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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Does TMO use the same shipping lanes/routes that stock does? In other words, does the historical map provided with the game still apply?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#317 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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That would mean that reducing the fog factor in sim.cfg only would improve my crew's recognition/locking distance but leave the AI's visuals unchanged, ie. bias in my favour? It would be nice to know. On the other hand, I think it's only fair that if one is to increase visual recognition distance, it should be done globally, especially as i remember reading that the IJN had better optics compared to the USN, especially night vision, which contributed to some Japanese surface battle successes (IIRC Cape Esperanza for instance).
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Cheers Uffe |
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#318 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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After downloading the latest TMO, and playing the game, I'm unable to save and load games anymore. Saving seems to work ok but loading causes a CTD.
Anyone else experiencing this?
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Best naval sim of all time - TF 1942 |
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#319 |
Watch
![]() Join Date: Jun 2005
Location: Frankfurt/Germany
Posts: 16
Downloads: 34
Uploads: 0
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Improved SJ radar not beeing detected?
First: I wouldn't play SH4 anymore without TMO and RSRC! So thanks for saving my bucks!
I'm somewhat curious regarding radar detection: When I was patroling 85nm south of Honshu yesterday I noticed after about 36 in-game-hours that my radar offcier had not obeyed my order to switch-off the radar (my boat is a Balao-Class equipped with the improved SJ radar in Oct. '43). So, my boat was lit up like a x-mas tree for more than a day ![]() I'm running SH4 + UBM + TMO (latest) + RSRC (latest) Thanks for the fish! Maverick |
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#320 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#321 | |
Canadian Wolf
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In doing this, I have never had a save problem, never. If you have Multiple Installs of SH4, make sure you use Multi SH4 to keep your saves seperate. Hope this helps. RDP |
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#322 | ||
Watch
![]() Join Date: Jun 2005
Location: Frankfurt/Germany
Posts: 16
Downloads: 34
Uploads: 0
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Dick O'Kane was very picky about using radar in hostile waters! Radar triangulation wasn't that hard! ![]() Anyone else any idea? Thanks for the fish! Maverick |
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#323 |
Torpedoman
![]() Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
Downloads: 7
Uploads: 0
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Ran into an oddity tonight... finally got time to sit down and play a full patrol (mmmm... patrols). And decided to do a little sight-seeing and took my external cam underwater with me...
![]() Is that? ![]() Why yes it is... my watch crew looking for sharks and calamari. Wonder how long they can hold their breath. Anyhow, here are the mods I have installed: ![]() I very much enjoyed my patrol, even with the extreme skindivng watch crew. The other quirk were some of the crew sounds repeated two or three times. But all told, great fun was had. Now to see what my intrepid S-18 can do on the next patrol. Cheers, -m |
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#324 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Sorry if this has been asked but a search turned up nothing. Maybe I used the wrong terms. Anyway, is there a way to change the default F2 view? As it stands now whenever I go to general quarters I have a hulking shirtless man standing inches away from me. It's a bit unnerving having him so close
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#325 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#326 |
Rear Admiral
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underwater crew is a stock bug introduced in 1.5
In other news, i have updated the mods permissions with the following cavet: "- Absolutely no mod, concept, or design found within the Trigger maru Modpack may be used by any member of GWX,for any reason, without my expressed permission. Since they require the same of others, i require the same of them." |
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#327 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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Interested in this mod. Just started SH4 again after some more time with GWX. What are the basic things that this mod does? Is it similar to what GWX does for SH3? Any info would be great! Thanks:hmm:
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#328 |
Watch
![]() Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
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This is a great mod! Just a quick question, when "F9" is pressed using any of the US boats, all I get is a underwater scene, is there any fix for this? Has anyone else encountered this? Thanks.
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#329 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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reallydedpoet - Thanks, that worked.
__________________
Best naval sim of all time - TF 1942 |
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#330 | |
Canadian Wolf
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