![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1561 |
Pooped from posting
![]() ![]() |
![]()
@Ducimus
here are the radar depth voices, check quality- if ok i'll do some more variations. http://www.filefront.com/14923717/sh...radar_depth.7z |
![]() |
![]() |
![]() |
#1562 |
Rear Admiral
![]() |
![]()
Thanks Vickers, earliest i can take a look at it will be tommorrow night.
As a general FYI to anyone playing the beta, im aware of problems with patch 4 of the beta causing various issues with visual sighting. If you find it a total gamestopper, deactivate patch 4 and run the beta without it. |
![]() |
![]() |
![]() |
#1563 | |
Rear Admiral
![]() |
![]() Quote:
![]() Uploaded a new version of patch 4 last night. ANyone using the beta should re d/l patch 4. You shouldn't need to start a new game, but it would be better if you did just in case. |
|
![]() |
![]() |
![]() |
#1564 |
Rear Admiral
![]() |
![]()
If anyone has any feedback on the beta, please post it soon. Tomorrow morning is the last time im touching the mod for at least 6 months or so. After tomorrow morning, the only thing 'll be doing is compiling what's there, and updating some documentation. When i actually get it uploaded will be anytime between Wednesday and Sunday.
|
![]() |
![]() |
![]() |
#1565 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
|
![]()
Hi Ducimus
Apart from getting sunk no problems!, but wanted to say thank you for all your hard work. You have really changed the way the game looks and feels ![]() |
![]() |
![]() |
![]() |
#1566 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]() Quote:
Is it possible to get the fan in the command room to run? Also when I call battle stations, sometimes I get a series of 8 or 10 "Yes Sir" before the clangor sounds and announces "battle stations", and then the "yes sir" stop. This does not occur every time, however; and I have been unable to pin point why it does. Not important, but annoying, even though it makes me feel like an oriental demigod.
__________________
Irish1958 ![]() |
|
![]() |
![]() |
![]() |
#1567 |
Pooped from posting
![]() ![]() |
![]()
@ducimus
ok here's the final radar depth voice with some variations according to the original speech folder ![]() http://www.filefront.com/14942785/sh...adar_depth.7z/ |
![]() |
![]() |
![]() |
#1568 | ||
Rear Admiral
![]() |
![]()
That's been my hope, thanks!
Quote:
RE Repeating voices. That one is hard to track down. But what state is the crew in when this occurs? Normal, panicked, or silent? What causes the repeat is a lack of filler material. In the crew graph files when you issue a command, theres a animation and vocal response. The game expects X seconds for this. When it doesn't have enough animation or voice to fill X seconds (or a lack of filler altogether), it fills in this time gap with a repeat of the last instruction it recieved. In this case, "yes sir". Quote:
As a general FYI, i compiled version 1.9 last night. Did some last minute changes this morning and started updating the documenation. When i get home tonight, the only thing ill be doing is playing L4D2. ![]() Oh yeah, one item that did not get into the beta but will be in the published version. Conning tower emblems and kill flags! For all boats except the S boats. (i ran out of time). You'll have two files to play with. data/textures/TNormal/tex/emblem.tga data/textures/TNormal/tex/kills.tga You the user edit those files, and put on them whatever you want. You do not have to convert them to DDS format. Here's an example, they are totally independant of the boats skin, infact you won't have to swap an entire boat skin anymore, just the above two mentioned files. ![]() edit: here's a not so clean development screenshot so you can see the dimensions of the emblem fields. ![]() |
||
![]() |
![]() |
![]() |
#1569 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]()
that´s worth a double MEH from me sir, great!!!
![]()
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
![]() |
![]() |
![]() |
#1570 |
Gunner
![]() Join Date: Apr 2008
Posts: 92
Downloads: 30
Uploads: 0
|
![]()
You rock! I can't wait...
|
![]() |
![]() |
![]() |
#1571 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
|
![]()
You sir are a true master, kill flags and embelms to boot, like the way you just dropped that in as a passing comment!
Really looking forward to this, can feel the flu coming on as far as work is concerned ![]() |
![]() |
![]() |
![]() |
#1572 |
Swabbie
![]() Join Date: Nov 2009
Location: Sweden
Posts: 13
Downloads: 23
Uploads: 0
|
![]()
Awesome! Looking very nice!!
Have been enjoying TMO with RSRDC very much!! ![]() Question: Will TMO 1.9 be compatible with the U-boat campaign? If so, are the changes in TMO 1.9 relevant for the U-boat campaign or should I use some other mod when I feel German? Thx |
![]() |
![]() |
![]() |
#1573 | ||||
Rear Admiral
![]() |
![]()
-----------------------------------------------------------------------------
Silent Hunter 4 version 1.5 : Trigger Maru Overhauled 1.9 - Pulling the Trigger on SH4! ![]() Trigger Maru Overhauled 1.9 is available only for SH4 1.5 - All modifications provided as is, without warranty, I make no promises of being bug free. Installation order: Assuming you have no mods installed, you should enable TMO in the following order; Quote:
Quote:
Quote:
See example in support directory, you'll have to make your own. Questions? First Check FAQ in the following location of the mod: TriggerMaru_Overhaul_19\Support\FAQ.RTF Licenses & Permissions: Quote:
Download link: http://www.filefront.com/14948281/Tr...verhaul-19.7z/ Last edited by Webster; 11-19-09 at 01:56 AM. |
||||
![]() |
![]() |
![]() |
#1574 |
Rear Admiral
![]() |
![]()
Scuse me now, while i flee in terror.
![]() |
![]() |
![]() |
![]() |
#1575 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
|
|