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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Rear Admiral
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SP's are 1.5 only.
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#227 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Thanks for your promt reply.
Ive got U Boat Missions on order from my local Game Shop so ive only got a few days to wait before I can update my install. Being located in Australia things are a bit slow here. Looking forward to playing the latest version. Thanks again, Stew
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Captain Stu from Down Under , Down Under ![]() |
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#228 |
Bilge Rat
![]() Join Date: Mar 2008
Posts: 1
Downloads: 0
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I don't think I can really appreciate the mind boggling hard work put into this and all the other modders out there in the SHIV world. It's an incredible feat. I can only say thanks for what you and everyone else has done to immensely improve the game graphically but it really doesn't seem enough somehow. You guys are truly amazing
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#229 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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Forgive me but what's up with this scope? It looks like someone either left their fingerprints all over the lens or piled a bunch of wets leaves on it and left them there for several weeks before removing them.
The attack scope looks worn but fine as far as viewing goes.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#230 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Thanks for the clairfication, Scrapser. ![]()
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#231 |
Rear Admiral
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Periscope, shmeriscopes, i just fixed the *******ing medals!
![]() ![]() Coming in Next SP update. No ETA, i was hoping for sometime this week. Not sure yet. |
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#232 |
Stowaway
Posts: n/a
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It looks *******ing great!! Who is going to design a medal for Ducimus?
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#233 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#234 |
Watch
![]() Join Date: Aug 2007
Posts: 27
Downloads: 7
Uploads: 0
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I have to ask, is this how normal damage from one torpedo looks like in TMO(this is heavy cruiser)?
![]() Just want to be sure that i didn't messed up some file somehow. Only TMO and RSRD for 1.5 installed att. Thank you ![]() |
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#235 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 36
Uploads: 0
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Downloaded TMO and SP's last week. Finally installed it all last night and wow, how bloody brilliant
![]() ![]() ![]() Can't thank you enough Ducimus. This is fantastic work. Really like the new crew positions. The conning tower is now the heart of the boat - as it should be. Thanks once again. Much appreciated as always. PS have you got something against Uboats? :hmm: Mike |
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#236 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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In TMO, you don't have the little squares popping up from time to time to indicate enemy ship or convoy positions. Assuming during the real war that skippers were told to patrol areas of suspected or known activity based on intelligence gathering, how does one go about emulating this task? Is there a mod map that shows enemy shipping lanes like SH3 had even at stock? I think this would help in establishing a patrol route to make best use of fuel and increase the possibility of unintentional as well as intentional intercepts.
I don't really want to spend all my time tooling around the Pacific rubbing my lucky rabbit's foot. Well, maybe some of the time. Editted to add: Is the Pacific Pull Down Map mod compatible with TMO? Also, I see someone tried to set up the map tools in SH4 like SH3. Was this ever successful? That looks like it would be a lot of work to integrate into the current menu INI file. Thanks
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit Last edited by scrapser; 04-02-08 at 10:32 PM. |
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#237 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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On your patrol question; this is what I do, apart from using TMO 1.5 I also run RSRDC, I can then use anyone of the great books on the Silent Service to check out the historical patrol areas for that specific year. It adds to the immersion and maps on paper which you can copy, print and mark up. More fun!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#238 |
Rear Admiral
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Minor announcement:
Next update to TM is going to be delayed another week or two. I simply need more time. |
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#239 | |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
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WB. |
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#240 | ||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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The game is going set your dud rate and again that is largely inconsistent, I have had early war patrols with 80% dud rates to 0%. Best way to avoid this is to do patrols after '43. If thats your cup of tea of course. Happy Hunting
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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