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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4321 |
What's happenin' Cap'n'?
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I'm expericing the same thing where I can hear it but my crew can't. To fix the bug you have to go below periscope depth. I didn't know that there was a mod to fix it. I'm going to give it a try. Thanks!
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USS COPPERFIN
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#4322 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
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I d/l TMO 2.5, but the start screen shows TMO 1.6.3.
Am I missing a patch? |
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#4323 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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I'm not sure if something is going wrong here or if my personal preference is just rearing it's head here. I understand that TMO has a visual mod built into it, but I'm noticing the water is over-reflective almost to the point of being cartoonish... Is this the way its supposed to look, or am I maybe experiencing some sort of issue?
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#4324 | |
What's happenin' Cap'n'?
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After a while you stop noticing it, it just takes some time.
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USS COPPERFIN
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#4325 | |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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#4326 | |
What's happenin' Cap'n'?
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Someone smarter than me can tell you by how much, but I know if you change the scene.dat or other things beside colors it will effect how you and the enemy detect each other. There is an environmental package specifically made for TMO in the downloads section. You can try that, but the water still looked funky to me even with that.
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USS COPPERFIN
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#4327 | |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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#4328 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
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I had the same impression about water in TMO. I tried few environmental mods and I recommend that you try Improved Stock Environment v3 - TMO&RFB
http://www.subsim.com/radioroom/showthread.php?t=194657 (as you see this is a mod's version tweaked for TMO) The mod alone didn't improve look of the water but after installing optional mods, which are #1 ISE New clouds+Waves #2 ISE Realistic Colors it looks very good.
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#4329 | |
What's happenin' Cap'n'?
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Just Improved Stock Environment v3 - TMO&RFB alone is configured for compatibility.
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USS COPPERFIN
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#4330 | |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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#4331 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4332 |
What's happenin' Cap'n'?
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I wonder if you took just the scene.dat and the sensor.cfg from RFB and added them to TMO, that would eliminate conflicts while maintaining TMO play?
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#4333 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
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Well, I haven't played too much SH4, so I'm not sure yet.
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#4334 |
Swabbie
![]() Join Date: Jul 2015
Posts: 7
Downloads: 25
Uploads: 0
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actually the readme of both optional mods say that they're compatible with rfb/tmo
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#4335 | |
What's happenin' Cap'n'?
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Anyway, I tried it, and my sky still looks blotchy and pixelated in TMO. It looks fine in Real Fleet Boat, smooth skies. In TMO it looks like a sky from Minecraft. ![]()
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