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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Stowaway
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Using TM(O) from the beginning as my only MOD and loving it. Found out that ducimus never changes a thing without a reason. But to be honest, IF he is giving an explanation (and I can imagine that it's a hell of a job to answer all our requests) I'm allways more happy using the mod: the reasons are intelligent, analytical, subtle and I admire his way of reasoning. And about the realism issue. You all out there do not really believe that if you DIVE DIVE!! that your house is diving and that there are ZERO's all over the place, now do you?!! At least not where I'm living!! I have a job, set the alarm, commute, pay far to much for gasoline *sorry duci* and only subsim when I want. WWII was real and very hard. It where the allied forces that fought, so know I can play this game in a free world and whenever I like! Born after the WWII but lost a lot of my family. No complaints from me! Never! Just sometimes wondering why a change is made. (and allways got an answer). I must say to ducimus, some questions about realism things are asked by your biggest fans and at least I'm interested in your explanations. When you changed the observation periscope to night periscope I automatically started using it and I love it even more now you told us the way you were thinking.
with admiration and gratitude for sharing your skills and talent. ![]() Aniuk, The Netherlands (critical about "the free western world", america, everybody. But it is a blessing, every day of my live, that I live in freedom and that critism is allowed, like using the Internet is. YES it is!) Last edited by Aniuk; 05-11-08 at 02:47 PM. |
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#422 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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TMO and RSRD makes for the complete package.
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#423 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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I'm having sound issues with TM. I thought it was just the new sounds, but after deleting the TM sound folder and reinstalling TM, I'm still having issues with the stock deck gun hit sounds being truncated/cut short. This gets even worse with PE3.3 installed, but does not happen in stock or stock + PE3.3. There may be other sounds also, but the deck gun is the easy one to test (in Navigation training mission).
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#424 |
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
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Thank you for this wonderful mod for SH4
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#425 |
Stowaway
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TMO 1.5B:rotfl:
The other 29 reasons I personally don't need. |
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#426 |
Nub
![]() Join Date: May 2008
Posts: 2
Downloads: 0
Uploads: 0
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Hi,
I have a noob question, where I didn't find an answer with search. How do I actually install the metric nomograph? I moved the data folder from "TMO_ Metric_SpeedChart_Nomo" to the actuall data folder under the REL_TriggerMaru_Overhaul_15B- folder and replaced all files that CU suggested. What am I doing wrong, I still have the old nomo on my map screen? Cheers! |
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#427 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Did you deactivate the mod before adding/replacing the files? Not that you need to do that anyway. Just move the TMO_Metric_SpeedChart_Nomo folder from Support to your MODS folder, and activate it. Let JSGME overwrite, and you're done.
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#428 | |
Nub
![]() Join Date: May 2008
Posts: 2
Downloads: 0
Uploads: 0
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Didn't realise that the metric nomo was actually a small mod. I thought that I was supposed to replace some files inside Maru, but the installation was actually way more simpler. Thanks again! |
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#429 |
Nub
![]() Join Date: Jul 2007
Location: Clover, SC USA
Posts: 3
Downloads: 1
Uploads: 0
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I just downloaded this mod the other night. I won't have a good chance to put a lot of time into it until this Saturday. The few minutes I've spent with it here and there were impressive. Great job!
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#430 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Ok, last night I loaded up TMO 1.5B, RSRDC for TMO and when I tried the u-boat campaign I got CTD.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#431 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#432 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Thanks for the help m8!
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#433 |
Loader
![]() Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 88
Downloads: 23
Uploads: 0
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Hi All;
Just installed this mod with 1.4, and PE3. One thing I notice is that on the bridge or external views, the screen hesitates every 4 or 5 seconds for just a moment. Has anyone else had this happen? I did a search in this thread but didn't find anything. Sorry if it has been addressed. Looking forward to testing the waters now again. Thanks.
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JerryT |
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#434 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#435 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Not bothering to read all of the above- I have one question. I enabled u-boat campaign in TMO and noticed I'm stuck behind the valves in the control room. Any fix for this?
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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