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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1666 | |
Stowaway
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Are you using [alt+tab] to get to the desktop fro any reason? This will cause some weirdness, including but not limited to: Silent Running not activating, co2 levels not returning to normal while surfaced, bridge watch not leaving the bridge after dive, Rockin Robbins attacking the Japanese navy.... ![]() |
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#1667 |
Mate
![]() Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
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I reloaded the mission and the run silent started working, but I still have the dead sailors. Any idea on how to remove them from the sub?
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TASK FORCE STRANGERS |
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#1668 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Contrary to Duciimus' suggestion, I loaded a mod call TMOkeys. Rockin Robbins has bragged about it. Does anyone have the chart of the keys? There is no readme with the mod that lays it out.
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#1669 | |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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I encountered my second Q-Ship yesterday. I do not know if they were added by the TMO mod but they are very clever and dangerous ![]()
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#1670 |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
Posts: 190
Downloads: 51
Uploads: 0
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[quote=Radio;1208106]Also: Do not save when your sub is submerged, if you load such a savegame it can become unstable as well.
This ain't SH3, i've been thru the war several times and never encountered a problem from saving underwater and i've done it hundreds if not thousands of time. |
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#1671 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Only TMO 1.9 installed,
I swim with a large time compression and my watching officer reports a ship contact ... The problem is that the time comprossion is not automatically reduced when contact and this contact is lost... How can I resolve this? I do not swim my patrol with time compression 1x ... ![]()
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#1672 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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The old "Deep Dive" order is no longer there? (Was alt D or shift D before enabling you to take your chances against angry DD:s)
![]() Any idea getting it back? //OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#1673 | |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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#1674 | |
Pooped from posting
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the planesmen (the other one surface) by clicking on him. easy to remember and more interactive, just takes a minute with s3d if you're interested. |
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#1675 | |
Rear Admiral
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As an aside, the functionaltiy that was the deep dive command, is now radar depth. |
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#1676 | |
Pooped from posting
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for dive/surface is cool |
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#1677 | ||
Rear Admiral
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- a changelog file in the support directory - the release post for this version of the mod - in the FAQ. So I am at a loss as to how there is any confusion on that subject. |
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#1678 |
Swabbie
![]() Join Date: May 2009
Posts: 12
Downloads: 40
Uploads: 0
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i am pretty sure i already know the answer to these but please, humor me:
did the stock sinking/damage mechanics make a comeback in 1.9? most merchies i encountered blew to bits after a single torpedo hit, broken in half and all that. quite a change after the slow agonizing deaths i was used to. second, i seem to be detected by merchies even submerged, at night, sparingly using the scope. this happened while patrolling during the second half of 1944 in a narwhal. i DID use ahead full and standard during the approach and i seem to remember that merchants get hydrophones late in the war, though i don't know if that was a TMO or RFB thing. or it's possible i screwed up something during mod installs. |
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#1679 | ||
Rear Admiral
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#1680 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Ducimus, it looks like you have anticipated most of the issues that people are raising. good for you, and good for us too. BTW, thanks for the tip on placing sailors on the deck guns. It does work. (The first time I needed to use it, unfortunatley, I realized my ship did not have a deck gun though!)
[I played some of the Dick O'Kane single missions in the Ace's single mission download pack, and in one of them, when you depart Pearl, the are remnants of sunken ships from Dec. 7, 1941, including one that is capsized, are scattered throughout the harbor. Nice touch!] |
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