMO but if it isn't NSM compatible then whats the point? The mods I wanted installed are as follows. RSRDC PE3.3 TMO and NSM. Unfortunately I don't know how to freaking install all of them togather to get the desired effects. The PE3.3 adobe reader suggest TMO 1.52 (Fails to Mention SBoat Engine Fix) RSRDC_TMO1.5v_371 (Fails to Mention Patch 10) (Fails to Mention AuxGB fix) #1PE Install #2d PE3 Special Effects For TMO #3b PE3 submarine bubbles and caustics and roll pitch for TM #4 PE3 Ship_debris_SH4_with bodies #5 PE3 real reflections for harbour and objects #6 PE3 patch for TM In light of the info here how would I install NSM4 to get it to work with all of this. I guess I'll look into RFB since its obvious an attempt to make TMO NSM compatible in the future (which is why I took a break) is out of the question. Such a shame.
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\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
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#628 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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...you may want to try the NSM thread as I do believe some folks have it running with TMO. I have the older version of NSM I believe its NSM 3.3 and I can get that to work with TMO. Like I said if you do the research you should be well on your way. I always liked NSM 3.3, my favorite of all the versions.
Happy hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#629 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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REL_TriggerMaru_Overhaul_152 TMO_SBoat_engine_Patch RSRDC_TMOv15_V371 RSRDC_V371_Patch10 RSRDC_AuxGB_Fix #1 PE3 Install #2d PE3 Special Effects For TMO #3b PE3 submarine bubbles and caustics and roll pitch for TM #4 PE3 Ship_debris_SH4_with bodies #5 PE3 real reflections for harbour and objects #6 PE3 patch for TM PE3 Install less floater ROW PE3 Install sun flair for camera ROW Sound Effect v_9 As far as NSM goes, I THOUGHT they had been incorporated with TMO as they are listed in the credits. I have played both RFB with NSM and TMO, and they all sink very similar. The TMO ships go faster, but that could be the NSM light version. Not saying they are in there fully, but the ships in TMo differently sink in a more realistic way then the stock game. Edit: the first page of this thread list NSM 3.1 in the credits. |
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#630 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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I'll take a look-see but I don't want to run the risk of one mod or another not working correctly with each other, again that would just waste a perfectly good mod.
I've got RFB working right now, figured I'd give it a go and see what all the hype is about, but I'm sure I'll be back to TMO sooner or later. Does anyone know if TMO is even attempting to become compatible with NSM? EDIT: Ok so TMO has NSM 3.1 not 4. From what I understand though quite alot has been implimented in 4. Again is there any hints as to if TMO and NSM will become compatible in the future?
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\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
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