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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
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According to Werner in Iron Coffins sending a radio message can be a death sentance and often brought swift attacks. He vowed to stop!
I do not send any radio messages unless I am far from anything. You increase your chances of being detected and you are not actually alerting anything to help you except in the Med or off Northern Norway (Luftwaffe) so out in the NA you can only accomplish one thing. Your death! BDU can get my report when I reach France! Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#107 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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And anyway BdU burocrats always answer the same thing...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#108 | |
Chief of the Boat
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#109 |
Bosun
![]() Join Date: Jan 2007
Posts: 68
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Send false reports that Bernard is onboard. DD wouldn't come within 5 miles of you!
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#110 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
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We did, and BdU told us to be more agressive.. (towards Bernard?)
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#111 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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But those who want to play with as much realism as possible MUST send their reports to BdU _every_day_, as the captains used to do before they learned it bring the danger.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#112 |
Sea Lord
![]() Join Date: Sep 1998
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Given that this is one of the most useful and informative threads we currently have, I have made it a sticky.
JCC |
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#113 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Thanks John, that's an excelent move.
This link has been posted in other threads, but I think It's worth beeing added here http://www.hnsa.org/sound/#sealion In this page are real sound recorded by tu US navy, I recommend you all take the time to listen to them. [Edit] Credit goes to dean_acheson who posted the link. Ref |
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#114 |
Chief of the Boat
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Yeah...came across this site a while back ref...it's quite a site with some awesome tapes/sounds
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#115 | |
GWX Project Director
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I can understand, visualize, and mod the sensors in GWX... but when I try to explain them... I just fall flat on my face when I try to break it down into something all can understand. (To be clear, I had a good deal of help during sensor modding sessions, from Cdre Gibs, Ref, and for the late war player snorkel sensors... vonHelsching and Ref again.) Ducimus, Ref, Wulfmann, and all who are involved in this thread. Thank you. Some variation of the information posted here will find its way into the GWX manual prior to our final release. |
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#116 | ||
Commodore
![]() Join Date: Sep 2005
Location: Portugal
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I took this from here : http://jproc.ca/sari/asd_gen.html and as you see that in reality they could both ping and listen on the hidrophones for sounds and thats what i stated since the begining,when Ducumius told that they couldnt do the two things simultaneous in the game therefore i still maintain my position that this is an exploit that shouldnt have been brought to public ![]() |
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#117 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Along with echoes, we were expected to listen for any sound of engines or motors in the ocean's depths." Is valid only when they where conducting normal sweeps at low speed, when the DD increases his speed for an attack run it's impossible for them to hear anything but the echoes, and even that capacity shoud be very diminished, modern day passive sonars can't listen above 15 knots, and anything above 10 knots is washed out by the speed effects. when Ducumius told that they couldnt do the two things simultaneous in the game therefore i still maintain my position that this is an exploit that shouldnt have been brought to public ![]() That's a well known fact of the sh3 engine and for a long time, anybody who pays a little attention should notice this, for example on your own sub didn't you ever wonder why your sonar operator can't listen to the sound of ships within your visual range? We aren't discussing state secrets here, it's just a compilation of know things about sh3, and it's faults, sorry for telling you that santa doesn't exist. Ref |
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#118 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
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fact
there is no such thing as "GWX uber AI" only ppl who dont know how to get the H away from enemy DD's :rotfl: |
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#119 | |
Rear Admiral
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#120 |
Eternal Patrol
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Hey! Just because it was easy and now it isn't anymore, that's no reason to claim they ain't uber...whatever that means.:rotfl:
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