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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2251 | |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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Good thing is though, one fish, one ship. ![]() Question: Will the Tench Class Mod work with TMO 1.9? Last edited by Sandman_28054; 04-17-10 at 07:21 AM. |
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#2252 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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Ducimus;
I just want to say how much I admire and appreciate your hard work to vastly improve SH4. The amount of time you devote to this project is amazing. I, like everyone else look forward to the release of your current efforts. I truly thank you, Ron Banks MMCM(SS), USN(Ret) ![]() |
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#2253 | |
Watch
![]() Join Date: Oct 2009
Posts: 23
Downloads: 813
Uploads: 0
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I'm a big fan of TMO, so congratulations and thanks for the many hours of fun. Two questions: 1 - Do you use RSRD? if no Why 2 - What other mods do you use? AMBarata |
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#2254 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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I haven't played SHIV in more than a yr,After a recent PC upgrade and purchase/fail of SHV I installed SHIV and TMO.........WOW!!!!......iNCREDIBLE IMMERSION!!!!!! Thank You for bringing me back to the Salty Pacific!!!
Cheers!!! |
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#2255 | |
Rear Admiral
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2.) Just TMO, for two reasons. One, i've been trying to make the game as i wanted to play it, and if i were to use alot of other mods, why bother making a super mod then? Two, it makes it easier to track any bugs/errors down if its just my files im using. |
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#2256 |
Rear Admiral
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If there is any modder or group of modders who are sincerely interested in taking over development of this mod, send me a PM. I want out.
edit: I'm taking a break for a week playing call of duty 5. Last edited by Ducimus; 04-20-10 at 01:32 AM. |
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#2257 |
Electrician's Mate
![]() Join Date: Jan 2006
Posts: 139
Downloads: 33
Uploads: 0
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Um, can someone post some sort of outline of what this mod does? I've just dled and installed it (via JSGME) and fired up a patrol to see if my game still works, but I can't say I've noticed anything different. The interface and GUI looks identical to Vanilla. Or did mine not install properly? o_O
[edit]Durrrr, Disregard that I'm a moron, by the way, awesome mod, it looks great so far[/edit]
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![]() Last edited by Phantom II; 04-20-10 at 06:33 AM. |
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#2258 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Could you please help me? I downloaded TMO and the patch, and extracted the files, but I don't know how to "enable" them. There isn't a setup icon I have found to click on like I could in GWX 3.0.
Could you please explain to me how I can do this? Thank you. ![]() p.s.. Do I need to install via JGSME? Will this work for the patch as well? Again, thank you for your help.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#2259 |
Sailor man
![]() Join Date: Jan 2002
Posts: 49
Downloads: 75
Uploads: 0
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Yes you need JSGME to install the mod and patch. Make sure that the folders you put in the mods folder are not a double folder ie.. TMO\TMO\Data. should be TMO\Data.
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#2260 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Thank you very much. That's what I did and it seems to be working fine. Thanks again.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#2261 |
Rear Admiral
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#2262 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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I would be patient enough to wait for 2.0, looking forward to the things / corrections you mentioned in the list. Not to impeed anyone elses skills / work, just saying.
Thank you.
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#2263 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Yeah... alright Duci
![]() Looking forward to a SHIV re-visit when you're all done tweaking.
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#2264 | |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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Is it possible to make the CT refits automatic after certain dates? That way you can bypass the new command or new refit issue completely. Another bug I ran across while accepted a new command in a Gato was being assigned to a Balao with a late war CT, dspite being early 1943. |
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#2265 |
Rear Admiral
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>>Is it possible to make the CT refits automatic after certain dates?
I've already done all i can to force CT refits. I can't bypass hardcoded routines. 4 patrols with 1 patrol rated as "good" (600 renown) before your offered new command or refit. Game seems to default to new command. Decline, and you should get a refit after next patrol. At least in testing, thats what was happening. >>Another bug I ran across while accepted a new command in a Gato was being assigned to a Balao with a late war CT Theres only one CT model, the varience is the paint job. If your getting a black sub with a black CT, there is no problem. If your getting a black sub with a gray paint job, there is a problem. |
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