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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2371 |
Stowaway
Posts: n/a
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![]() ![]() ![]() kind regards from the Netherlands |
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#2372 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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WOOHOO!!!!!! Send the wife and kids to the in-laws this weekend, cause I'm gonna be very BUSY for the next 48+ hours.
Thanks again Duci, I know this last version was more or less an obligation rather than a passion, but you make a lot of people happy with all your hard work.
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![]() Just get me within 1000 yards, and I'll do the rest ![]() |
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#2373 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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![]() Quote:
![]() I might just need to call in to work on Monday, too.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2374 |
Rear Admiral
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Cool. Ill update the first post to this thread and the one at ubi's forums sometime tonight after i get home from work.
As for what changed in 2.0.. honestly, i dont remember. There's a change log in there somewhere. Most of it is just.. sanding down a rough spot here or there. |
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#2375 |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
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Does this mean there could be a pack of roaming Bungo Pete's
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#2376 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Does your More Merchant Traffic mod still work with this?
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#2377 |
Rear Admiral
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#2378 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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Thank you Ducimus,i forgot how fun this game can be with this mod,I have a question,how you take the sub below 450 ft ? in the previous version you just click on the little dial in the control room to take the sub marine down to 500 or 600 ft.I can't do that anymore,anyonealso having this issue or I'm doing something wrong thanks again
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#2379 | |
Sink'em All
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Could someone be so kind and point me in the direction of this D/L Directory? I'd really appreciate it. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2380 |
Rear Admiral
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Click on th Depth gauge in the forward part of the conning tower.
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#2381 | |
Sink'em All
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huh!!! ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2382 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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#2383 | |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
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![]() Quote:
Go up to post #2362
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#2384 |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2385 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Here are some questions
I have TMO1.9 installed and loaded with various mods.
Here is what I i would like to do. Create a new SH4 folder (i.e. SH4-TMO2.0), copy the install SH4 1.5, create a mods folder and download 2.0 into it. I want to active 2.0 with JSGME, but I already am using JSGME for my current installation which includes 1.9 and several mods. Can I do this? Also, if I can do iit, I want to run mods on top of 2.0, including RSRDC. I assume it is not known what mods are compatible with 2.0, so it will be hit or miss. Any thoughts? I am looking for tech advice here. |
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