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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2596 |
Swabbie
![]() Join Date: Jul 2010
Posts: 12
Downloads: 48
Uploads: 0
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Hey guys I apologise if this shouldn't be posted here but it seems that with TMO the speed estimation function based on Range updates doesn't work the same anymore :/. Now I don't quite have the patience to work out the speed manually using the data tools all the time and this was a nice happy middle ground for me between the lack of fun with auto targeting and the trying process (for me) of calculating speed with a good old pen and paper and the tools.
I've managed to get an estimate once basically accidently and I can't recall the method I did to get it :/. Any help will be greatly appreciated! |
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#2597 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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#2598 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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In the recognition manual the length of the ships are not presented.
![]() How can you get those?? (Essential if you like to make AOB-tables) /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#2599 | |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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I did some digging on the forums and found the following thread: http://www.subsim.com/radioroom/show...ght+visibility I adjusted the two files suggested with Paint.net, placed them into the TMO_2 folder and then deactivated and reactivated the mod with JSGME and it worked like a charm. Needless to say back up the files first incase you don't like the results. I still have fairly dark nights but at least I can now see something at night and make out a horizon line. |
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#2600 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Open the folder of the ship you wish to check. In there you will find a cfg file that contains info for that ship ![]() |
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#2601 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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aaaah! Excellent!!!
![]() Thanks a lot!!! Cheers/OB ![]()
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#2602 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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What units is that in?
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2603 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Beats me Razark.
I'm guessing it's meters, because all the rest of the game 'under the hood' uses metric values for everything else except speed. |
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#2604 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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#2605 |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
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I know this sounds like a really stupid question so I apologize for even having to ask it....
Is there some trick to finding targets in TMO+RSRDC? I just finished my first deployment out of Pearl. Spent over 4 months at sea and found a grand total of 3 merchants and no warships. I was everywhere from the coast of Japan to the East China Sea to the Formosa straits to the Philippines to the Java Sea and everywhere in between. Luckily the 3 merchants were enough to finish 3 sets of orders but I never finished the 4th and after searching for targets for over 6 weeks I finally gave up and went home. What am I doing wrong? |
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#2606 |
Watch
![]() Join Date: Jan 2010
Location: Somewhere between Heaven & Hell
Posts: 26
Downloads: 1133
Uploads: 0
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TMO 2.0 Kill Flags
First TMO 2.0 is a killer mod, outstanding job makeing this. My question is how do you go about putting kill flags on the conning tower? Are there any special programs needed?
thank you FAR WIND and FOLLOWING SEAS Larry |
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#2607 | |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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#2608 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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http://www.subsim.com/radioroom/show...75#post1452375
![]() I do seem to struggle finding targets in the opening months of the war, running out of Pearl. (If I'm running out of Manilla I'll always find an invasion force somewhere). After that, no problem. Last edited by sergei; 08-11-10 at 03:29 AM. |
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#2609 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Also you don't really get anything for completing missions (i think...) so you can just go wherever you want and hunt. the only thing that matters is tonnage.
Ive been lucky in both RFB and TMO both with RSRD by just hangin out in the Singapore/Manilla/Luzon areas. All nowhere near where COMSUBPAC sends you from pearl. My problem is alt-f4ing out of the unsaved patrol in frustation after missing 4 fish in a row. ![]() |
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#2610 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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You'll find it in the Textures folder. You can use GIMP, it's free http://www.subsim.com/radioroom/down...o=file&id=1356 Plus you'll need the dds plugin for it http://www.subsim.com/radioroom/down...o=file&id=2756 |
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