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Old 12-31-07, 06:06 PM   #256
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Quote:
Originally Posted by Oldgamer48
@rik007
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These kind of experiences make SH3+GWX such a great game. You will remember these adventures for a long time.
Exactly! The developers of GWX and SH3 both wanted to create an immersive experience with a game that was only marginally so (in the stock form), and they succeeded marvelously. Ubisoft ought to donate to them, given the number of units they've sold just for the mods ...
Agreed

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Old 01-01-08, 06:57 AM   #257
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Somebody mentioned earlier in this thread that DCs did not have the power to shake a u-boat's hull. Well I think this disproves that. A nerve-wracking excerpt from my fave sub book 'Hirschfeld'.

"The inferno broke loose with such devastating violence it seemed that a volcano had erupted around the boat. I wondered how the pressure hull could possibly withstand it. The main lighting slowly failed. The unbelievable din of fifteen great thunderclaps one after the other shook and rolled the submarine, an endless cascade of almost unendurable sound. Then the reverberations growled away and the emergency lighting flickered on." Pgs 38, 39.

A brilliant book with very descriptive accounts. Also I love the sounds that GWX uses for the DCs. Actually I hate them but that's another story.
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Old 01-01-08, 08:22 AM   #258
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Quote:
Originally Posted by kiwikapitan
Somebody mentioned earlier in this thread that DCs did not have the power to shake a u-boat's hull.
Now that quote I would love to see
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Old 01-01-08, 04:57 PM   #259
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Quote:
Originally Posted by ref
Quote:
Originally Posted by High Voltage
[font=Trebuchet MS][size=2]In the movies, because active pinging emits a sound pulse, they end up not only hearing it but actually feeling it strike the hull. Is this realistic or only added to create "atmosphere?"
For what I've read it sounds like someon was throwing pebbles to the hull on the sub side, but it was a sound only, no hitting, also the DC shaking the sub used in the movies is just for eye candy, it's impossible for a DC to shake the sub like an earthquake, if a single DC has the power to do that then the sub will implode

Ref
Actively searching...... found it Jim here it is from Ref nonetheless!

I guess we're lucky Hirschfeld's Type IX was a super sub cos it didn't implode and it also sunk to 900' which equates to 270 mtrs if I'm not mistaken. Gosh!
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Old 01-01-08, 05:24 PM   #260
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The boat would not shake like in the film, correct, but the shock wave and the resultant rush of water (especially if the sub was straddled and the explosion was close enough to the hull) would cause the boat to vibrate a little (and in some instances, the snapping/shearing of engine mounting bolts).

Nothing like the flight deck dramatics on Star Trek movies, but vibration nonetheless.
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Old 01-27-08, 03:02 PM   #261
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Has anyone played the mission "HMS Eagle" ? Everytime I start, I go silent runnign backwards, but the DD starts pinging me every time -.-

Has anyone a suggestion how to infiltrate the convoi without being detected?
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Old 01-27-08, 04:38 PM   #262
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All I can suggest is you immediately set silent running and change the direction your bow is pointing so you don't present a side on profile :hmm:
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Old 01-27-08, 04:58 PM   #263
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I tried, it worked in 1 of 10 times, but i seem to understand, how to act in this specific situation...

Set silent running (as normally when attacking a convoi)
-slow backwards, change direction--> bow pointing to destroyer

still hard ^^
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Old 01-28-08, 05:27 AM   #264
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Yeah, I know mate, they were never meant to be easy, more a challenge
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Old 02-13-08, 01:59 PM   #265
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Well after playing gwx 1,5 months i can say: the AI isnt as Uber, as many say....this realistic and not uber, just know how to trick them
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Old 02-26-08, 05:39 PM   #266
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Quote:
Originally Posted by Gezur(Arbeit)
Well after playing gwx 1,5 months i can say: the AI isnt as Uber, as many say....this realistic and not uber, just know how to trick them
as it is with every AI
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Old 02-28-08, 12:18 PM   #267
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Quote:
Originally Posted by KeptinCranky
oh yes, seen stuff like that, it's either they don't have any dcs or don't drop them for fear of blowing themselves up as well, which happens sometimes. I've a picture of a Flower Corvette dropping charges on my boat in shallow water, missing and sinking itself.
I would title that picture "Sometimes the pooch screws you" heh heh (its an old Chuck Yeager saying)
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Old 02-29-08, 12:19 AM   #268
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Quote:
Originally Posted by Gezur(Arbeit)
Well after playing gwx 1,5 months i can say: the AI isnt as Uber, as many say....this realistic and not uber, just know how to trick them
I believe 'uber' is directed towards the early war, enemy escort ai. It's easy to confuse difficulty or challenging ai routines with realism and historical.

Discussing this with KL and others, I understand that GWX is basically a comprise in this regard. Limitations with the game engine, I suppose.

I'm glad to hear your system works for you.
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Old 03-12-08, 06:39 PM   #269
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Beautifully written, thanks heaps!
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Old 03-14-08, 08:52 AM   #270
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Quote:
Originally Posted by Oldgamer48
Nice pictures, Cranky!


And I never go above 100 rpms, when trying to be quiet!
How do you know how many rpms the engine is running at?
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