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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4456 |
Swabbie
![]() Join Date: Mar 2008
Posts: 13
Downloads: 39
Uploads: 0
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Just ran into the "Deck Gun moved to Bow" bug that razark just mentioned, and I'll try the fixes.
One question, does aankers small TMO patch for the Tambor also apply to RSRD? When I did file compares it looked like there was inconsistencies between the small patch and RSRD. Edit: Ok. I used a compare tool to compare the ActiveStart.upc(or whatever it's called) and made it similar to an older save. Deck Gun is now back to the aft, and the crew positions have moved as well. That wasn't so bad. Last edited by antares81; 04-27-16 at 07:34 PM. |
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#4457 | |
Pacific Thunder
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I don't use RSRD so I don't know firsthand, I use a different campaign. Many people don't realize that TMO has its own campaign based on Tater's Layers. It's a good campaign too, imo. Sorry it took so long for me to see this. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#4458 |
Bosun
![]() Join Date: Apr 2015
Location: Depth charged 180m below
Posts: 62
Downloads: 207
Uploads: 0
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What version of Sh4 does this work with?
v1.3, v1.4, or v1.5? |
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#4459 |
Pacific Thunder
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TMO 2.5?? It works with SH4 v1.5 - the U-Boats add-on (and many other fixes on the US fleet boat side.)
Happy Hunting!
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#4460 |
Bosun
![]() Join Date: Apr 2015
Location: Depth charged 180m below
Posts: 62
Downloads: 207
Uploads: 0
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Anyone else running into a problem where they are in a blank map, and can't find any ships.
To prove i'm not crazy, I went straight into a Japanese harbor, and nothing, just a few cranes... |
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#4461 | |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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In any case, sailing into an enemy harbor does not prove you aren't crazy. If anything it proves that you are in fact crazy. There could be mines or subnets in there... I seem to remember an issue where the SH engine will not spawn AI ships within ~20km of the player vessel. This is present in SH4 and has been around for awhile IIRC. Dunno about SH5.
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 Last edited by Travis Reed; 08-12-16 at 08:25 AM. Reason: Formatting... |
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#4462 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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I forgot how unforgiving the AI DDs and DEs can be in TMO... Got sent up to patrol around Attu in my Gato (sometime in '42). Radar picked up a pair of ships moving in a column. I was in a passable ambush position, but got spotted before I could take advantage of it. Turned out, both ships were warships. Both had pingers, but only 1 had DCs. DCs hurt me a bit, but were not going to be the (quick) death of me.
I found out that the Gato cannot get under the pingers. Found my crush depth first, just shy of 595 feet. Since there were 2 pinging me from different directions, I could not simply keep a good angle to give poor results/break contact. Needless to say, the Thermal Layer also didn't help (IIRC it was at ~80 feet). It appears I need more practice to remove the rust... Wonder if Jap pingers have the same problem that Allied ones did in SH3, where you could stay shallow enough to not get pinged until the DD/DE was ontop of you...
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 Last edited by Travis Reed; 08-15-16 at 06:58 AM. |
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#4463 |
Swabbie
![]() Join Date: Aug 2014
Location: Montreal Canada
Posts: 12
Downloads: 291
Uploads: 0
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Hi
Mod Trigger Maru has modified Thanks for your mod, it is fantastic but I saw that we have a mistake on the representation of the 1st class Destroyer and 2nd class Destroyer, After the First World War, the Japanese built two types of destroyer, the 1st class and 2nd class for ten years. The 1st classes were almost similar in construction, it regrouped the classes Minekaze, Kamikaze and Mutsuki Same for destroyers of 2nd class, almost identical, it regrouped the class Momi and class Wakatake, now let us look at the museum crying.gif Apart from the Akikaze and the Minekaze which are in the game Vanilla and have a good representation, the other destroyers: - Momi class is to represent in 1st class, it is a mistake, it was a destroyer of 2nd class Same for the Wakatake - The Kamikaze, Mutsuki and Kisaragi are representing in 2nd class destroyer, it is also a mistake, it was 1st class destroyers. In short, a mistake, it did not have the same tonnage, I ask a lot of questions about the game and was enough to look at pictures of the Japanese destroyers in the 20s, can you put everything in order in the Trigger Maru? ![]() Thanks for your feedback Regards |
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#4464 |
Swabbie
![]() Join Date: May 2014
Location: Earth
Posts: 10
Downloads: 56
Uploads: 0
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So i tried the fixes, but my salmon has the deck gun mounted on the bow and i don't have any options for a stern mount?
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[SIGPIC][/SIGPIC] To Many More Horizons ![]() |
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#4465 |
Swabbie
![]() Join Date: May 2012
Posts: 9
Downloads: 52
Uploads: 0
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Hi all,
I've been using this mod for over a year now. When i started playing SH4 i read about these 2 megamods , TMO and RFB and i picked TMO at random. I've never run into any issues. However, i recently checked out the manual to look for cool stuff i may not know about and i've noticed it's said there that the optimal cruise speed is "standard". This is not true in my game. I've used the "maximum range at current speed" many times and i've always noticed 2/3ds is the most efficient, usually giving me about 30% more range over standard speed. I was just wondering if this is an error in the manual , a potential error in my installation or if the navigator's estimations are wrong. Thank you. |
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#4466 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#4467 | |
Swabbie
![]() Join Date: May 2012
Posts: 9
Downloads: 52
Uploads: 0
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![]() I don't know what FOTARS is though. I'm thinking maybe fall of the rising sun but if that's it i have no experience with it. Anyways , thanks. ![]() |
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#4468 |
CTD - it's not just a job
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Using the manual speed setting for about a 1 knot setting, and using Silent Running are about the only ways to stand a chance of getting away from the DDs sometimes...
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"...and bollocks to the naysayers" - Jimbuna |
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#4469 |
Gefallen Engel U-666
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attwater!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4470 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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