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Old 02-03-10, 02:45 AM   #1966
bybyx
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Quote:
Originally Posted by Ducimus View Post
Probably a typo in the mission description. Doesn't matter at this piont, ive already rewriten 98% of the mission objectives for the next update to TMO. I just have to compile the cfg files. Not looking forward to that.
Hello Ducimus!
I was playing TMO 1.9 +RSRD only, and I encountered a really nasty convoy: 4 or 6 merchants, I believe and 19 warships. Is this ok? what could be the problem? TMO 1.9 or RSRD? Could you take a look at the convoys or I should adress this issue at RSRD thread?
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Old 02-03-10, 04:17 AM   #1967
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Quote:
Originally Posted by bybyx View Post
I was playing TMO 1.9 +RSRD only, and I encountered a really nasty convoy: 4 or 6 merchants, I believe and 19 warships.
Probably it were the battleships with tankers. Or a new word in the Japanese anti-submarine defence
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Old 02-03-10, 11:27 AM   #1968
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Quote:
Originally Posted by bybyx View Post
Hello Ducimus!
I was playing TMO 1.9 +RSRD only, and I encountered a really nasty convoy: 4 or 6 merchants, I believe and 19 warships. Is this ok? what could be the problem? TMO 1.9 or RSRD? Could you take a look at the convoys or I should adress this issue at RSRD thread?
RSRD is a campaign mod. The traffic is RSRD.
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Old 02-03-10, 12:10 PM   #1969
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Quote:
Originally Posted by bybyx View Post
Hello Ducimus!
I was playing TMO 1.9 +RSRD only, and I encountered a really nasty convoy: 4 or 6 merchants, I believe and 19 warships. Is this ok? what could be the problem? TMO 1.9 or RSRD? Could you take a look at the convoys or I should adress this issue at RSRD thread?

What's the problem....Sounds like a nice TF..You don't see many merchants mixed with bigger warships, but they exist, more later war, but you do run into them. I just fought one in Formosa, Large TF, but a mix of merchants and warships, most CA's....

not a mistake, enjoy.
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Old 02-03-10, 04:16 PM   #1970
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I hope I won't offend by asking a stupid noob question:

How do I select the career path? Selecting Pacific campaign in the main menu I could only choose SubPac and started at Pearl Harbor. I opted to start out of the harbor but I did not warp to Midway and had to travel there myself.
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Old 02-03-10, 04:18 PM   #1971
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Originally Posted by Vaiar View Post
I hope I won't offend by asking a stupid noob question:

How do I select the career path? Selecting Pacific campaign in the main menu I could only choose SubPac and started at Pearl Harbor. I opted to start out of the harbor but I did not warp to Midway and had to travel there myself.

Sounds like you do not have the mod installed correctly sir.
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Old 02-03-10, 11:48 PM   #1972
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Thanks for the reply, Ducimus.

Your reply actually answered my next question which would have been, what did you change in the zones.cfg file? It sounds like you only edited the aft engine room zone leaving much regarding the other zones stock on the fleetboat. Hitpoints, etc. not withstanding.

I've been thinking of trying to dive into this myself and see what I can come up with. Is it safe to say that the entire fleetboat damage model is in the zones.cfg file or are there others involved?

The reason I ask is that I am contemplating merging the RFB fleetboat damage model into TMO. Have you tried it? While it's not perfect it does have the effect of incurring slight damage to random machinery when your boat gets knocked around. The damage usually isn't severe but managing the fixes sure adds to the drama of a depth charge attack.
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Old 02-04-10, 05:25 AM   #1973
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Originally Posted by AVGWarhawk
Sounds like you do not have the mod installed correctly sir.
Hmmm, I do have the Trigger Maru loading screen and I can display the Trigger Maru credits (and poem) when I select these in the main menu. I can also select the Narwhal sub in the campaign menu. I used the recommended install procedure: (on SH with UBM) TM 1.9 and its patch, then RSDC and its patch. Oh, I clicked yes when JSGME asked to replace files.
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Old 02-10-10, 12:01 PM   #1974
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Odd error

Dumb question alert:

1. I installed TMO 1.9 on a fresh install of SHIV 1.4 via JSGME
2. I then installed the latest TMO patch

When I try to load the game I get the following errors:

1. File not found: data/menu/data/black80.tga
2. There is a new (not implemented) page: <Page ChooseLoadSave>
3. File not found: data/menu/skins/american/gui/intelligenceunits/paper.dds
4. File not found: data/menu/skins/american/gui/layout/radio_messages.dds
5. File not found: data/menu/gui/tdc/tdc_metric.tga
6. File not found: data/menu/skins/american/gui/layout/navigationtools.tga
7. File not found: data/menu/data/awardsitems_4.dds
8. File not found: data/menu/data/awardsitems_3.dds
9. File not found: data/menu/skins/american/gui/careertransfer/transferboard.dds
10. File not found: data/menu/skins/american/gui/careerstart/careerwheretostart.tga
11. File not found: data/menu/skins/american/gui/careerstart/order.dds
12. File not found: data/menu/skins/american/gui/careerstart/objectives.dds
13. File not found: data/menu/skins/american/gui/careerstart/bigmap.dds
14. There is a new (not implemented) page: <Page PlayerRank>
...etc...

this list goes on for a while. you get the idea

my question is this, what have i done wrong? Without TMO, the game loads fine.

SPECS:
Brand new AMD laptop
RAM: 4gb
CD/DVD: Daemon Tools
OS: Windows Home Premium 64bit
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Old 02-10-10, 12:11 PM   #1975
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^^ Try installing it on version v1.5...
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Old 02-10-10, 07:48 PM   #1976
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that worked THOR, thnx
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Old 02-13-10, 08:20 AM   #1977
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So, I have the latest SHIV with Uboat expansions, everything ran fine. I installed the latest Trigger Maru, its an awesome mod I must say... but I have one tiny problem. I can't change the realism settings, I can't turn off the realistic loading times, or the bat/fuel/oxy/c02 limiters, and well, i'm not good enough to play with those, all I want turned on is manual targeting, no duds and the one that makes the periscope move with the ocean. With the rest unchecked, but every time I start a pacific game, the settings are automaticly reverted to near full realism. Ive changed them in the options...they change back, Ive even set the settings file to read only...they change back. I don't know what to do.

Also, how deep do aircraft guns go into the water? I was about 50 odd feet and my engine room was destroy by bullets... [I didn't hear any explosions, jsut the ching chang of bullets hitting metal]
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Old 02-13-10, 08:30 AM   #1978
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Quote:
So, I have the latest SHIV with Uboat expansions, everything ran fine. I installed the latest Trigger Maru, its an awesome mod I must say... but I have one tiny problem. I can't change the realism settings, I can't turn off the realistic loading times, or the bat/fuel/oxy/c02 limiters, and well, i'm not good enough to play with those, all I want turned on is manual targeting, no duds and the one that makes the periscope move with the ocean. With the rest unchecked, but every time I start a pacific game, the settings are automaticly reverted to near full realism. Ive changed them in the options...they change back, Ive even set the settings file to read only...they change back. I don't know what to do.

Also, how deep do aircraft guns go into the water? I was about 50 odd feet and my engine room was destroy by bullets... [I didn't hear any explosions, jsut the ching chang of bullets hitting metal]
check your captains room at campaign start, to the left
is a radio, click for options.

50ft is not very much.
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Old 02-13-10, 04:01 PM   #1979
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Thanks, that worked.

I'm not so much worried about the depths as I am by the fact that I appeared to have been badly damaged by bullets, not bombs. I mean man, they ripped me a new one. My engine room was half flooded and both diesel engines were down in like 10 minutes game time. My battery and electric engines were down shortly after, and my entire surface crew was killed. [I don't know how they died when I was at periscope depth] I managed to fix my battery and electric engines and the bulkheads, pumps etc..but the diesel engines were farked. I was in a porpoise class. I was at the north end of the Philippines, and I managed to make it back to manila at .4 knots :S ... while submerged [lots of surfacing], couldn't move while on the surface. I think I went out in 1941 and came back in 1942 lol...
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Old 02-13-10, 05:06 PM   #1980
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If you were being hit by bullets, you were possibly also being hit by shells.

50' deep part of your tower is still exposed and shells and bullets hitting below the waterline can do a lot of damage. My guess is you also got hit by a few shells. If bullets were hitting you, most likely shells were. Still bullets can do a lot of damage if enough hit in TMO...I'd have to check again, but they're large caliber and enough of those can destroy your sub. Still, almost every merchant has numerous machine guns and deckguns, so I bet you took some deck gun rounds.

One thing to be careful with. The exterior slots of the game, deckgun and AA guns are still exterior slots even when dived. Just poor game programming, so even if you're dived the game still see's the men in these exterior slots....so move them to the alley or elsewhere. They can also easily be killed by depth charges. This just applies to your DG and AA gun, not watch slots.
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