![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1621 |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
|
![]()
hi guys
just out of interest, am I able to do night surface runs on a convoy as they did IRL or does the AI have an 'uber eye' ie. its always bright as day to them? I tried that previously but got spotted every time (even at 2am with no moon!). |
![]() |
![]() |
![]() |
#1622 | |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
|
![]() Quote:
Again i have to say what a great mod this is and thank everyone involved in it! Also, Ducimus, you are far too humble, you have done an amazing job and really improved SH4, Thank You! ![]() Edit: Sorry Radio, did not see your post above. EDIT 2: I should have said Heading Indicator instead of compass, OOPS lol. Last edited by WarlordATF; 11-19-09 at 10:51 PM. |
|
![]() |
![]() |
![]() |
#1623 |
Rear Admiral
![]() |
![]()
Keep your bow pointed toward the enemy to minimize your silloutte, and keep your speed down to around 7 kts i think when you get within 4 000 to 5 000 yards. Against single merchant's you'll be able to approach them quite easily. Against escorted traffic, you'll have to be more cautious as warships can see farther then merchants. I can usually get to within 2,000 to 3,000 yards and not be seen. Turn about though, is another story.
|
![]() |
![]() |
![]() |
#1624 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
my boat has two machine guns and two deck guns. How do I use both of them, as when I checked via the camera, the crew only manned one of them and one machine gun. Am I supposed to have two deck guns? I activated the aft and stern guns. Was that a mistake? I can live with one deck gun and be quite happy.
I thought there was a tour of truk lagon in the 1.9 set up. Now that I think about it, it is probably part of Coratio's mod (Coratio's_SH4_TrukCoralHarbourCity Locations)? I am too tired to look. I have been in setup hell for four days. If it is, I mixed it up with your mod. A truk mission is included in the download. You float around truk touring all of the sites and sink the Yamato (at least you are supposed to sink it). I got pounded each time. The mod I referred to in my post is the main part of the mod and is i intended to complete a truk layout. He probably added the mission to show it off in a mission scenario. Easy AoB is a terrific mod. When you adjust the AoB dial on 'the upper right, the Target ship on the upper left adjusts accordingly even if the PK is not activated. It is listed in Neal's sticky re mods. It had over 6,000 hits the last time I looked, which was months ago. It is desgined to be incorporated into all major mods including TMO. It is an aid for determining AoB and aspect ratio. I tried playing some single missions dealing with O'Kane. There a number of them. The O'Kane Mission No. 1 crashed and may need to be updated to work with 1.9. Mission No. 2 had too many planes, and my crew dials were hidden behind the the speed dials, so I got taken out by a plane, followed by a destroyer who attacked right afterwards. Its the same old story. I play TMO. TMO kicks my ass regardless. I play a mission with TMO, and get a double ass kicking. I'll win tomorrow (famous last words!) Last edited by I'm goin' down; 11-19-09 at 11:03 PM. |
![]() |
![]() |
![]() |
#1625 |
Rear Admiral
![]() |
![]()
>>my boat has two machine guns and two deck guns.
What boat? Only one boat has two deck guns currently, and thats the Narwhal. I may pimp out the tench later with a 2nd deck gun and two 50 cals, in addition to the two 40MM mounts but thats another story for another day. I suspect that 2nd "deck gun" your seeing is infact, a twin 20MM. You can control it just like any of the other two AA guns. Keep pressing F10 or F11 (forget which) to cycle flak gun views, it's there. |
![]() |
![]() |
![]() |
#1626 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I think I got the gun thing straight. When I click on the weapons/sensors on the boat button, nothing happens. It is me or that what is supposed to happen?
|
![]() |
![]() |
![]() |
#1627 | |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1628 |
Gunner
![]() Join Date: Apr 2008
Posts: 92
Downloads: 30
Uploads: 0
|
![]()
Thank You! Now to help double your download count...
|
![]() |
![]() |
![]() |
#1629 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
|
![]()
Thanx for all you do, Ducimus. I'm looking forward to enabling TMO 1.9 (just as soon as I finish up the war with 1.7). The delay may allow Lurker to work out all the bugs with RSRDC so the two will work well together.
Thanx again ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#1630 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
|
![]()
Hi Ducimus
This mod looks and plays fantastic what a piece of art ![]() just wondered if you or anyone else would be able to help me. Just encountered a single merchant in the southern Luzon straights at night, was surfaced and closed to the ship to try out the deckgun. New career and S class boat. The merchie open fire on me and did get some hits on my sub but I didnt get any damage or the we're under attack call. Is this right or have I somehow loused up the install of your excellent mod? Sorry for raising this question if I've missed something or installed incorrectly. And thanks again for all the hard work you and everyone else has put into this. |
![]() |
![]() |
![]() |
#1631 |
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
Uploads: 0
|
![]()
Thank you Ducimus for all your hard work in making SH4 a great sim. Your mods are alwasys A1
|
![]() |
![]() |
![]() |
#1632 |
Rear Admiral
![]() |
![]()
Uploaded one of the optional mods i've been procrastinating on. It's all of Foobar's sub skins that i reworked a little. This is set up to be a total skin replacement.
At any rate, - compiled Foofighters subskins - reduced size of skins from 2048 to stock dimension of 1024 - added back missing textures - made file adjusments so MS/32 upgrade should work properly. - changed shade/ tone of deck/AA guns to be a better match with new skins. D/L: http://www.filefront.com/14960127/TMO-FooSkins.7z/ |
![]() |
![]() |
![]() |
#1633 | |
Mr. Bad Wolf
|
![]() Quote:
And yes, the single mission I made is just to have a look at the changed terrain, so the sinking of the Yamato is just a little bonus... @Ducimus, As I wrote in the pm in SHMF, you could have used it without problems. Since I think it's a must have in a PTO mod.
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
|
![]() |
![]() |
![]() |
#1634 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
Thanks. Who can turn down an opportunity to sink a Yamato? NOT ME! It will take three hits to sink it, because I have hit it twice on two occasions and it has not budged. Also, don't tell the dds. There are about 5 of them, and they are tigers who do not let go when they grab your tail. For good measure, try to sink the tanker moored in the port near the Yamato.
[TMO 1.9 to play with, Easy AoB mod and Solution Solver program to sink the target, Great White mod (1. it is hunting Rockin Robbins and has swallowed Neal's chrometer so you know when it is around. 2. for recycling purposes), and the MoBio program (we know you map fanatics can't resist it.) -- Life couldn't be better on the high seas!!] |
![]() |
![]() |
![]() |
#1635 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
|
Nice job
Ducimus great job as always. Nice to see RL has not taken you away from modding SH4 like it has some of your fellow modding brotherin. Keep up the great work.
![]()
__________________
Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
![]() |
![]() |
![]() |
|
|