SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-25-08, 08:07 PM   #541
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default Rest deserved

Sir, thanks.

If you feel the duty is done, its ok with us... and maybe some of us will tinker with the files to see what happens, who knows, maybe we will do something worthwhile.

Your devotion to duty is par to none, and we owe you an enormous debt of gratitude.

my best wishes

somehow I feel the need to smell the grass and see the sun too... yet as Pasternak put it:

" A seaman has one country, but two wives. You never understand that. Now I go to my other wife, the cold, heartless one, the one that owns my soul. "

and if anyone has the full text of the poem, called On a cold and distant shore" please send it LOL
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 06-25-08, 10:58 PM   #542
Zero Niner
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
Default

Thanks for the work and the wonderful mod.
Zero Niner is offline   Reply With Quote
Old 06-26-08, 05:11 AM   #543
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

No rest for the wicked, my man. We'll see you here soon :rotfl:

BUT until then, have a great time!
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 06-26-08, 09:47 AM   #544
ICApproval
Seaman
 
Join Date: Jan 2007
Posts: 41
Downloads: 4
Uploads: 0
Default

I would like to weigh in here - TMO, in its evolving development, is my preferred mod for running the game. I am fully immeresed and thoroughly enjoy the experience. My sincere thanks. Hope to see more of your work in the future in this game or others that you choose to mod. Cheers!!
ICApproval is offline   Reply With Quote
Old 06-27-08, 05:48 PM   #545
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default .50 cals...

anyone knows if fleet boats carried heavy machine guns?

it would be nice to have on the conning tower...

just a question/request/

have a good weekend, and may your torps run hot, straight and normal.
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 06-27-08, 10:13 PM   #546
rico1
Swabbie
 
Join Date: Sep 2007
Posts: 6
Downloads: 427
Uploads: 0
Default

Just my luck. I've just recently dicovered the greatness of TMO and its creator and now he retires.
Ah well, its a great mod. Credit for the time and dedication spent in bettering an half finished game. Thanks for the effort mate.
Perhaps someone can help me here: On TMO 1.5b the sonar and radio stations rocked with the boat on the surface. With TMO 1.5.2 it seems to be fixed like the stock version. Is there a way to put it back as in version 1.5b? As it gives a greater sense of situational awareness.
rico1 is offline   Reply With Quote
Old 06-28-08, 02:36 PM   #547
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by cgjimeneza
anyone knows if fleet boats carried heavy machine guns?

it would be nice to have on the conning tower...

just a question/request/

have a good weekend, and may your torps run hot, straight and normal.
Subs carried 20mm AA guns on the conning tower. Depending on the time there may be only one forward or aft, or 2X20mm forward and/or aft. BTW, 20mm = .787" or 79 cal. I'd call that a 'heavy' machine gun, at least its too heavy to tote around and fire 'Johnny Wayne' style.

They can be a help when using the deck cannon to destroy fishing boats too.
__________________
Roger Dodger is offline   Reply With Quote
Old 06-28-08, 08:16 PM   #548
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default

Quote:
Originally Posted by Roger Dodger
Quote:
Originally Posted by cgjimeneza
anyone knows if fleet boats carried heavy machine guns?

it would be nice to have on the conning tower...

just a question/request/

have a good weekend, and may your torps run hot, straight and normal.
Subs carried 20mm AA guns on the conning tower. Depending on the time there may be only one forward or aft, or 2X20mm forward and/or aft. BTW, 20mm = .787" or 79 cal. I'd call that a 'heavy' machine gun, at least its too heavy to tote around and fire 'Johnny Wayne' style.

They can be a help when using the deck cannon to destroy fishing boats too.
yeah, but I mean like 0.50" or even 0.30" MGs..
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 06-29-08, 07:16 AM   #549
schurem
Loader
 
Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
Default

salute ducimus, its my favourite mod.
schurem is offline   Reply With Quote
Old 06-29-08, 08:01 AM   #550
W4chund
Seaman
 
Join Date: Jul 2007
Posts: 35
Downloads: 114
Uploads: 0
Default

Is there a Chance to see the activated Grammophon on a Resulotion above 1280x1024?
I play with 1600x1200 and its not possible to see it.
W4chund is offline   Reply With Quote
Old 06-29-08, 03:07 PM   #551
Lynx2069
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Just a quick question....MK 10 torpedos have been made to only work on the S boats I thought, but for some reason they are now available for my balao in early 44???
  Reply With Quote
Old 06-29-08, 03:41 PM   #552
W4chund
Seaman
 
Join Date: Jul 2007
Posts: 35
Downloads: 114
Uploads: 0
Default

The MK10 can also be used by Fleet Boats. The MK14 can´t be used at S-18 and S-42 Class cause of shorter Torpedo Tubes.
W4chund is offline   Reply With Quote
Old 06-29-08, 04:19 PM   #553
CaptainHunter
Loader
 
Join Date: Apr 2005
Location: Texas
Posts: 86
Downloads: 23
Uploads: 0
Default

Salute Ducimus
CaptainHunter is offline   Reply With Quote
Old 06-29-08, 11:42 PM   #554
Vacquero
Seaman
 
Join Date: Jun 2008
Location: Bell Ranch NM
Posts: 41
Downloads: 25
Uploads: 0
Default

For some reason the download isn't working. After 3 hours waiting, it got done and said "Unable to save. Source file cannot be read." I'm using SH 1.4
__________________
"By god Woodrow, it's been a party."

Last edited by Vacquero; 06-30-08 at 08:03 AM.
Vacquero is offline   Reply With Quote
Old 06-30-08, 02:28 AM   #555
bowfin
Seaman
 
Join Date: May 2008
Posts: 32
Downloads: 95
Uploads: 0
Default conning tower motion

HI I really like the mod... and appreciate your efforts.
I have noticed that the conning tower tilts as the boat dives and suffaces. the problem is it appears to be in reverse.
when diving the rear of the conning tower dips as if the boat is going down backards. Has anybody else noticed this or is my install buggered?
thanks
bowfin is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.