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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2041 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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#2042 |
Rear Admiral
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Out of curiosity, are people happy, or unhappy i moved the pearl harbor flotilla to midway in 6/42?
I've been thinking about reverting that change and restoring to where the pearl harbor flotlla remained at pearl, with the out of harbor starting point at midway. As an aside, dont expect any major work. Im just tidying up a little, the next build will be more of a final compile so everything is in one D/L and no file overwrites. As i started to dig into the files, its occured to me that i am well and truly, and probably irreversably burnt out. Im tired of modding, and id rather be playing a game. Whats i plan on being in the final compile. - Patch 25012010 - All interior revamps by vickers - Increase of boat range by 30% to account for Sh4's flat projection that increases distance between point A to point B by the same amount. ( In other words, in real life, the distance between tokyo and San fran is 30% less then what it is in game.) - Change tench have twin mounted 5/25 deck guns - increase HP's of diesal engine damage zones to be extra sure nobody gets stranded with destroyed engines. (relatiively impossible in a fleet boat since they had 4. but SH4 only models two) - update documentation if my patience allows it. - Maybe the new narwhal model keltos et all have been working on, if they allow it. That'll be a wrap i think. |
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#2043 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Firstly, hello all, and thanks Ducimus for all the trouble - both that you've taken to make this mod - and that I've gotten myself into when playing it.
Maybe I've been seeing things, maybe it's a bug, or maybe it's evil genius, but it looks like some merchants have radar. With the APR-1 you see a black contact line intermittently leading back to the ship as their radar sweeps you, Correct? This was in mid '44, a small convoy with 3 escorts (none using active radar before the attack). I took out two Maru's, evaded the DD's for about 4 hrs game time, then came up to eventually find the remainder of the convoy in the process of steaming away from their escorts ![]() I guess they felt they'd be better off without them, because they turned out to not be easy pickings at all. Anyway, I know the Merchies are all well armed in this mod. Can they be radar equiped as well?
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#2044 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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I don't think so. At least I've never come across any radar equipped Marus. They can however be equipped with hydrophones so that they will hear you when you are getting into position and you are not rigged for silent running with a maximum speed setting of 2/3rd ahead.
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Putting Germ back into Germany. ![]() |
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#2045 |
Rear Admiral
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Some maru's may have hydrophones, but none have radar.
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#2046 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Ducimus - 1 vote for returning SUBPAC to Pearl from Midway.
Sandman - my comment was in response to Ducimus' previous post expressing frustration with SH5 and not directed to you. Sorry for any confusion! |
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#2047 |
Watch
![]() Join Date: May 2005
Posts: 28
Downloads: 22
Uploads: 0
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#2048 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Pearl, with the out of harbor start option at Midway.
Thanks!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#2049 |
Navy Seal
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[QUOTE=Ducimus;1305512]Out of curiosity, are people happy, or unhappy i moved the pearl harbor flotilla to midway in 6/42?
I've been thinking about reverting that change and restoring to where the pearl harbor flotlla remained at pearl, with the out of harbor starting point at midway. Ducimus, I am glad you asked this.How you had it before, based at Pearl and if started outside of harbor you started at Midway was best.One thing about RSRD that kills me is how it forces you to be based at Midway which is historically inaccurate.Subs made stops at Midway and did R and R there now and then but Pearl Harbor was homeplate until Saipan and Guam became operational around August or September 44 and Lockwood moved out there himself.Still Pearl remained a major base. I say move it back to Pearl from Midway, if you started outside harbor, it just has you start at Midway, that works best for those who do not want to travel from Pearl to Midway.I have a suggestion, if not too much work, perhaps you could make a transfer to Saipan or Guam in late 44 an OPTION.Also, would it be possible to make it where Subic Bay was an option in 1945? Many subs began to operate from there in 45 or atleast have a refuel station. Bottom line, a move back to Pearl for SubPac would be awseome, dont care for being based at Midway, takes away from things in my view.Thanks for all your work. |
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#2050 |
Navy Seal
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#2051 |
Rear Admiral
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M'kay. The Aye's have it. Makes my job easier too.
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#2052 |
Navy Seal
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awseome.ducimus, links for the FM sonar you made for TMO, would like to use it sometime.
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#2053 |
Rear Admiral
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#2054 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Having a good run with this game & mod.
Noticed something I don't remember in a stock carrer, wondering what it might be about; patroling at 70-90 feet down with maybe a little 64-126 t/c all of a sudden the boat is down - engines destroyed, tubes destroyed, men down on the deck, heavy flooding. No ships / destroyers around, thought it might me mines but there's 1000+ feet below. I'd restart from a save point and it would happen again, not at the exact same spot. What's up with that? ![]()
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#2055 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Sound about right, mines. But since it is TMO, it might very well be enemy planes. 70-90ft isn't deep enough to avoid them.
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