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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3121 |
Rear Admiral
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![]() I wonder if my upload to subsim's file server got corrupted somehow during the FTP. ![]() edit: yes, anchored ships will remain anchored. Its a boolean flag . Their either Docked, or they are not. yes or no. No in between. They can return fire if they see you, but they will not move. |
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#3122 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I got a good chuckle out of the Fun Meter!
![]() I now have three set ups. 1. TMO2.1/RSRDC 2. OM/OMEIGU/KIUB with a few mods and Interconintenal Radio Pack. 3. GFO/OTC (recently released by Capn Scurvy) and several other mods. His OTC mod is state of the art. I think I have all the bases covered--for a few days anyway. |
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#3123 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Is it normal for a Fuso battleship to sink from 2 torp hits?
I got lucky and was practically run over by a large task force, including 2 Fuso's and a couple of carriers. Of course one's sub only carries so many tubes, and these guys were hauling ass (20 knots). So it was only possible to shoot at one or two targets, tops, no chance to use the stern tubes as well. I went for the largest target: one of the Fusos, giving it all 6 forward fish. Four out of six bounced off harmlessly. The remaining two went off, and she went down like a wet sack of laundry. I guess I got lucky. I fully expected to have to do another end-around and shoot again.
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Windows 10 Pro (x64) |
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#3124 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Load Screen Red Bar possible fix
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Originally Posted by Platapus ![]() Enabled TriggerMaru_Overhaul_2 and no other mods. Load screen "red bar" gets about 80% and then stops. Have to go to the Task Manager to end the process Quote:
You may have some leftover files from your other mods mentioned. "........running SH4 RFB RSRD on with no problems." I have had more than one mod do this because I was not patient enough with the long enabling/overwriting of the program JONES Generic Mod Enabler (JGME). I stopped JGME and caused a fault. Did you erase all files in your MODS folders before the SH4 reinstallation? It is not necessary though. I explained why in the following paragraphs. Use keystrokes Alt+Tab (depress keys at same time) while the load screen "red bar" gets to about 80%. A window will pop up showing you the active programs working. You may have a SH4.exe window and SH4 error message window. Make a note of the folder structure and file name possibly missing. (Ex. Drive letter:\Wolves of the Pacific\Data\Menu\menu.txt). One possible problem why your game does not load. Kill the process of SH4.exe running in the task manager now. The other reason: If no error from the last paragraph found, then perform the following steps. If using JTXE.exe, then JTXE.exe text data must be disabled BEFORE JGME mods. Then disable all mods through JGME. Now navigate to the Drive Letter:\Wolves of the Pacific\MODS\!BACKUP and Drive Letter:\Wolves of the Pacific\MODS\\!INSTLOGS. Any thing there in the two folders I mentioned? The !BACKUP folder is the real problem if files are there after disabling all mods. |
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#3125 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#3126 |
Seaman
![]() Join Date: Dec 2010
Posts: 36
Downloads: 296
Uploads: 0
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Guys, somebody can help me to figure out how can I take just the hud from TMO and put in game?
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#3127 |
Ace of the Deep
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I think this is sufficient
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#3128 |
Fleet Admiral
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Awesome suggestions for my problem. I will work my way through them
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3129 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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While playing TMO (1.9) I've found these annoying problems:
1) Contact reports give no course of the enemy ships 2) Estimated ranges are much lower than expected for the amount of fuel left (e.g. 295 nm for a 40% remaining fuel). But the problem is that minutes later if you ask for the range again the value can be anything form logic to ridiculously low. Therefore you can run out of fuel inexplicably no mater waht the speed you are sailing. Due to this issue, I've been unable to finish about 2/3 of my missions in a campaign ( I've started more that 10 so far) because I'm running out of fuel.... ![]() Anyone has found these same problems. Any solutions? Thanks
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ATROPOS-the deadly nightshade |
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#3130 | |
Ace of the Deep
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![]() Quote:
2) this lack of a decent travelling range "issue" has been "solved" in TMO 2.1 - but before that some of us ![]() That you get different range values is due to weather/sea state. If you ask in calm sea, you'll get persistent values. |
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#3131 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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You come up with the solutions to some of the most technical issues that drive the rest of us nuts. How about teaching at the War College?
![]() Us: ![]() ![]() Captain Kyster; ![]() |
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#3132 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Quote:
God Bless Electric Boat!
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#3133 | |
Rear Admiral
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#3134 |
Nub
![]() Join Date: Aug 2009
Posts: 2
Downloads: 29
Uploads: 0
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well i cant find a copy of the Uboat addon anywhere, but im wondering, I have Silent hunter 4 on DVD and noticed the Uboat addon on steam for £8. Im confused as to if it will work or not
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#3135 |
Mate
![]() Join Date: Jan 2010
Posts: 51
Downloads: 85
Uploads: 0
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